POV-Ray : Newsgroups : povray.advanced-users : Announce: SkyPOV 0.1 Server Time
4 Nov 2024 21:22:37 EST (-0500)
  Announce: SkyPOV 0.1 (Message 1 to 1 of 1)  
From: Mark Wagner
Subject: Announce: SkyPOV 0.1
Date: 2 Nov 2000 01:45:23
Message: <8FE01D1B3markwagner17gtenet@204.213.191.228>
Announcing.....SkyPOV 0.1!

SkyPOV is an unofficial version of POV-Ray designed to do atmospheric 
effects.  It is based on MegaPOV 0.6a.  Due to computer problems beyond my 
control, it is currently available only as source code.  If I can find 
time, I will upload a Windows binary tomorrow.  If I can't, it will be 
available next Tuesday.

To compile, download the SkyPOV and MegaPOV 0.6a source code, copy the 
SkyPOV source over the MegaPOV source, and compile.

Source is available at
http://www.geocities.com/rengaw03/download/wskypovs.zip


Features:
 * Wavelength-dependant Rayleigh scattering
 * Infinite-light hack -- needed to make wavelength-dependant scattering
   look good
 * A few notes on how to use the program.
 * Two or three demo scenes

Features that might make a future version:
 * Colour curve post-processing to replace the infinite-light hack
 * Random rendering order
 * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" etc.
 * Assorted minor optimizations
 * Improved "quality" command-line options
 * Improved splines
 * Render time prediction
 * Fixed memory leaks

Might make it into version 99999
 * Variable IOR
 * Non-linear transforms
 * Spectral ray-tracing



--
Mark Wagner


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From: Paul Blaszczyk
Subject: Re: Announce: SkyPOV 0.1
Date: 2 Nov 2000 03:46:54
Message: <3A0129E2.7E9B9FCE@alpharay.de>
Mark Wagner wrote:

> Announcing.....SkyPOV 0.1!
>
> SkyPOV is an unofficial version of POV-Ray designed to do atmospheric
> effects.  It is based on MegaPOV 0.6a.  Due to computer problems beyond my
> control, it is currently available only as source code.  If I can find
> time, I will upload a Windows binary tomorrow.  If I can't, it will be
> available next Tuesday.
>
> To compile, download the SkyPOV and MegaPOV 0.6a source code, copy the
> SkyPOV source over the MegaPOV source, and compile.
>
> Source is available at
> http://www.geocities.com/rengaw03/download/wskypovs.zip
>
> Features:
>  * Wavelength-dependant Rayleigh scattering
>  * Infinite-light hack -- needed to make wavelength-dependant scattering
>    look good
>  * A few notes on how to use the program.
>  * Two or three demo scenes
>
> Features that might make a future version:
>  * Colour curve post-processing to replace the infinite-light hack
>  * Random rendering order
>  * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" etc.
>  * Assorted minor optimizations
>  * Improved "quality" command-line options
>  * Improved splines
>  * Render time prediction
>  * Fixed memory leaks
>
> Might make it into version 99999
>  * Variable IOR
>  * Non-linear transforms
>  * Spectral ray-tracing
>
> --
> Mark Wagner

Sounds good!
Go hell, TerraGen  ;-)

Can someone upload a compiled version? (maybe on your homepage, Nathan?)

Paul


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From: Chris Huff
Subject: Re: Announce: SkyPOV 0.1
Date: 2 Nov 2000 08:02:58
Message: <chrishuff-32B9DD.08060502112000@news.povray.org>
In article <8FE01D1B3markwagner17gtenet@204.213.191.228>, 
mar### [at] gtenet (Mark Wagner) wrote:

> Features that might make a future version:
>  * Colour curve post-processing to replace the infinite-light hack

I am going to make a post_process filter which uses a spline to adjust 
color values...is this what you are talking about?


>  * Random rendering order

You mean it picks a random pixel each time? Another thing that might be 
nice: some kind of "progressive" antialiasing, that renders the image 
without antialiasing and then makes several "refinement" passes.


>  * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" 
>  etc.

Couldn't you use isosurface functions? I haven't had a look at your 
patch yet, so I don't really know what this is for...


>  * Improved "quality" command-line options

I hope command line options aren't necessary for this...you should be 
able to specify all options in the scene file. Or are you talking about 
changing the "Render Quality" option syntax?


>  * Improved splines

I would suggest using one of the spline patches...less duplicate code, 
more standardized, etc...

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Warp
Subject: Re: Announce: SkyPOV 0.1
Date: 2 Nov 2000 11:13:29
Message: <3a0192a8@news.povray.org>
In povray.general Mark Wagner <mar### [at] gtenet> wrote:
:  * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" etc.

  Why, when we have isosurface functions already?

  Isosurfaces even render faster than polys (I had a hard time admitting this
at the beginning, but currently I'm quite happy about this).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Xplo Eristotle
Subject: Re: Announce: SkyPOV 0.1
Date: 2 Nov 2000 15:47:16
Message: <3A01D3E8.8C98EF92@unforgettable.com>
Mark Wagner wrote:
> 
> Announcing.....SkyPOV 0.1!
> 
> SkyPOV is an unofficial version of POV-Ray designed to do atmospheric
> effects.  It is based on MegaPOV 0.6a.  Due to computer problems beyond my
> control, it is currently available only as source code.  If I can find
> time, I will upload a Windows binary tomorrow.  If I can't, it will be
> available next Tuesday.

OH YEAH, BABY!! XD

So to those of you out there concerned with such things.. how long until
someone churns out a Mac binary? What are the odds that any of this will
be added to the next version of the Ultra-Giganto Patch?

-Xplo


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From: Mark Wagner
Subject: Re: Announce: SkyPOV 0.1
Date: 3 Nov 2000 01:04:09
Message: <3a025559$1@news.povray.org>
Chris Huff wrote in message ...
>In article <8FE01D1B3markwagner17gtenet@204.213.191.228>,
>mar### [at] gtenet (Mark Wagner) wrote:
>
>> Features that might make a future version:
>>  * Colour curve post-processing to replace the infinite-light hack
>
>I am going to make a post_process filter which uses a spline to adjust
>color values...is this what you are talking about?


Yes.

>
>>  * Random rendering order
>
>You mean it picks a random pixel each time? Another thing that might be
>nice: some kind of "progressive" antialiasing, that renders the image
>without antialiasing and then makes several "refinement" passes.


That's going to be part of the system, since I can't do antialiasing with
just one pixel.

>
>>  * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1"
>>  etc.
>
>Couldn't you use isosurface functions? I haven't had a look at your
>patch yet, so I don't really know what this is for...


I don't have it implemented yet, but this will be for the "poly" object
type.  It's much easier to enter a formula for a 7th-order polynomial as a
formula than as a string of a hundred coefficients.

>
>>  * Improved "quality" command-line options
>
>I hope command line options aren't necessary for this...you should be
>able to specify all options in the scene file. Or are you talking about
>changing the "Render Quality" option syntax?


Yes, render quality options.  I'm going to make it possible to turn specific
things on and off -- specifically, these will be available in version 0.2:
 +QQ = use quick colors
 +QA = use area lights -- cancels +QF
 +QF = use ambient only -- cancels +QA, +QM
 +QS = calculate shadows
 +QM = use reflection -- cancels +QF
 +QL = use refraction
 +QN = use normals
 +QV = use media?

>>  * Improved splines
>
>I would suggest using one of the spline patches...less duplicate code,
>more standardized, etc...


This is going to be an improvement on the spline{} syntax.

Mark


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From: Mark Wagner
Subject: Re: Announce: SkyPOV 0.1
Date: 3 Nov 2000 01:14:03
Message: <3a0257ab@news.povray.org>
Mark Wagner wrote in message
<8FE01D1B3markwagner17gtenet@204.213.191.228>...
>Announcing.....SkyPOV 0.1!


A Windows binary is available at:
http://www.geocities.com/rengaw03/download/wskypov.zip


Mark


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From: Mr  Art
Subject: Re: Announce: SkyPOV 0.1
Date: 3 Nov 2000 04:06:42
Message: <3A02B82F.1A446F24@chesapeake.net>
I tried to use the link provided but geocities said
that page was not available. I tried .../rengaw03/download/
and HAL invited me to go back.

sniff..... I so wanted to see this version.... sniff

Mark Wagner wrote:
> 
> Mark Wagner wrote in message
> <8FE01D1B3markwagner17gtenet@204.213.191.228>...
> >Announcing.....SkyPOV 0.1!
> 
> A Windows binary is available at:
> http://www.geocities.com/rengaw03/download/wskypov.zip
> 
> Mark


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From: Chris Huff
Subject: Re: Announce: SkyPOV 0.1
Date: 3 Nov 2000 09:46:00
Message: <chrishuff-AE6B1C.09490803112000@news.povray.org>
In article <3a025559$1@news.povray.org>, "Mark Wagner" 
<mar### [at] gtenet> wrote:

> >I am going to make a post_process filter which uses a spline to adjust
> >color values...is this what you are talking about?
> Yes.

I will send you the code as soon as it is tested.


> >You mean it picks a random pixel each time? Another thing that might be
> >nice: some kind of "progressive" antialiasing, that renders the image
> >without antialiasing and then makes several "refinement" passes.
> That's going to be part of the system, since I can't do antialiasing with
> just one pixel.

Good. :-)


> I don't have it implemented yet, but this will be for the "poly" 
> object type.  It's much easier to enter a formula for a 7th-order 
> polynomial as a formula than as a string of a hundred coefficients.

Oh, I thought this was for something else...this seems rather redundant, 
since you can just use isosurfaces to do the same thing, and 
often(usually?) with faster rendering.


> >I would suggest using one of the spline patches...less duplicate code,
> >more standardized, etc...
> 
> This is going to be an improvement on the spline{} syntax.

Oh...
Ok, what improvements are you thinking of? More spline types, the 
ability to choose what kind of spline to use at evaluation time?

By the second, I mean something like this:
#declare Spline = spline {...the usual spline stuff...}

#declare Val1 = Spline(XVal);
#declare Val2 = Spline(XVal, cubic_spline);
#declare Val3 = Spline(XVal, linear_spline);

Another wild idea that might be useful: allow splines to be used as 
color maps. :-)

-- 
Christopher James Huff
Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
TAG: chr### [at] tagpovrayorg, http://tag.povray.org/

<><


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From: Margus Ramst
Subject: Re: Announce: SkyPOV 0.1
Date: 4 Nov 2000 00:41:54
Message: <3A03A18D.FDFBCBF0@peak.edu.ee>
"Mr. Art" wrote:
> 
> I tried to use the link provided but geocities said
> that page was not available. I tried .../rengaw03/download/
> and HAL invited me to go back.
> 

Ditto

-- 
Margus Ramst

Personal e-mail: mar### [at] peakeduee
TAG (Team Assistance Group) e-mail: mar### [at] tagpovrayorg


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