POV-Ray : Newsgroups : povray.advanced-users : Need solution for (simulating) Motion Blur. Server Time
2 Nov 2024 03:13:19 EDT (-0400)
  Need solution for (simulating) Motion Blur. (Message 1 to 6 of 6)  
From: Rob Verweij
Subject: Need solution for (simulating) Motion Blur.
Date: 29 Oct 2000 08:55:03
Message: <39FC2C35.459C566C@worldonline.nl>
Hi,

I'm in need of some motion blurring. I'm using Chris Colefax' Galaxy
include file for an animation (actually I will be using these images as
background composite for a LightWave animation). For some realism I need
Motion Blurring in the Galaxy scene. Does anyone have any good tips on
(simulating) motion blurring in POV-Ray (3.1g Windows).

Rob Verweij.


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From: Tony[B]
Subject: Re: Need solution for (simulating) Motion Blur.
Date: 29 Oct 2000 10:07:45
Message: <39fc3d41@news.povray.org>
In the official POV-Ray, you have to render more frames per second,
depending on the amount of "blur samples" you need and average them
afterwards. In MegaPOV, it's easier.


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From: Pabs
Subject: Re: Need solution for (simulating) Motion Blur.
Date: 29 Oct 2000 21:17:44
Message: <39FCDA96.33FDA49B@hotmail.com>
"Tony[B]" wrote:

> In the official POV-Ray, you have to render more frames per second,
> depending on the amount of "blur samples" you need and average them
> afterwards.

Warp's TGA Averager does the job -
http://www.students.tut.fi/~warp/PovUtils/

--
Bye
Pabs


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From: Tony[B]
Subject: Re: Need solution for (simulating) Motion Blur.
Date: 1 Nov 2000 10:15:33
Message: <3a003395@news.povray.org>
> Warp's TGA Averager does the job -
> http://www.students.tut.fi/~warp/PovUtils/

Thank you Pabs.


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From: Paul Blaszczyk
Subject: Re: Need solution for (simulating) Motion Blur.
Date: 3 Nov 2000 06:40:39
Message: <3A02A41F.48A01120@alpharay.de>
Hi,


Rob Verweij wrote:

> I'm in need of some motion blurring. I'm using Chris Colefax' Galaxy
> include file for an animation (actually I will be using these images as
> background composite for a LightWave animation). For some realism I need
> Motion Blurring in the Galaxy scene. Does anyone have any good tips on
> (simulating) motion blurring in POV-Ray (3.1g Windows).
>
> Rob Verweij.

Mh...in 3D Studio it is called "scene motion blur". That means, when the
camera is rotating/moving, the complete scene (=all objects) will have
motion blur. Then you only need to rotate or move the camera and the
background (here: the stars) will be blurred

Maybe Nathan K. add a scene-blurring in his code (MegaPOV).

Paul


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From: Nicolas Calimet
Subject: Re: Need solution for (simulating) Motion Blur.
Date: 3 Nov 2000 06:53:50
Message: <3A02A88C.AF5AF041@free.fr>
> Mh...in 3D Studio it is called "scene motion blur". That means, when the
> camera is rotating/moving, the complete scene (=all objects) will have
> motion blur. Then you only need to rotate or move the camera and the
> background (here: the stars) will be blurred
> 
> Maybe Nathan K. add a scene-blurring in his code (MegaPOV).

	I don't think Nathan planed to do it soon.
	Months ago I've implemented such a thing in my POV-Ray patch.
The camera is added two more vectors which corresponds to its previous
location and look_at vectors. "Previous" is somewhat related to an
animation. Hence the location of the camera and its look_at vector are
linearly interpolated during frame rendering, usind adaptive method
just like in focal blur. Vectors are precalculated for each frame,
depending on the samples number (at least 5 for correct results).
Linear interpolation is okay for relatively small moves. Also a
move_factor allows to tweak the effect (actually reduces it in the
0..1 range) and somewhat simulates the shutter speed (i.e. for a
25 fps animation, move_factor 0.5 will simulate a 1/50 shutter speed).
	For now I've still no tutorial for it. I'm currently performing
an animation with it, and planed to include it on my pages. Yet a simple
explanation can be found in the next file (jump to bottom):

http://pov4grasp.free.fr/download/pov4grasp.txt

	This is still an experimental feature since my patch is mainly
for complete different purposes.
	Hope it can be useful.


*** Nicolas Calimet
*** http://pov4grasp.free.fr


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