POV-Ray : Newsgroups : povray.binaries.animations : Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb) : Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb) Server Time
19 Jul 2024 03:35:29 EDT (-0400)
  Re: Eye-Brows vs -Lids (2x MPG1, 81kb & 84kb)  
From: Tim Nikias v2 0
Date: 25 Sep 2003 14:24:31
Message: <3f7332df@news.povray.org>
What I thought exactly. It just doesn't fit to give a worm some eyebrows.
Thanks for your opinion! :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> i say: no eyebrows, use eyelids because it makes the worm look more
> friendly.
>
> JWV
>
>
> "Tim Nikias v2.0" <no_lights (@) digitaltwilight.de> wrote in message
> news:3f7328c5@news.povray.org...
> > So, here's just a really really quick test. The eyebrows in question are
> > each just a triangle. I've left out mouth and hat to speed up parsing
and
> > rendering times. I think I'll go for using the eyelids for expression,
> > rather than have floating eyebrows. Actually modelling brows onto the
face
> > would look kinda freaky, since the eyes are very much "popped" out of
the
> > head's theoretical skull. I do want to try to model something better
than
> a
> > plain triangle as eyebrow to see if that helps, but otherwise, I'm
tending
> > towards no eyebrows. Any suggestions, comments?
> >
> > -- 
> > Tim Nikias v2.0
> > Homepage: http://www.digitaltwilight.de/no_lights
> > Email: no_lights (@) digitaltwilight.de
> >
> >
> >
> > ---
> > Outgoing mail is certified Virus Free.
> > Checked by AVG anti-virus system (http://www.grisoft.com).
> > Version: 6.0.520 / Virus Database: 318 - Release Date: 18.09.2003
> >
> >
> >
>
>


---
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