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Even when I use an accuracy of 0.0001 I continue to get moire patterns at the
"terminator" of my planet when the light rays would be striking at a very low
angle to the isosurface I am not getting a max gradient error but I am using a
very high resolution greyscale topographic image map any ideas on how to make
them go away completely? I am not interested in using a mesh instead I would
like to do this just using the image map as an isosurface function. Not sure
what to include in this post to help you help me so please let me know what
other info will be helpful
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hi,
"COMPATT" <com### [at] hotmailcom> wrote:
> Even when I use an accuracy of 0.0001 I continue to get moire patterns at the
> "terminator" of my planet when the light rays would be striking at a very low
> angle to the isosurface I am not getting a max gradient error but I am using a
> very high resolution greyscale topographic image map any ideas on how to make
> them go away completely? ...
only guessing, but would moving the camera, by a tiny amount, not result in that
pattern changing/disappearing?
regards, jr.
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From: Alain
Subject: Re: Moire patterns when trying to create isosurface of earth using image maps
Date: 2 Jan 2019 12:29:56
Message: <5c2cf514$1@news.povray.org>
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Le 19-01-02 à 02:18, COMPATT a écrit :
> Even when I use an accuracy of 0.0001 I continue to get moire patterns at the
> "terminator" of my planet when the light rays would be striking at a very low
> angle to the isosurface I am not getting a max gradient error but I am using a
> very high resolution greyscale topographic image map any ideas on how to make
> them go away completely? I am not interested in using a mesh instead I would
> like to do this just using the image map as an isosurface function. Not sure
> what to include in this post to help you help me so please let me know what
> other info will be helpful
>
>
Please post a sample image to povray.binaries.images.
You may crop it to specifically show the problem areas.
It may be an antialiasing issue. If that's the case, the followings may
help :
Use antialiasing method 2 : add +am2 to the command line
Reduce the threshold : Add +a0.1 or an even smaller value.
Increase the antialias depth : add +r4 or +r5
Use antialiasing method 3 : +am3 +a0.01 +r5 +ac0.9
Method 3 normally demand a smaller threshold and a higher recursion
level. Here, the threshold control the variance. The +ac parameter is
the accuracy. It works in about the same way as accuracy in a camera
using focal blur.
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"COMPATT" <com### [at] hotmailcom> wrote:
> Not sure
> what to include in this post to help you help me so please let me know what
> other info will be helpful
The code always helps, especially if we can run it "stand-alone" right out of
the gate.
A file attachment is usually preferred over copy/paste unless lines are all
short.
Not seeing the code, image, or result,
the first two things I'd suggest are adding "sturm" and moving your camera away
from the center of the sphere, or angling it slightly differently.
Try some camera movements as an animation and see if some frames are
significantly better than others.
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"COMPATT" <com### [at] hotmailcom> wrote:
> Even when I use an accuracy of 0.0001 I continue to get moire patterns at the
> "terminator" of my planet when the light rays would be striking at a very low
> angle to the isosurface I am not getting a max gradient error but I am using a
> very high resolution greyscale topographic image map any ideas on how to make
> them go away completely? I am not interested in using a mesh instead I would
> like to do this just using the image map as an isosurface function. Not sure
> what to include in this post to help you help me so please let me know what
> other info will be helpful
Thank You So Much jr, Alain, & Bald Eagle for your rapid responses. It turns out
in my trying to "simplify" my scene file so I could share it with you that the
Moire Pattern has nothing to do with the image map as I get it even when my
isosurface is a smooth sphere. please see sample code below:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.0 diffuse 1.0 }}
#include "colors.inc"
#include "shapes.inc"
#declare scaleFactor = 1.00e-1;
#declare planetRadius = scaleFactor * 6356.7523; //in kilometers
#declare maxHeightAboveSea = scaleFactor * 8.849868; //in kilometers
light_source {
0*x
color rgb <1,1,1>
translate <-20*planetRadius, 40*planetRadius, -20*planetRadius>
}
camera {
location <0.0, 0.0, -2.25*planetRadius>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
#declare isoSmooth = isosurface {
function {f_sphere(x, y, z, planetRadius)}
contained_by { sphere { 0, planetRadius+maxHeightAboveSea} }
threshold 0.0
accuracy 0.1
max_gradient 1.1
max_trace 1
}
object{
isoSmooth
pigment {White}
}
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
jr - regardless of where I look at the sphere with the camera the Moire patterns
always show up at the "terminator" where the sphere will be going into darkness
Alain - I am not sure where to specify the anti-alising on the scene file is
that a command line or ini file setting?
Bald Eagle - could not figure out how to specify sturm for an isosurface
I am posting an image generated by the code above in povray.binaries.images with
the name [Moire patterns when trying to create isosurface sphere as Alain
suggested I hope this helps clarify the issue for all of us
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camera {
location <0.0, 0.0, -2.25*planetRadius>
look_at <0.0, 0.0, 0.0>
right x*image_width/image_height
}
Change your x and y for look_at a bit and see what happens
#declare isoSmooth = isosurface {
function {f_sphere(x, y, z, planetRadius)}
contained_by { sphere { 0, planetRadius+maxHeightAboveSea} }
threshold 0.0
accuracy 0.1
max_gradient 1.1
max_trace 1
}
I'd say my first instinct is to drastically reduce accuracy to 0.0000001
I'd also see about giving the sphere a slightly different finish to reduce the
harsh shadow effect. Play with diffuse, etc.
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From: clipka
Subject: Re: Moire patterns when trying to create isosurface of earth using image maps
Date: 3 Jan 2019 08:29:01
Message: <5c2e0e1d$1@news.povray.org>
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Am 02.01.2019 um 08:18 schrieb COMPATT:
> Even when I use an accuracy of 0.0001 I continue to get moire patterns at the
> "terminator" of my planet when the light rays would be striking at a very low
> angle to the isosurface I am not getting a max gradient error but I am using a
> very high resolution greyscale topographic image map any ideas on how to make
> them go away completely? I am not interested in using a mesh instead I would
> like to do this just using the image map as an isosurface function. Not sure
> what to include in this post to help you help me so please let me know what
> other info will be helpful
As Bald Eagle already suggests, you need a much lower accuracy setting.
In isosurfaces, intersection points are not computed in a single step
using a formula, but rather via a bisection-based iterative algorithm
that narrows down the location of the intersection point until it is at
most `accuracy` units off the mathematically correct surface.
Due to how the bisection works, you essentially get "terracing" on your
isosurface, and the pattern you see are the terrace steps casting shadows.
You need to reduce `accuracy` to a value low enough that the height of
the terrace steps falls within POV-Ray's precision bounds for shadow
calculations. 1e-6 will do for the scene you posted.
(The moire pattern is a moire pattern indeed, but in this case does not
arise from interaction between image content and the pixel structure of
the image, but from the interaction between the shape and the bisection
intervals. Not sure how you got anti-aliasing to affect it, but I
suspect you may have toyed with other settings as well and simply forgot.)
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From: Alain
Subject: Re: Moire patterns when trying to create isosurface of earth using image ma=
Date: 3 Jan 2019 12:52:14
Message: <5c2e4bce$1@news.povray.org>
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Le 19-01-03 à 00:36, COMPATT a écrit :
> Alain - I am not sure where to specify the anti-alising on the scene file is
> that a command line or ini file setting?
>
Antialiasing is controlled from the command line or trough an ini file.
The parameters that I proposed are for the command line, but can be
placed in an ini file.
In an ini file, you can use the long, more obvious versions of those.
If you are using the Windows version, the «command line» is the text box
just to the right of the resolution list. That list is used to select a
section from the quickres.ini file.
Alain
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hi,
"COMPATT" <com### [at] hotmailcom> wrote:
> jr - regardless of where I look at the sphere with the camera the Moire patterns
> always show up at the "terminator" where the sphere will be going into darkness
I'm sure it isn't "the correct way" of doing, but I've added "polarity on" in
the declaration of isoSmooth, and voila. see image posted.
regards, jr.
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