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| Which techniques do you use to animate him?
I use spline{} statements. To voice sync, I load up DDClip, and the .wav
file. Set the framerate, and look at whan the sounds are produced. Then I
plug in the frame number and how open and wide the mouth should be for that
sound. (My shiny-dandy mirror comes in handy for this...) For instance:
#declare Spline1 = //Mouth
spline {
cubic_spline
//"I just can't understand this stuff."
//frame rate = 20fps
000,0
002,0
004,0
006,0
008,0
010,0
012,1/2
013,1/8
014,0
016,1/4
017,0
018,0
021,1/3
023,0
024,1/3
026,1/5
027,1/4
030,0
033,1/4
036,1/7
037,1/5
040,1/7
041,1/6
042,1/2
045,0
047,0
049,0
051,0
053,0
055,0
057,0
058,0
}
//In this case, 1 is completely open...
I then use this:
#declare MouthOpen = 0+Spline1(clock*120).x
to declare the lips. This can be used to comple any number of frames.
To see the end result, go to p.b.a. There's a anim posted there of the
character saying, "Hello, there....fine day for it."
Hope this helps.
H.E. Day
<><
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