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1 Oct 2024 18:32:12 EDT (-0400)
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From: Steve
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 13:25:28
Message: <slrn8plds0.iqc.steve@zero-pps.localdomain>
On 15 Aug 2000 23:57:10 -0400, H. E. Day wrote:
>Not at all. Seems a rather simple way of identifying yourself, eh?

\
 \    ____________
  \  /       o  _/
   \/  \  /   /VV
   /\   \/    \_   CHOMP!!  
  /  \__________\/
 /
/

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:57pm  up 32 days, 14:23,  2 users,  load average: 1.00, 1.00, 1.00


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From: 25ct
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 13:25:43
Message: <399ace97$1@news.povray.org>
Hiya Chris and H.E.  Have you seen this fish?

                              o
                              o
                               o
                                 >")}}}><



       Nice, eh?   ~Steve~





"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-7F1122.11040716082000@news.povray.org...
> In article <01c00738$25d430c0$6b7889d0@daysix>, "H. E. Day"
> <Pov### [at] aolcom> wrote:
>
> > By the way, Chris, this is what I wanted the Find_edges filter fixed
for.
> > How's that coming along, hmm?  ;)
>
> I actually haven't even looked at it yet, sorry...
>
> --
> Christopher James Huff
> Personal: e-mail chr### [at] maccom, Web page
http://homepage.mac.com/chrishuff/
> TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/
>
> ><>


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From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:12:03
Message: <399B0FAA.B69C8C16@faricy.net>
Steve wrote:

> On 15 Aug 2000 23:57:10 -0400, H. E. Day wrote:
> >Not at all. Seems a rather simple way of identifying yourself, eh?
>
> \
>  \    ____________
>   \  /       o  _/
>    \/  \  /   /VV
>    /\   \/    \_   CHOMP!!
>   /  \__________\/
>  /
> /

So you've been to www.evolvefish.com, eh?

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:12:56
Message: <399B0FE0.4890AA84@faricy.net>
"H. E. Day" wrote:

> Yes indeed. I am a Christian.
>
> H.E. Day
> ><>

I see that! You changed it to a Darwin fish.

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:26:57
Message: <399B1326.A351D1D0@faricy.net>
> I see that! You changed it to a Darwin fish.

         ________
\   ,---'+-\|   |`---,
 \ /  /-\| ||   |-+-  \
  X |>|-||-/\ | / | |\||
 / \  | || \ \// -+-  /
/   '-+-,________,-+-'
      |_           |_

Very very crude ASCII drawing

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


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From: Peter Popov
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:43:27
Message: <m16mps4a5ojns3n2jqqadqlkq3tbu5i3ed@4ax.com>
On 16 Aug 2000 11:38:03 -0400, "H. E. Day" <Pov### [at] aolcom> wrote:

>| With 'up' pointing to the camera, I guess. Now that's ingenious.

>No, no.  The "up" vector points to the light, not the camera.

Oddly enough that was my first thought, but then an inner voice told
me it was behind the camera so it didn't matter.

Maybe I should learn to ignore my inner voice. Last time it told me to
turn around and look after a nice pair of legs (or a pair of nice
legs) and I almost smashed my bike in the truck in front of me. It
hates me, I'm telling you.

Seriously now, the trick is still ingenious. Did you make it up
yourself?

>| No, not at all. Actually a stunning one. But then you already knew
>| that.

>Well, I'm kinda my own worst critic.  Since I've been working on it for so
>long, I tend to see problems no one else does. Maybe.

That happens to mostly everyone around here <g>


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


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From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 21:03:17
Message: <01c007e6$e3b16460$637889d0@daysix>
| Oddly enough that was my first thought, but then an inner voice told
| me it was behind the camera so it didn't matter.
| 
| Maybe I should learn to ignore my inner voice. Last time it told me to
| turn around and look after a nice pair of legs (or a pair of nice
| legs) and I almost smashed my bike in the truck in front of me. It
| hates me, I'm telling you.

Don't listen to the little voice. The one that tells you to look a nice
legs.  Listen to the one that tells you not to. :) Trust me, you'll do well
 in life.
 
| Seriously now, the trick is still ingenious. Did you make it up
| yourself?

Well, I gotta give some of the credit to Mr Huff.  In a discussion about
making cartoon shaders he mentions something about the diffuse and ambient
of a surface being controled by a color_map (In refrence to a 3DSMax
cartoon picture I had posted earlier..).  I got to thinking, how to do that
in Povray? My normal response to such problems is to run through the
pattern types.
Bozo...nah...wrinkles...nope...gradient...maybe....slope...*DING*.  Behold
- an answer looking for a question!

H.E. Day
<><


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From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 21:10:19
Message: <01c007e7$df3053a0$637889d0@daysix>
| Which techniques do you use to animate him?
I use spline{} statements.  To voice sync, I load up DDClip, and the .wav
file.  Set the framerate, and look at whan the sounds are produced. Then I
plug in the frame number and how open and wide the mouth should be for that
sound. (My shiny-dandy mirror comes in handy for this...) For instance:

#declare Spline1 = //Mouth
spline {
cubic_spline  
//"I just can't understand this stuff." 
//frame rate = 20fps
000,0       
002,0
004,0
006,0
008,0            
010,0   
012,1/2     
013,1/8 
014,0  
016,1/4   
017,0
018,0 
021,1/3   
023,0       
024,1/3 
026,1/5     
027,1/4    
030,0
033,1/4  
036,1/7     
037,1/5
040,1/7      
041,1/6        
042,1/2      
045,0  
047,0 
049,0    
051,0       
053,0   
055,0    
057,0     
058,0
}
//In this case, 1 is completely open...

I then use this:
#declare MouthOpen = 0+Spline1(clock*120).x
to declare the lips.  This can be used to comple any number of frames.

To see the end result, go to p.b.a. There's a anim posted there of the
character saying, "Hello, there....fine day for it."


Hope this helps.

H.E. Day
<><


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From: John VanSickle
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 21:48:03
Message: <399B44CE.C3852C2A@erols.com>
H. E. Day wrote:
> 
> Don't listen to the little voice. The one that tells you to look a
> nice legs.  Listen to the one that tells you not to. :) Trust me,
> you'll do well in life.

At the very least you'll have fewer traffic accidents...

-- 
ICQ: 46085459


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From: Rune
Subject: Re: Frog Sandwich (20Kbu)
Date: 18 Aug 2000 15:31:53
Message: <399d8f29@news.povray.org>
"H. E. Day" wrote:
> | Which techniques do you use to animate him?
> I use spline{} statements.  To voice sync, I load up DDClip, and the .wav
> file.  Set the framerate, and look at whan the sounds are produced. Then I
> plug in the frame number and how open and wide the mouth should be for
that
> sound.

Thanks for the explanation!

However, I was also thinking of how you animate the body.
I have not seen his body animated (yet?), but if it is animatable, which
techniques do you use? Forward or inverse kinematics - or something else?

Greetings,

Rune
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