POV-Ray : Newsgroups : povray.binaries.animations : bouncing ball (Quicktime-100kb :)) : Re: bouncing ball (Quicktime-100kb :)) Server Time
4 Nov 2024 13:03:18 EST (-0500)
  Re: bouncing ball (Quicktime-100kb :))  
From: Reusser
Date: 14 Aug 2001 13:49:49
Message: <3B796459.4AF1040@chorus.net>
Ben Birdsey wrote:

> Cool anim.  The motion blur makes the scent look pretty realistic.  Are
> you using the newest MegaPOV's motion blur feature?  It seems pretty
> limited to me ( straight line motions and all that) :(

Thanks.  Straight lines?  nope.  If you look closely, when it bounces off
the wall, the motion blur looks like this: \/.  It recalculates the
position with the bounce macro for each motion blur image.  This way, you
don't get straight-line motion.

> There used to be a patch for POV that had used Monte-Carlo motion blur
> (similar to the method POV uses to calculate focal blur, radiosity, and
> photons).  It might be worth a lot to see if that patch still exists...
> I'd like to see the results!

Hmmm... Even if it still exists, I highly doubt they came out with a
macintosh patch.  Sounds like an interesting idea though.  I wonder how it
works.

 - Rico


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.