POV-Ray : Newsgroups : povray.unofficial.patches : Announce: SkyPOV 0.1 : Re: Announce: SkyPOV 0.1 Server Time
30 Jul 2024 16:22:38 EDT (-0400)
  Re: Announce: SkyPOV 0.1  
From: Paul Blaszczyk
Date: 2 Nov 2000 03:46:54
Message: <3A0129E2.7E9B9FCE@alpharay.de>
Mark Wagner wrote:

> Announcing.....SkyPOV 0.1!
>
> SkyPOV is an unofficial version of POV-Ray designed to do atmospheric
> effects.  It is based on MegaPOV 0.6a.  Due to computer problems beyond my
> control, it is currently available only as source code.  If I can find
> time, I will upload a Windows binary tomorrow.  If I can't, it will be
> available next Tuesday.
>
> To compile, download the SkyPOV and MegaPOV 0.6a source code, copy the
> SkyPOV source over the MegaPOV source, and compile.
>
> Source is available at
> http://www.geocities.com/rengaw03/download/wskypovs.zip
>
> Features:
>  * Wavelength-dependant Rayleigh scattering
>  * Infinite-light hack -- needed to make wavelength-dependant scattering
>    look good
>  * A few notes on how to use the program.
>  * Two or three demo scenes
>
> Features that might make a future version:
>  * Colour curve post-processing to replace the infinite-light hack
>  * Random rendering order
>  * A polynomial parser to allow polys to be written as "3x^5+2xy+z-1" etc.
>  * Assorted minor optimizations
>  * Improved "quality" command-line options
>  * Improved splines
>  * Render time prediction
>  * Fixed memory leaks
>
> Might make it into version 99999
>  * Variable IOR
>  * Non-linear transforms
>  * Spectral ray-tracing
>
> --
> Mark Wagner

Sounds good!
Go hell, TerraGen  ;-)

Can someone upload a compiled version? (maybe on your homepage, Nathan?)

Paul


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