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| Oddly enough that was my first thought, but then an inner voice told
| me it was behind the camera so it didn't matter.
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| Maybe I should learn to ignore my inner voice. Last time it told me to
| turn around and look after a nice pair of legs (or a pair of nice
| legs) and I almost smashed my bike in the truck in front of me. It
| hates me, I'm telling you.
Don't listen to the little voice. The one that tells you to look a nice
legs. Listen to the one that tells you not to. :) Trust me, you'll do well
in life.
| Seriously now, the trick is still ingenious. Did you make it up
| yourself?
Well, I gotta give some of the credit to Mr Huff. In a discussion about
making cartoon shaders he mentions something about the diffuse and ambient
of a surface being controled by a color_map (In refrence to a 3DSMax
cartoon picture I had posted earlier..). I got to thinking, how to do that
in Povray? My normal response to such problems is to run through the
pattern types.
Bozo...nah...wrinkles...nope...gradient...maybe....slope...*DING*. Behold
- an answer looking for a question!
H.E. Day
<><
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