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I got to agree with ken in this.
The fun part is when I get the feeling : "Hey, that is a neat effect,
wonder how to ...."
and then sit down, code it, recode it, recode it again, until I've past
the original idea and learnt something in the end. If I mamnage to do
the idea I had intended as a scene is of little or no importance. It is
the experience.
//Spider
Ken wrote:
>
> Bob Hughes wrote:
>
> > Keep it up, the fun is in the output images, not the making, as far as
> > I'm concerned anyway. That's the work part.
>
> I have to disagree. I think the fun lies in trying to drag that idea
> out of your head, kicking and sreaming all of the way, wrestling with
> it, beating it into submission, and having the image as the reward
> for the battle waged. Pov warriors unite !
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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