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From: Tony[B]
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 6 Mar 2001 18:58:58
Message: <3aa579c2@news.povray.org>
BTW, How's it going? Do you feel in control of it yet? I've been playing
with it and it's really fun! Except for a few bothersome cases of
self-intersection, it works beautifully. I may post an animation shortly.
I've done something I haven't seen done yet. You'll see. :)


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From: Andy Cocker
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 13:21:09
Message: <3aa67c15@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3aa579c2@news.povray.org...
> BTW, How's it going? Do you feel in control of it yet?

It's going okay thanks.. I'll post something new soon.. I asked Jerome about
restricting the wind to a user-defined area, such as a window frame, so that
curtains would only be affected if they were covering the window. He's added
it to his to-do list.

>  I've been playing with it and it's really fun!

It sure is :-)

>Except for a few bothersome cases of
> self-intersection, it works beautifully.

0.3.1 (which I've just got) is supposed to overcome this. Are you using
'intersections true' in your .cl file?

All the best,

--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


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From: Tony[B]
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 14:07:42
Message: <3aa686fe@news.povray.org>
>I asked Jerome about restricting
>the wind to a user-defined area,
>He's added  it to his to-do list.

Sweet! :)

> 0.3.1 (which I've just got) is
>supposed to overcome this. Are
>you using 'intersections true' in
>your .cl file?

Yep. It doesn't always work. He mentions in the docs it's kinda simple.


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From: The "D"
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 16:58:50
Message: <3aa6af1a$1@news.povray.org>
Andy Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3aa52731@news.povray.org...
> "The "D"" <web### [at] bsthypermartnet> wrote in message
> news:3aa522e7@news.povray.org...
> > Andy Cocker <big### [at] mariner9fsnetcouk> wrote in message
> > news:3aa00f74@news.povray.org...
> > > Hi,
> > >
> > > A couple on anims using Jerome Berger's Cloth Simulator utility. These
> > > experiments involve raising and lowering the wind values, and varying
> the
> > > wind direction. I hope you like them.
> >
> > Spiffy, does it do stills too?
>
> Of course!  My anims are made of a collection of stills ;-)

Well yes, but I mean with out my having to setup a clock variable, etc.
(which is a pain to do for just one image).


--
-The "D"
    A Thunderstorm is God's way of telling you that you spend too much time
on the
computer
Email address given is a spam catcher only


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From: Tony[B]
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 17:13:41
Message: <3aa6b295@news.povray.org>
> Well yes, but I mean with out my having to setup a clock variable, etc.
> (which is a pain to do for just one image).

The only thing you would need the clock for is to make the animation.
Basically, what I do is this:

#declare File = concat("cloth",str(clock/clock_delta,0,0),".inc")
object {#include File ...}


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From: Andy Cocker
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 19:32:09
Message: <3aa6d309@news.povray.org>
"The "D"" <web### [at] bsthypermartnet> wrote in message
news:3aa6af1a$1@news.povray.org...
> Well yes, but I mean with out my having to setup a clock variable, etc.
> (which is a pain to do for just one image).

Sorry about that.. I was a little flippant. It's actually much easier to do
stills.

--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


Post a reply to this message

From: Andy Cocker
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 19:35:05
Message: <3aa6d3b9@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3aa6b295@news.povray.org...
> > Well yes, but I mean with out my having to setup a clock variable, etc.
> > (which is a pain to do for just one image).
>
> The only thing you would need the clock for is to make the animation.
> Basically, what I do is this:
>
> #declare File = concat("cloth",str(clock/clock_delta,0,0),".inc")
> object {#include File ...}
>
>

So, are you writing out a selection of *.inc files, and then #including them
in your animation on a frame by frame basis? I do it differently: I get POV
to write out a new .cl file as each frame is rendered, updating any changing
variables as the animation progresses, such as attach points etc.

BTW, got what I hope will be a great anim rendering as I type this.. I
thought it was time to place a cloth in a real scene. Watch this space :-)

--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


Post a reply to this message

From: The "D"
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 7 Mar 2001 22:22:41
Message: <3aa6fb01@news.povray.org>
Andy Cocker <big### [at] mariner9fsnetcouk> wrote in message
news:3aa6d309@news.povray.org...
> "The "D"" <web### [at] bsthypermartnet> wrote in message
> news:3aa6af1a$1@news.povray.org...
> > Well yes, but I mean with out my having to setup a clock variable, etc.
> > (which is a pain to do for just one image).
>
> Sorry about that.. I was a little flippant. It's actually much easier to
do
> stills.

Spiffy. I do mostly stills (though I've been known to take leave of my
senses every now and then and make an animation) so it might come in handy
^_^


--
-The "D"
    A Thunderstorm is God's way of telling you that you spend too much time
on the
computer
Email address given is a spam catcher only


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From: Tony[B]
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 8 Mar 2001 09:38:18
Message: <3aa7995a@news.povray.org>
> So, are you writing out a selection of
>*.inc files, and then #including them in
>your animation on a frame by frame basis?

Exactly. I output all the cloth I need, and then do all my rendering.

>I get POV to write out a new .cl file as
>each frame is rendered, updating any changing
>variables as the animation progresses, such as
>attach points etc.

So, you can run a program from POV-Ray? Or do you have POV output your .cl
files and then run the cloth generator on that and then run POV again?

> BTW, got what I hope will be a great anim

How modest... this must be good! :)

>rendering as I type this.. I thought it was time
>to place a cloth in a real scene.

Yeah, I'm working on a still image with cloth right now. I'm using it in a
way no one ever imagined... OK, OK, it's a tablecloth. :\

>Watch this space :-)

Will do!


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From: Andy Cocker
Subject: Re: Cloth Simulator (Latest Experiments)
Date: 8 Mar 2001 13:07:52
Message: <3aa7ca78@news.povray.org>
"Tony[B]" <ben### [at] catholicorg> wrote in message
news:3aa7995a@news.povray.org...
> So, you can run a program from POV-Ray? Or do you have POV output your .cl
> files and then run the cloth generator on that and then run POV again?

I run Cloth as a Post_Frame process after each frame (see the Flag demo in
the Cloth distribution). I get POV to write out a new .cl file every time,
which allows me to update variables (such as position or attach points)
dynamically (usually using Colefax's "AutoClck.mcr"). Thus, the process
becomes totally automatic, leaving me free to sit and watch the screen and
twiddle my thumbs.

Anim progressing well.. hopefully post tonight. And don't expect anything
earth-shattering, but it is looking quite nice. :-)

--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


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