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> What I thought exactly. It just doesn't fit to give a worm some eyebrows.
indeed
> Thanks for your opinion! :-)
no problem, i like your project :-)
JWV
"Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
news:3f7332df@news.povray.org...
> What I thought exactly. It just doesn't fit to give a worm some eyebrows.
> Thanks for your opinion! :-)
>
> --
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: no_lights (@) digitaltwilight.de
>
>
> > i say: no eyebrows, use eyelids because it makes the worm look more
> > friendly.
> >
> > JWV
> >
> >
> > "Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
> > news:3f7328c5@news.povray.org...
> > > So, here's just a really really quick test. The eyebrows in question
are
> > > each just a triangle. I've left out mouth and hat to speed up parsing
> and
> > > rendering times. I think I'll go for using the eyelids for expression,
> > > rather than have floating eyebrows. Actually modelling brows onto the
> face
> > > would look kinda freaky, since the eyes are very much "popped" out of
> the
> > > head's theoretical skull. I do want to try to model something better
> than
> > a
> > > plain triangle as eyebrow to see if that helps, but otherwise, I'm
> tending
> > > towards no eyebrows. Any suggestions, comments?
> > >
> > > --
> > > Tim Nikias v2.0
> > > Homepage: http://www.digitaltwilight.de/no_lights
> > > Email: no_lights (@) digitaltwilight.de
> > >
> > >
> > >
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> > >
> > >
> > >
> >
> >
>
>
> ---
> Outgoing mail is certified Virus Free.
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