POV-Ray : Newsgroups : povray.advanced-users : POV-Tree Server Time
29 Jul 2024 08:17:47 EDT (-0400)
  POV-Tree (Message 4 to 13 of 13)  
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From: Jim Charter
Subject: Re: POV-Tree
Date: 29 Jan 2003 21:29:34
Message: <3e388e0e@news.povray.org>
Very cool.


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From: Slashdolt
Subject: Re: POV-Tree
Date: 30 Jan 2003 08:57:37
Message: <3e392f51$1@news.povray.org>
I took a quick look at this and was VERY impressed!  I've tried to use the
tomtree macro, but because it would take (sometimes) hours to get a new
render based on any changes, I found myself only using the examples.  This
is a GREAT way to get around that, and view changes very quickly, even
though it's not a full render.

For those who enjoy creating outdoor scenes, this is fantastic!


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From: Karl Pelzer
Subject: Re: POV-Tree
Date: 17 Feb 2003 07:15:19
Message: <3e50d257$1@news.povray.org>
Does it support UDO output? If not, this would be a killer feature.

Karl


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From: Gena Obukhov
Subject: Re: POV-Tree
Date: 22 Feb 2003 11:04:40
Message: <3E579E10.6EDBE399@mail.com>
Karl Pelzer wrote:

> Does it support UDO output? If not, this would be a killer feature.
>

Why do you need it in POV-Tree?

Gena.


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From: Karl Pelzer
Subject: Re: POV-Tree
Date: 22 Feb 2003 13:47:33
Message: <3e57c5c5@news.povray.org>
Gena Obukhov schrieb:

> Why do you need it in POV-Tree?
> 
> Gena.
> 
...just to import these brilliant trees into Moray. Or did I miss 
something...??

Karl


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From: Gena Obukhov
Subject: Re: POV-Tree
Date: 22 Feb 2003 16:03:45
Message: <3E57E427.1CEE136B@mail.com>
Very detailed tree can take a lot of memory after loading it to
Moray. I think you won't be able effectively manipulate by
such tree in Moray. I don't know details of Moray (never used it)
but if it doesn't  use OpenGL any transformation will need a lot
of time.

It's very easy to add trees from POV-Tree to your scene because
it "grows" from <0, 0, 0> and occupies 1 unit box.

Anyway I don't plan to implement UDO export. If anybody is
interested in exporting files in different formats he/she can
add such functionality to POV-Tree when the source files
will be available (in a week or so).

Gena.

Karl Pelzer wrote:

> Gena Obukhov schrieb:
>
> > Why do you need it in POV-Tree?
> >
> > Gena.
> >
> ...just to import these brilliant trees into Moray. Or did I miss
> something...??
>
> Karl


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From: Mike Williams
Subject: Re: POV-Tree
Date: 22 Feb 2003 16:31:44
Message: <Aw$IQOAov+V+Ewqp@econym.demon.co.uk>
Wasn't it Karl Pelzer who wrote:
>Gena Obukhov schrieb:
>
>> Why do you need it in POV-Tree?
>> 
>> Gena.
>> 
>...just to import these brilliant trees into Moray. Or did I miss 
>something...??

I'm not familiar with UDO or Moray, but I have written a little Perl
script that can convert the mesh files created by POV-Tree into OBJ
format, which can be used in a large number of modelling and rendering
systems. Does Moray read OBJ?

-- 
Mike Williams
Gentleman of Leisure


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From: Ken
Subject: Re: POV-Tree
Date: 22 Feb 2003 16:38:15
Message: <3E57EE35.84E5DBDE@pacbell.net>
Mike Williams wrote:
> 
> Wasn't it Karl Pelzer who wrote:
> >Gena Obukhov schrieb:
> >
> >> Why do you need it in POV-Tree?
> >>
> >> Gena.
> >>
> >...just to import these brilliant trees into Moray. Or did I miss
> >something...??
> 
> I'm not familiar with UDO or Moray, but I have written a little Perl
> script that can convert the mesh files created by POV-Tree into OBJ
> format, which can be used in a large number of modelling and rendering
> systems. Does Moray read OBJ?

Moray does not read OBJ but 3DWin does and can export to UDO.

-- 
Ken Tyler


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From: Vadim Sytnikov
Subject: Re: POV-Tree
Date: 23 Feb 2003 19:31:47
Message: <3e5967f3$1@news.povray.org>
"Gena Obukhov" <obu### [at] mailcom> wrote:
>
> Very detailed tree can take a lot of memory after loading it to
> Moray. I think you won't be able effectively manipulate by
> such tree in Moray. I don't know details of Moray (never used it)
> but if it doesn't  use OpenGL any transformation will need a lot
> of time.

In fact, UDO files need not to represent your trees accurately. If fact,
good UDO file should provide just a very basic information about how your
model looks (or, if more exactly, what is its geometry, so that you would be
able to scale/rotate/locate it in the Moray properly). It is accompanying
INC files (containing actual SDL code) that contain the full model; UDO
files [often] contain just a rough approximation.


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From: Karl Pelzer
Subject: Re: POV-Tree
Date: 27 Feb 2003 13:13:00
Message: <3e5e552c$1@news.povray.org>
Vadim Sytnikov wrote:
> 
> 
> In fact, UDO files need not to represent your trees accurately. If fact,
> good UDO file should provide just a very basic information about how your
> model looks (or, if more exactly, what is its geometry, so that you would be
> able to scale/rotate/locate it in the Moray properly). It is accompanying
> INC files (containing actual SDL code) that contain the full model; UDO
> files [often] contain just a rough approximation.
> 
> 
> 

Yup! That's the way it could work. I remember Johannes Hubert's "Tree 
Designer" which supported UDO output.

@ Gena

How about a poll in the Moray groups?
http://news.povray.org/moray.win/
Maybe more Moray Users would be intereseted in UDO output.

Karl


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