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"H. E. Day" wrote:
> | Which techniques do you use to animate him?
> I use spline{} statements. To voice sync, I load up DDClip, and the .wav
> file. Set the framerate, and look at whan the sounds are produced. Then I
> plug in the frame number and how open and wide the mouth should be for
that
> sound.
Thanks for the explanation!
However, I was also thinking of how you animate the body.
I have not seen his body animated (yet?), but if it is animatable, which
techniques do you use? Forward or inverse kinematics - or something else?
Greetings,
Rune
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