POV-Ray : Newsgroups : povray.binaries.animations : Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb) Server Time
19 Jul 2024 05:39:29 EDT (-0400)
  Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb) (Message 1 to 7 of 7)  
From: Tim Nikias v2 0
Subject: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 25 Sep 2003 13:41:25
Message: <3f7328c5@news.povray.org>
So, here's just a really really quick test. The eyebrows in question are
each just a triangle. I've left out mouth and hat to speed up parsing and
rendering times. I think I'll go for using the eyelids for expression,
rather than have floating eyebrows. Actually modelling brows onto the face
would look kinda freaky, since the eyes are very much "popped" out of the
head's theoretical skull. I do want to try to model something better than a
plain triangle as eyebrow to see if that helps, but otherwise, I'm tending
towards no eyebrows. Any suggestions, comments?

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de



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Attachments:
Download 'lids.mpg' (85 KB) Download 'brows.mpg' (81 KB)

From: JANWV
Subject: Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 25 Sep 2003 14:14:28
Message: <3f733084@news.povray.org>
i say: no eyebrows, use eyelids because it makes the worm look more
friendly.

JWV


"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f7328c5@news.povray.org...
> So, here's just a really really quick test. The eyebrows in question are
> each just a triangle. I've left out mouth and hat to speed up parsing and
> rendering times. I think I'll go for using the eyelids for expression,
> rather than have floating eyebrows. Actually modelling brows onto the face
> would look kinda freaky, since the eyes are very much "popped" out of the
> head's theoretical skull. I do want to try to model something better than
a
> plain triangle as eyebrow to see if that helps, but otherwise, I'm tending
> towards no eyebrows. Any suggestions, comments?
>
> -- 
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: no_lights (@) digitaltwilight.de
>
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
>
>
>


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From: Tim Nikias v2 0
Subject: Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 25 Sep 2003 14:24:31
Message: <3f7332df@news.povray.org>
What I thought exactly. It just doesn't fit to give a worm some eyebrows.
Thanks for your opinion! :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> i say: no eyebrows, use eyelids because it makes the worm look more
> friendly.
>
> JWV
>
>
> "Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
> news:3f7328c5@news.povray.org...
> > So, here's just a really really quick test. The eyebrows in question are
> > each just a triangle. I've left out mouth and hat to speed up parsing
and
> > rendering times. I think I'll go for using the eyelids for expression,
> > rather than have floating eyebrows. Actually modelling brows onto the
face
> > would look kinda freaky, since the eyes are very much "popped" out of
the
> > head's theoretical skull. I do want to try to model something better
than
> a
> > plain triangle as eyebrow to see if that helps, but otherwise, I'm
tending
> > towards no eyebrows. Any suggestions, comments?
> >
> > -- 
> > Tim Nikias v2.0
> > Homepage: http://www.digitaltwilight.de/no_lights
> > Email: no_lights (@) digitaltwilight.de
> >
> >
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
> >
> >
> >
>
>


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From: JANWV
Subject: Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 25 Sep 2003 14:32:31
Message: <3f7334bf@news.povray.org>
> What I thought exactly. It just doesn't fit to give a worm some eyebrows.
indeed

> Thanks for your opinion! :-)

no problem, i like your project :-)

JWV


"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f7332df@news.povray.org...
> What I thought exactly. It just doesn't fit to give a worm some eyebrows.
> Thanks for your opinion! :-)
>
> -- 
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: no_lights (@) digitaltwilight.de
>
>
> > i say: no eyebrows, use eyelids because it makes the worm look more
> > friendly.
> >
> > JWV
> >
> >
> > "Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
> > news:3f7328c5@news.povray.org...
> > > So, here's just a really really quick test. The eyebrows in question
are
> > > each just a triangle. I've left out mouth and hat to speed up parsing
> and
> > > rendering times. I think I'll go for using the eyelids for expression,
> > > rather than have floating eyebrows. Actually modelling brows onto the
> face
> > > would look kinda freaky, since the eyes are very much "popped" out of
> the
> > > head's theoretical skull. I do want to try to model something better
> than
> > a
> > > plain triangle as eyebrow to see if that helps, but otherwise, I'm
> tending
> > > towards no eyebrows. Any suggestions, comments?
> > >
> > > -- 
> > > Tim Nikias v2.0
> > > Homepage: http://www.digitaltwilight.de/no_lights
> > > Email: no_lights (@) digitaltwilight.de
> > >
> > >
> > >
> > > ---
> > > Outgoing mail is certified Virus Free.
> > > Checked by AVG anti-virus system (http://www.grisoft.com).
> > > Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
> > >
> > >
> > >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
> Checked by AVG anti-virus system (http://www.grisoft.com).
> Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
>
>


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From: Ghost
Subject: Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 25 Sep 2003 17:00:57
Message: <3f735789$1@news.povray.org>
Eyebrows and eyelids kinda move in unison on a human, if you're moving 
your eyebrows.  If you're only moving your eyelids, then your eyebrows 
tend not to move, too.  (Maybe I'm just an alien here, but that's how it 
is with me, anyway)  Therefore, the lack of eyebrows isn't detremental 
to expression, but if you only move eyebrows, it'll look less cartoony, 
if you ask me. 

I say just use the eyelids. 

Looks good so far, by the way!

-Law
Tim Nikias v2.0 wrote:

>So, here's just a really really quick test. The eyebrows in question are
>each just a triangle. I've left out mouth and hat to speed up parsing and
>rendering times. I think I'll go for using the eyelids for expression,
>rather than have floating eyebrows. Actually modelling brows onto the face
>would look kinda freaky, since the eyes are very much "popped" out of the
>head's theoretical skull. I do want to try to model something better than a
>plain triangle as eyebrow to see if that helps, but otherwise, I'm tending
>towards no eyebrows. Any suggestions, comments?
>
>  
>


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From: Tim Nikias v2 0
Subject: Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 25 Sep 2003 20:03:25
Message: <3f73824d$1@news.povray.org>
Thanks for the comment, I think you pinpointed something I somehow felt
being wrong with the eyebrows. Aside of that, the eyebrows won't receive any
further testing, I'll stick to the eyelids for now. I'm pondering if I
should make them a little more flexible, rather than those half-spheres. To
even more pronounce eyebrowish behaviour with the lids. Have to come up with
a satisfying idea first... Like how to cut the half-sphere properly when the
rim isn't a torus anymore, etc. Ah well. Step by Step.

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> Eyebrows and eyelids kinda move in unison on a human, if you're moving
> your eyebrows.  If you're only moving your eyelids, then your eyebrows
> tend not to move, too.  (Maybe I'm just an alien here, but that's how it
> is with me, anyway)  Therefore, the lack of eyebrows isn't detremental
> to expression, but if you only move eyebrows, it'll look less cartoony,
> if you ask me.
>
> I say just use the eyelids.
>
> Looks good so far, by the way!
>
> -Law
> Tim Nikias v2.0 wrote:
>
> >So, here's just a really really quick test. The eyebrows in question are
> >each just a triangle. I've left out mouth and hat to speed up parsing and
> >rendering times. I think I'll go for using the eyelids for expression,
> >rather than have floating eyebrows. Actually modelling brows onto the
face
> >would look kinda freaky, since the eyes are very much "popped" out of the
> >head's theoretical skull. I do want to try to model something better than
a
> >plain triangle as eyebrow to see if that helps, but otherwise, I'm
tending
> >towards no eyebrows. Any suggestions, comments?
> >
> >
> >
>


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From: =Bob=
Subject: Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)
Date: 26 Sep 2003 12:00:07
Message: <3f746287$1@news.povray.org>
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f73824d$1@news.povray.org...

[deletions]

:  I'm pondering if I
: should make them a little more flexible, rather than those half-spheres. To
: even more pronounce eyebrowish behaviour with the lids. Have to come up with
: a satisfying idea first... Like how to cut the half-sphere properly when the
: rim isn't a torus anymore, etc. Ah well. Step by Step.

I think that would be the perfect solution. Especially if you could
control them enough to do bulges in the directions that eyebrows
would move. Lot of work it seems and depends on how cartoonsih
you plan to go.
=Bob=


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