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CB wrote:
> "Warp" <war### [at] tag povray org> wrote in message
> news:3ea7bfa6@news.povray.org...
>
>>CB <col### [at] nospam co uk> wrote:
>>
>>>Can POV objects be "converted" to, say, DXF meshes together with the
>>>textures?
>>>
>>
> http://www.students.tut.fi/~warp/povQandT/filesQandT.html#povtootherformatsd
> ifficulty
>
>
> Thanks for that link. Yes, the POVray scripting language has grown over the
> years and I can see the problems here.
>
> My model is simply constructed from a list of explicitly defined primitives,
> so there is no looping or anything like that. In this case the problem would
> be converting the POV primitives to triangle meshes. I had wondered if a
> utility existed to do this, but I do agree that for the more general case it
> would be even more difficult.
>
Using a patched povray, you could tesselate and save your objet in gts
format.
See http://jgrimbert.free.fr/pov/patch/tessel/index.html
in particular gts_save
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