POV-Ray : Newsgroups : povray.binaries.animations : Sim_POV: Mid Air Collisions Server Time
19 Jul 2024 13:27:34 EDT (-0400)
  Sim_POV: Mid Air Collisions (Message 1 to 9 of 9)  
From: Andrew Cocker
Subject: Sim_POV: Mid Air Collisions
Date: 15 Dec 2002 12:06:21
Message: <3dfcb68d@news.povray.org>
Here's another small test, before the main anim I'm planning.

--
All the best,

Andy Cocker


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Attachments:
Download 'Sim_Pov_Block_Collisions.mpg' (312 KB)

From: Dave Brickell
Subject: Re: Sim_POV: Mid Air Collisions
Date: 17 Dec 2002 14:13:47
Message: <3dff776b$1@news.povray.org>
I like this one Andy. I have been trying to get blocks to work but have been
having a few problems with the syntax. I suppose the problems are half the
fun though. I hopefully should be able to post something soon (if work
allows me to put the time in)

Look forward to seeing some more of this Sim Pov stuff

Dave

/me takes off my hat to Christoph


"Andrew Cocker" <mai### [at] andrewcockercouk> wrote in message
news:3dfcb68d@news.povray.org...
> Here's another small test, before the main anim I'm planning.
>
> --
> All the best,
>
> Andy Cocker
>
>
>


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From: Dave Blandston
Subject: Re: Sim_POV: Mid Air Collisions
Date: 18 Dec 2002 04:18:57
Message: <3e003d81@news.povray.org>
My cat is fascinated by this animation. She watched it several times with
great interest, she even put her front paws up on the keyboard so she could
stare at it really closely. She's never paid the slightest bit of attention
to the computer before.
--
-David


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From: Greg M  Johnson
Subject: Re: Sim_POV: Mid Air Collisions
Date: 18 Dec 2002 07:55:29
Message: <3e007041$1@news.povray.org>
This is all amaznig stuff.  When I went to look at simpov,  it looked like
too radical a change in the way I'm povving (dos-based or something, is it?)
that I decided it wasn't the right time for me.

It would be amazing to have a character made out of this physics-correct
foam.  Sort of a gingerbread man or Gumby, with different forces acting on
legs & arms...


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From: Christoph Hormann
Subject: Re: Sim_POV: Mid Air Collisions
Date: 18 Dec 2002 15:49:36
Message: <3E00DF60.4C04039B@gmx.de>
"Greg M. Johnson" wrote:
> 
> This is all amaznig stuff.  When I went to look at simpov,  it looked like
> too radical a change in the way I'm povving (dos-based or something, is it?)
> that I decided it wasn't the right time for me.

I'm always astonished there are people who feel unable to use a command
line program - i really don't understand it.  Is it really much more
difficult to type a command than to click some bottoms and menus?.

And it's not a DOS program - just a console mode application.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______


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From: Fidel viegas
Subject: Re: Sim_POV: Mid Air Collisions
Date: 19 Dec 2002 02:00:09
Message: <BA271D8D.8214%fidel.viegas@artrecognition.co.uk>
in article 3E00DF60.4C04039B@gmx.de, Christoph Hormann at
chr### [at] gmxde wrote on 18/12/02 8:49 pm:

> 
> 
> "Greg M. Johnson" wrote:
>> 
>> This is all amaznig stuff.  When I went to look at simpov,  it looked like
>> too radical a change in the way I'm povving (dos-based or something, is it?)
>> that I decided it wasn't the right time for me.
> 
> I'm always astonished there are people who feel unable to use a command
> line program - i really don't understand it.  Is it really much more
> difficult to type a command than to click some bottoms and menus?.

This is what a friend of mine said: "No one uses command line any more
(talking of himself), that is out of fashion and it is too complicated. We
are in a new generation: GUI based apps."

He just thinks that command line is something from another world. And most
guys that avoid it, just think it is something from another world that
requires a lot of knowledge.

All the best

Fidel.


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From: Christoph Hormann
Subject: Re: Sim_POV: Mid Air Collisions
Date: 19 Dec 2002 03:07:17
Message: <3E017E32.1EE4FC75@gmx.de>
Fidel viegas wrote:
> 
> This is what a friend of mine said: "No one uses command line any more
> (talking of himself), that is out of fashion and it is too complicated. We
> are in a new generation: GUI based apps."
> 
> He just thinks that command line is something from another world. And most
> guys that avoid it, just think it is something from another world that
> requires a lot of knowledge.

I know there are people who think this way (and i see it everyday when
people start panicking when they find themself in front of an X Terminal
with nothing but a xterm and being supposed to work... ;-)

Command line is a bit like using POV-Ray - there are a lot of people who
think that coding a 3D scene in a text editor is awfully old fashioned but
you can see everyday in these newsgroups and in the IRTC that this can be
an extremely efficient and productive technique.

I won't deny that a GUI application is easier to start with for an
intuitive, autodidactic approach of a newbie but this does not mean
command line apps are useless.  In case of Sim-POV you won't have any
advantage in learning the new features from the GUI version (because it's
no different from the plain 3.5 GUI).

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______


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From: Greg M  Johnson
Subject: Re: Sim_POV: Mid Air Collisions
Date: 19 Dec 2002 08:06:10
Message: <3e01c442$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3E017E32.1EE4FC75@gmx.de...
>
> Command line is a bit like using POV-Ray -
>

Povray is like using a GUI word processor (okay, perhaps to code HTML),
'cept you hit Render instead of Print.  At the same time, I have more fun
hand-typing the code for a 300-component blob than I do using a mouse-based
bicubic patch modeller.

To this user, command-line programs speak of  incompleteness,
user-unfriendliness,  cliqueishness, technically-over-my-head-edness, etc.
The impression is that once something has all the bugs worked out of it and
had all the features added then they ice the cake by making it GUI.

I don't mean to insult those who made that wonderful program, but you sort
of started a side discussion of why folks shy away from command-line.


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From: Fidel viegas
Subject: Re: Sim_POV: Mid Air Collisions
Date: 19 Dec 2002 12:52:23
Message: <BA27B66E.82AB%fidel.viegas@artrecognition.co.uk>
in article 3E017E32.1EE4FC75@gmx.de, Christoph Hormann at
chr### [at] gmxde wrote on 19/12/02 8:07 am:

> I know there are people who think this way (and i see it everyday when
> people start panicking when they find themself in front of an X Terminal
> with nothing but a xterm and being supposed to work... ;-)

That is true. Even when I was at university, that used to happen a lot.

> Command line is a bit like using POV-Ray - there are a lot of people who
> think that coding a 3D scene in a text editor is awfully old fashioned but
> you can see everyday in these newsgroups and in the IRTC that this can be
> an extremely efficient and productive technique.

I always loved command line and I always used povray on a command line
basis, except on the mac where I use the povray environment. Sometimes I
still write programs in C++ using command line, even thought I have
projectbuilder. Sometimes it can be efficient and productive just like you
said. 


> I won't deny that a GUI application is easier to start with for an
> intuitive, autodidactic approach of a newbie but this does not mean
> command line apps are useless.  In case of Sim-POV you won't have any
> advantage in learning the new features from the GUI version (because it's
> no different from the plain 3.5 GUI).

I agree with you on this one as well.

All the best

Fidel.


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