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On Thu, 24 Apr 2003 11:17:30 +0100, "CB" <col### [at] nospam co uk> wrote:
> > It looks
> > like this can't be done effectively in POVray
>
> BTW, I wrote the previous message before noticing your latest 2 replies in
> the previous thread, which I will investigate!
For examples of camera movement look at
http://www.irtc.org/ftp/pub/anims/2003-01-15/bobsled.mpg
http://www.irtc.org/ftp/pub/anims/2002-04-15/oldmrr.mpg
In the next MegaPOV there will be another types of splines available which can
result with more interesting paths.
ABX
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"Warp" <war### [at] tag povray org> wrote in message
news:3ea7bfa6@news.povray.org...
> CB <col### [at] nospam co uk> wrote:
> > Can POV objects be "converted" to, say, DXF meshes together with the
> > textures?
>
>
http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsd
ifficulty
>
Thanks for that link. Yes, the POVray scripting language has grown over the
years and I can see the problems here.
My model is simply constructed from a list of explicitly defined primitives,
so there is no looping or anything like that. In this case the problem would
be converting the POV primitives to triangle meshes. I had wondered if a
utility existed to do this, but I do agree that for the more general case it
would be even more difficult.
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On Thu, 24 Apr 2003 09:05:48 +0100, "CB" <col### [at] nospam co uk> wrote:
>I have a model built from various POV primitives and I would like to export
>it to another 3D package - possible the free version of Truespace.
>
>Can POV objects be "converted" to, say, DXF meshes together with the
>textures?
>
Thomas Baier has written a few utilities to do this with early versions of Pov.
You might be lucky.
http://www.tb-software.com/products.html
Regards
Stephen
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<mca### [at] aol com (S McAvoy)> wrote in message
news:3ea7caa0.47156327@news.povray.org...
> >Can POV objects be "converted" to, say, DXF meshes together with the
> >textures?
> >
> Thomas Baier has written a few utilities to do this with early versions of
Pov.
> You might be lucky.
> http://www.tb-software.com/products.html
>
Thanks Steven. Looks promising. This page lists POVRAY 3.5 and MORAY formats
supported:
http://www.tb-software.com/format_info.html
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On Thu, 24 Apr 2003 13:01:25 +0100, "CB" <col### [at] nospam co uk> wrote:
>
>Thanks Steven. Looks promising. This page lists POVRAY 3.5 and MORAY formats
>supported:
>
If you don't have Moray, it can export UDO and RIB files. I've not tried it
though.
Regards
Stephen
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CB wrote:
>
> I have a model built from various POV primitives and I would like to export
> it to another 3D package - possible the free version of Truespace.
>
> Can POV objects be "converted" to, say, DXF meshes together with the
> textures?
TriScan Macro, maybe.
http://www.silvertome.com/packages.html
--
Ken Tyler
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From: Le Forgeron
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 05:42:39
Message: <3EAF9B5E.6010105@free.fr>
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CB wrote:
> "Warp" <war### [at] tag povray org> wrote in message
> news:3ea7bfa6@news.povray.org...
>
>>CB <col### [at] nospam co uk> wrote:
>>
>>>Can POV objects be "converted" to, say, DXF meshes together with the
>>>textures?
>>>
>>
> http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsd
> ifficulty
>
>
> Thanks for that link. Yes, the POVray scripting language has grown over the
> years and I can see the problems here.
>
> My model is simply constructed from a list of explicitly defined primitives,
> so there is no looping or anything like that. In this case the problem would
> be converting the POV primitives to triangle meshes. I had wondered if a
> utility existed to do this, but I do agree that for the more general case it
> would be even more difficult.
>
Using a patched povray, you could tesselate and save your objet in gts
format.
See http://jgrimbert.free.fr/pov/patch/tessel/index.html
in particular gts_save
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From: Christoph Hormann
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 07:22:18
Message: <3EAFB1EA.9CE3A042@gmx.de>
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Le Forgeron wrote:
>
> [...]
>
> Using a patched povray, you could tesselate and save your objet in gts
> format.
> See http://jgrimbert.free.fr/pov/patch/tessel/index.html
> in particular gts_save
BTW, have you done (or planning to do) adapting that patch to POV-Ray 3.5
?
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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From: Le Forgeron
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 08:37:25
Message: <3EAFC452.80604@free.fr>
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Christoph Hormann wrote:
>
> Le Forgeron wrote:
>
>>[...]
>>
>>Using a patched povray, you could tesselate and save your objet in gts
>>format.
>>See http://jgrimbert.free.fr/pov/patch/tessel/index.html
>>in particular gts_save
>>
>
> BTW, have you done (or planning to do) adapting that patch to POV-Ray 3.5
> ?
No planning for 3.5 so far for me, but you're free to move it to 3.5 and
even to enhance it (using the functions of 3.5 is propably the most
interesting enhancement). Just beware of the marching-cube patent, if it
apply to you...
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From: Christoph Hormann
Subject: Re: Exporting POV objects to other 3D packages
Date: 30 Apr 2003 08:45:05
Message: <3EAFC550.9F239993@gmx.de>
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Le Forgeron wrote:
>
> [...]
>
> No planning for 3.5 so far for me, but you're free to move it to 3.5 and
> even to enhance it (using the functions of 3.5 is propably the most
> interesting enhancement).
It's quite high on my priority list but since it is quite a large patch it
will probably take some time...
> Just beware of the marching-cube patent, if it
> apply to you...
I know. The main problem seems that no one knows how broad these patents
are. It it's just about disabling one or two of the tesselation methods
that should not be a problem. If on the other hand the patent owners
could claim all grid based tesselation methods are covered this would
apply to all tesselation methods of that patch.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 28 Feb. 2003 _____./\/^>_*_<^\/\.______
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