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Announcing.....SkyPOV 0.1!
SkyPOV is an unofficial version of POV-Ray designed to do atmospheric
effects. It is based on MegaPOV 0.6a. Due to computer problems beyond my
control, it is currently available only as source code. If I can find
time, I will upload a Windows binary tomorrow. If I can't, it will be
available next Tuesday.
To compile, download the SkyPOV and MegaPOV 0.6a source code, copy the
SkyPOV source over the MegaPOV source, and compile.
Source is available at
http://www.geocities.com/rengaw03/download/wskypovs.zip
Features:
* Wavelength-dependant Rayleigh scattering
* Infinite-light hack -- needed to make wavelength-dependant scattering
look good
* A few notes on how to use the program.
* Two or three demo scenes
Features that might make a future version:
* Colour curve post-processing to replace the infinite-light hack
* Random rendering order
* A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" etc.
* Assorted minor optimizations
* Improved "quality" command-line options
* Improved splines
* Render time prediction
* Fixed memory leaks
Might make it into version 99999
* Variable IOR
* Non-linear transforms
* Spectral ray-tracing
--
Mark Wagner
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