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Mark Wagner wrote:
> Announcing.....SkyPOV 0.1!
>
> SkyPOV is an unofficial version of POV-Ray designed to do atmospheric
> effects. It is based on MegaPOV 0.6a. Due to computer problems beyond my
> control, it is currently available only as source code. If I can find
> time, I will upload a Windows binary tomorrow. If I can't, it will be
> available next Tuesday.
>
> To compile, download the SkyPOV and MegaPOV 0.6a source code, copy the
> SkyPOV source over the MegaPOV source, and compile.
>
> Source is available at
> http://www.geocities.com/rengaw03/download/wskypovs.zip
>
> Features:
> * Wavelength-dependant Rayleigh scattering
> * Infinite-light hack -- needed to make wavelength-dependant scattering
> look good
> * A few notes on how to use the program.
> * Two or three demo scenes
>
> Features that might make a future version:
> * Colour curve post-processing to replace the infinite-light hack
> * Random rendering order
> * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" etc.
> * Assorted minor optimizations
> * Improved "quality" command-line options
> * Improved splines
> * Render time prediction
> * Fixed memory leaks
>
> Might make it into version 99999
> * Variable IOR
> * Non-linear transforms
> * Spectral ray-tracing
>
> --
> Mark Wagner
Sounds good!
Go hell, TerraGen ;-)
Can someone upload a compiled version? (maybe on your homepage, Nathan?)
Paul
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