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From: Mike Weber
Subject: Re: BeastWars
Date: 21 Mar 2000 12:23:28
Message: <38d7b010$1@news.povray.org>
Have you used any other modellers or CAD type programs?
When I first saw Moray in the DOS world, I too found it hard to understand,
put it aside for a while.  Then I went back and (after learning more about
POV-Ray) it made more sense.  Then when the Windows version came out - it
was very easy.

The first time I used AutoCAD I found it to be obtuse.  But after a while I
became relatively proficient at it ( at least for what I needed it do).


--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"H.E. Day" <hed### [at] fcinet> wrote in message
news:38D7A7D6.703A3695@fci.net...
> > Yeah, what does obtuse mean (other than greater than 90degress - which
still
> > doesn't make sense).
>
> Ah, the public school system.  Obtuse means large, unwieldy, and hard to
> understand.  And greater than 90 degrees. :)
> --
> H.E. Day
>
>


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From: Ken
Subject: Re: BeastWars
Date: 21 Mar 2000 12:43:22
Message: <38D7B522.C70D1333@pacbell.net>
Mike Weber wrote:

> The first time I used AutoCAD I found it to be obtuse.  But after a while I
> became relatively proficient at it ( at least for what I needed it do).

I have been using Acad for a couple of years now and still find it
obtuse and unwieldy.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: H E  Day
Subject: Re: BeastWars
Date: 21 Mar 2000 18:18:36
Message: <38D801BD.D8CD0FF9@fci.net>
> Have you used any other modellers or CAD type programs?

Yes, I've used GUM for the past 4 years, but I've gotten to the point where I'd
much rather use the text editor for everything but bsplines.


--
H.E. Day


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From: Mike Weber
Subject: Re: BeastWars
Date: 21 Mar 2000 20:00:33
Message: <38d81b31$1@news.povray.org>
That's fine - just like to know what is lacking in the modellers.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"H.E. Day" <hed### [at] fcinet> wrote in message
news:38D801BD.D8CD0FF9@fci.net...
> > Have you used any other modellers or CAD type programs?
>
> Yes, I've used GUM for the past 4 years, but I've gotten to the point
where I'd
> much rather use the text editor for everything but bsplines.
>
>
> --
> H.E. Day
>
>


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From: Ken
Subject: Re: BeastWars
Date: 21 Mar 2000 21:10:26
Message: <38D82BF7.657D7C3F@pacbell.net>
Mike Weber wrote:
> 
> That's fine - just like to know what is lacking in the modellers.

I am not so sure that it is a problem of "lacking" as it is a matter
of productivity. I have tried countless GUI based modelling programs
and by the time I go through the various song and dance routines
you must do to get a few object positioned in 3D space and then assign
material properties to them I can usualy type it out in POV-Ray and
have done three or four test renders in the same amount of time.
This does not hold true for everyone but it sure does for me.

I think it would be fun to race someone sometime with computers
set up side by side to see if the hand coder can beat the GUI
modeller for a given scene.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: BeastWars
Date: 21 Mar 2000 22:05:43
Message: <38d83887@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38D82BF7.657D7C3F@pacbell.net...
|
| I think it would be fun to race someone sometime with computers
| set up side by side to see if the hand coder can beat the GUI
| modeller for a given scene.

I wouldn't bet on you (nothing personal) if the modeled scene weren't too
complex to begin with.  Having seen (and used) GUI modelers I'd say a person
could click a few buttons and enter several fields to get a whole scene file
done fairly quickly.  The main thing is experience, and in fact Moray seems
pretty intuitive to me although I still haven't tried it enough to know it well.
A more complex scene involves too much thinking to compete against the clock or
another person.  That wouldn't be a test of modeler vs. text editor anymore.
But I would cheer you on, being a text editor enthusiast myself.

Bob


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From: Bill DeWitt
Subject: Re: BeastWars
Date: 22 Mar 2000 07:09:22
Message: <38d8b7f2@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote :
>
> I have been using Acad for a couple of years now and still find it
> obtuse and unwieldy.
>

    I have been using AutoCad for 6 years and I use hand coded Povray
whenever possible for those kind of jobs.

    I also use moray and breeze modeler but prefer the text editor for
anything but quick and sloppy jobs.


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From: Mike Weber
Subject: Re: BeastWars
Date: 22 Mar 2000 10:11:51
Message: <38d8e2b7$1@news.povray.org>
That's an interesting idea, the 'race' idea.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Ken" <tyl### [at] pacbellnet> wrote in message
news:38D82BF7.657D7C3F@pacbell.net...
>
>
> Mike Weber wrote:
> >
> > That's fine - just like to know what is lacking in the modellers.
>
> I am not so sure that it is a problem of "lacking" as it is a matter
> of productivity. I have tried countless GUI based modelling programs
> and by the time I go through the various song and dance routines
> you must do to get a few object positioned in 3D space and then assign
> material properties to them I can usualy type it out in POV-Ray and
> have done three or four test renders in the same amount of time.
> This does not hold true for everyone but it sure does for me.
>
> I think it would be fun to race someone sometime with computers
> set up side by side to see if the hand coder can beat the GUI
> modeller for a given scene.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: BeastWars
Date: 22 Mar 2000 10:47:57
Message: <38D8EB8E.BB7D3AF1@pacbell.net>
Mike Weber wrote:
> 
> That's an interesting idea, the 'race' idea.

I think so too. The one thing that would have to be addressed
though would be that the test be fair to both the hand coder
and the GUI user. It would be easy to design a test that would
give an unfair advantage to one or the other but to design one
to be equally challenging to both would take some careful
consideration.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Mike Weber
Subject: Re: BeastWars
Date: 22 Mar 2000 12:13:39
Message: <38d8ff43$1@news.povray.org>
hmmmm..... what could that be....

Maybe reproducing a known object?  Or a picture that could be posted in the
n.g. and the goal is to reproduce the picture as best as possible.

--
Mike

wk: mik### [at] pyxiscom  www.pyxis.com
hm: mwe### [at] sciticom  www.geocities.com/mikepweber


"Ken" <tyl### [at] pacbellnet> wrote in message
news:38D8EB8E.BB7D3AF1@pacbell.net...
>
>
> Mike Weber wrote:
> >
> > That's an interesting idea, the 'race' idea.
>
> I think so too. The one thing that would have to be addressed
> though would be that the test be fair to both the hand coder
> and the GUI user. It would be easy to design a test that would
> give an unfair advantage to one or the other but to design one
> to be equally challenging to both would take some careful
> consideration.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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