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"Gena Obukhov" <obu### [at] mail com> wrote:
>
> Very detailed tree can take a lot of memory after loading it to
> Moray. I think you won't be able effectively manipulate by
> such tree in Moray. I don't know details of Moray (never used it)
> but if it doesn't use OpenGL any transformation will need a lot
> of time.
In fact, UDO files need not to represent your trees accurately. If fact,
good UDO file should provide just a very basic information about how your
model looks (or, if more exactly, what is its geometry, so that you would be
able to scale/rotate/locate it in the Moray properly). It is accompanying
INC files (containing actual SDL code) that contain the full model; UDO
files [often] contain just a rough approximation.
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