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After my computer was at comp-usa for a month, then macmedics for about
a week and a half, I'm finally pov-ing again. Here's my first attempt
at a macro that will bounce a ball while deflecting it off walls. I was
pretty happy with it even though the camera look_at path is not too
smooth.
Also, I encoded this in Sorenson (A quicktime codec) format, so if you
don't have quicktime, please don't complain. If you do, however, feel
free to comment on which codec I use or whatever.
- Rico
Post a reply to this message
Attachments:
Download 'bounce_s.mov' (94 KB)
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Reusser wrote:
>
> After my computer was at comp-usa for a month, then macmedics for about
> a week and a half, I'm finally pov-ing again. Here's my first attempt
> at a macro that will bounce a ball while deflecting it off walls. I was
> pretty happy with it even though the camera look_at path is not too
> smooth.
The camera movement almost made me sick.
Nice anim, nevertheless.
--
Francois Labreque | Unfortunately, there's no such thing as a snooze
flabreque | button on a cat who wants breakfast.
@ | - Unattributed quote from rec.humor.funny
videotron.ca
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Oh yeah, I had another question. Is there a way to motion blur the room and
the ball relative to the camera motion? Someone suggested that I move the
scene instead of the camera, but that seems very difficult with non-linear
motion. I just wanted to try this, not that it would really look that great.
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Sweet! Aside from the jerky movement of the camera, the animation is
beautiful. Do you know -why- the camera look_at path is jerky?
I don't know much about motion blur (just yet) but are you blurring the
camera as it is now?
-Law
Reusser wrote:
> After my computer was at comp-usa for a month, then macmedics for about
> a week and a half, I'm finally pov-ing again. Here's my first attempt
> at a macro that will bounce a ball while deflecting it off walls. I was
> pretty happy with it even though the camera look_at path is not too
> smooth.
>
> Also, I encoded this in Sorenson (A quicktime codec) format, so if you
> don't have quicktime, please don't complain. If you do, however, feel
> free to comment on which codec I use or whatever.
>
> - Rico
>
> ------------------------------------------------------------------------
> Name: bounce_s.mov
> bounce_s.mov Type: Quicktime Video (video/quicktime)
> Encoding: base64
> Description: Unknown Document
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Lawrence Winstead wrote:
> Sweet! Aside from the jerky movement of the camera, the animation is
> beautiful. Do you know -why- the camera look_at path is jerky?
> I don't know much about motion blur (just yet) but are you blurring the
> camera as it is now?
> -Law
It took a long time for it to go through the bounce macro 150 times for each
frame, so I had it only put a spline around the current point plus or minus two
points. Every five frames or so it uses a new spline for the camera look_at,
and I guess they just don't quite match up perfectly. I guess it's possible to
just use an output file for the spline, so maybe I'll figure out how that works
today.
- Rico
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motion sickness - vomit
quicktime - vomit
cool anim :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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/me am dizzy... I'm gonna see it again! wwwhoaa...
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I actually LIKE the camera motion. It has a nice "human" quality to it. I
can just see the poor cameraman trying to keep up with the ball!
--
Bryan Valencia
Software Development Engineer
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Reusser -
Cool anim. The motion blur makes the scent look pretty realistic. Are
you using the newest MegaPOV's motion blur feature? It seems pretty
limited to me ( straight line motions and all that) :(
There used to be a patch for POV that had used Monte-Carlo motion blur
(similar to the method POV uses to calculate focal blur, radiosity, and
photons). It might be worth a lot to see if that patch still exists...
I'd like to see the results!
- Ben
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Ben Birdsey wrote:
> Cool anim. The motion blur makes the scent look pretty realistic. Are
> you using the newest MegaPOV's motion blur feature? It seems pretty
> limited to me ( straight line motions and all that) :(
Thanks. Straight lines? nope. If you look closely, when it bounces off
the wall, the motion blur looks like this: \/. It recalculates the
position with the bounce macro for each motion blur image. This way, you
don't get straight-line motion.
> There used to be a patch for POV that had used Monte-Carlo motion blur
> (similar to the method POV uses to calculate focal blur, radiosity, and
> photons). It might be worth a lot to see if that patch still exists...
> I'd like to see the results!
Hmmm... Even if it still exists, I highly doubt they came out with a
macintosh patch. Sounds like an interesting idea though. I wonder how it
works.
- Rico
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