Very detailed tree can take a lot of memory after loading it to
Moray. I think you won't be able effectively manipulate by
such tree in Moray. I don't know details of Moray (never used it)
but if it doesn't use OpenGL any transformation will need a lot
of time.
It's very easy to add trees from POV-Tree to your scene because
it "grows" from <0, 0, 0> and occupies 1 unit box.
Anyway I don't plan to implement UDO export. If anybody is
interested in exporting files in different formats he/she can
add such functionality to POV-Tree when the source files
will be available (in a week or so).
Gena.
Karl Pelzer wrote:
> Gena Obukhov schrieb:
>
> > Why do you need it in POV-Tree?
> >
> > Gena.
> >
> ...just to import these brilliant trees into Moray. Or did I miss
> something...??
>
> Karl
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