POV-Ray : Newsgroups : povray.advanced-users : Extent of pov's abilities Server Time
29 Jul 2024 12:19:48 EDT (-0400)
  Extent of pov's abilities (Message 1 to 4 of 4)  
From: Dylan Martin
Subject: Extent of pov's abilities
Date: 8 Jun 2002 10:09:29
Message: <3d021019@news.povray.org>
Hi, my name's Dylan Martin and I'm new to this group, but I was wondering if
someone could help me.

I'm using POV-ray 3.1g and I'm wondering if it can be used as a real-time
rendering engine like OpenGL or Direct X?  Can somebody please help me if
they know how.

Dylan


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From: Ken
Subject: Re: Extent of pov's abilities
Date: 8 Jun 2002 10:31:50
Message: <3D021644.4C93BF07@pacbell.net>
Dylan Martin wrote:
> 
> Hi, my name's Dylan Martin and I'm new to this group, but I was wondering if
> someone could help me.
> 
> I'm using POV-ray 3.1g and I'm wondering if it can be used as a real-time
> rendering engine like OpenGL or Direct X?  Can somebody please help me if
> they know how.

Basically, no. With a fast enough computer, and very simple scenes,
POV-Ray can come close but in the majority of cases the algorithms
used by POV-Ray are so computationally intensive you will find it
much too slow to be useful for real-time rendering.

-- 
Ken Tyler


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From: Dylan Martin
Subject: Re: Extent of pov's abilities
Date: 8 Jun 2002 16:50:40
Message: <3d026e20@news.povray.org>
Thanks anyways

Dyl

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3D021644.4C93BF07@pacbell.net...
>
>
> Dylan Martin wrote:
> >
> > Hi, my name's Dylan Martin and I'm new to this group, but I was
wondering if
> > someone could help me.
> >
> > I'm using POV-ray 3.1g and I'm wondering if it can be used as a
real-time
> > rendering engine like OpenGL or Direct X?  Can somebody please help me
if
> > they know how.
>
> Basically, no. With a fast enough computer, and very simple scenes,
> POV-Ray can come close but in the majority of cases the algorithms
> used by POV-Ray are so computationally intensive you will find it
> much too slow to be useful for real-time rendering.
>
> --
> Ken Tyler


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From: Rafal 'Raf256' Maj
Subject: Re: Extent of pov's abilities
Date: 23 Jun 2002 03:26:28
Message: <Xns92365F8804E17raf256com@204.213.191.226>
"Dylan Martin" <ron### [at] sympaticoca> wrote in
news:3d021019@news.povray.org: 

> I'm using POV-ray 3.1g and I'm wondering if it can be used as a
> real-time rendering engine like OpenGL or Direct X?  Can somebody
> please help me if they know how.

Image quality of POV is much higher then OGL, but so is the render time.

It is possible to have even 30 fps in 1024x768, IF You would use several 
computers each rendering some part of frame, and if the pre-trace 
calculations would not be slow (radiosity,photons,parsing)


-- 


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