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Margus Ramst <mar### [at] peak edu ee> wrote:
: Entering vertex
: coordinates by hand wouldn't be difficult, just pointless, IMO
Not pointless. I have done this by myself. Since I don't have any modeller
in which I could model triangle meshes, I often make my models on paper and
then enter the triangle coordinates by hand. I can't think of any other
way of doing it.
:>19. You know what does 'sturm' mean and how it's calculated. (2)
: I know what it means. Knowing the exact method is of little importance in
: POVing
Yeah, but if you know it, it makes you a little bit 'hardcore povrayer' :)
The user doesn't need to know, for example, how smooth triangles, bicubic
pathces or quartics work to just use povray, but if you know how they work,
you know what's happening when they don't work as you expected.
For example, it's possible that you know why sometimes you get black dots
in a bicubic patch.
:>43. You never get the "camera is inside non-hollow object" warning. If you
:> ever get it, it's absolutely intentional. (1)
: Or absolutely unimportant
If don't care about that kind of warnings, then you can't consider yourself
a hardcore povrayer ;)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Mika wrote:
>
> Margus Ramst <mar### [at] peak edu ee> wrote:
> : Entering vertex
> : coordinates by hand wouldn't be difficult, just pointless, IMO
>
> Not pointless. I have done this by myself. Since I don't have any modeller
> in which I could model triangle meshes, I often make my models on paper and
> then enter the triangle coordinates by hand. I can't think of any other
> way of doing it.
>
> :>19. You know what does 'sturm' mean and how it's calculated. (2)
> : I know what it means. Knowing the exact method is of little importance in
> : POVing
>
> Yeah, but if you know it, it makes you a little bit 'hardcore povrayer' :)
> The user doesn't need to know, for example, how smooth triangles, bicubic
> pathces or quartics work to just use povray, but if you know how they work,
> you know what's happening when they don't work as you expected.
> For example, it's possible that you know why sometimes you get black dots
> in a bicubic patch.
>
> :>43. You never get the "camera is inside non-hollow object" warning. If you
> :> ever get it, it's absolutely intentional. (1)
> : Or absolutely unimportant
>
> If don't care about that kind of warnings, then you can't consider yourself
> a hardcore povrayer ;)
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
I have done so and would not undertake the task again unless the need were
very, very, great. Even though I have done so my largest hand coded mesh
object was minuscule in comparison to what most computer generated mesh
utilities output in quantity.
--
Ken Tyler
mailto://tylereng@pacbell.net
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I added Ron's suggestions. Thanks Ron.
I also corrected the allegation 20. You got a point.
I still think that the allegations should score 1 to 3 points. I think
it's much more notorious to be able to code all the Colefax's includes than
just know the format of a df3 file.
The scores are my personal estimations. If you disagree on some of them
(too low or too high), I'll be glad to listen.
With this new test my personal score is now 25. (The new questions start
from question 47, if you want to make the test again.)
1. You have participated in the IRTC and got to the top 20 best images. (2)
2. You have won a price in the IRTC. (3)
3. You have made bicubic patches by hand (and they worked as you expected). (2)
4. You have made a program which outputs bicubic patches. (1)
5. You have made big triangle meshes by hand. (1)
6. You have used a poly object bigger than 4th degree. (1)
7. You have calculated the polynomial for that poly object by yourself
(instead of just trying random values). (2)
8. You know the format of a PCM file. (1)
9. You have made one by hand. (1)
10. You have made a program which outputs a df3 file and used it in a
scene. (1)
11. You know what a df3 file is. (1)
12. You have made a patch for povray. (3)
13. Your patch is included in the superpatch or at least it's popular. (2)
14. Your patch will probably be included in povray 3.5. (2)
15. You have made a popular tool for povray. (2)
16. You have used every object type, every camera type, every light source
type, every media type, etc. and know how to use them. (2)
17. You remember the terms of the torus-shaped quartic so that you could
type the polynomial at any time. (2)
18. You understand perfectly the table at page 212 of the povray 3.1 manual
and use it to create your poly objects. (2)
19. You know what does 'sturm' mean and how it's calculated. (2)
20. The intensity multiplier curves and light fading functions in the light
source section of the povray manual are very clear and you understand
them perfectly (and you might use them to choose your light source
types). (1)
21. You understand how photon mapping works (at algorithm level). (1)
22. You have found the 'average normal bug' by yourself in a povray version
previous than 3.1e. (1)
23. You know exactly what was causing it. (2)
24. You never include the povray include libraries (like colors.inc) because
they slow parsing, but always define your colors, textures, etc by
yourself. (1)
25. You only use the png format when working with povray. (1)
26. You always use it with alpha channel. (1)
27. It's very easy to you to make slope maps and actually you often use
them to make your textures. (1)
28. You know what the 'use_index' keyword is used for without looking at
the manual. (1)
29. You understand the matrix transformation and you can write them by
hand. (2)
30. You know how to calculate the matrix from any number of consecutive
transformations (translate, scale, rotate). (1)
31. You have set up emacs with povray enhancements (like automatic indentation
and syntax highlighting) by yourself. (1)
32. You can list all the povray reserved keywords without looking at the
manual. (2)
33. You could make all the Chris Colefax's includes and macros by yourself
if you wanted. (3)
34. You use frequency, phase, octaves, omega and lambda without problems
when creating your own textures. (1)
35. You can tell what does each one of them do (without looking at the
documentation). (1)
36. You understand the scattering function pictures in the media section of
the documentation. (1)
37. You remember all the keywords that can be put in a global_settings
block. (1)
38. You know what does they mean and how to use them. (1)
39. Making good-looking radiosity images is not a problem to you. (1)
40. You remember all the built-in float and vector identifiers. (1)
41. You use all the vector and string functions without problem. (1)
42. Macros, arrays and file-IO directives are a piece of cake. (1)
43. You never get the "camera is inside non-hollow object" warning. If you
ever get it, it's absolutely intentional. (1)
44. You have made a modeller for povray. (3)
45. You often debug your povray code using the text message streams. (1)
46. You can easyly calculate the camera parameters when you want to put a
box right in front of the camera so that it completely and exactly fills
the viewing area. (1)
47. You know which .c and .h files you must change to add a keyword to
the parser. (1)
48. You can add a keyword and get it right the first time. (2)
49. You know which .c file contains the functionality for each aspect of
the renderer. (1)
50. You can find a bug in the renderer source code given just a description
of the symptoms and without using a debugger. (2)
51. You know BOTH reasons why a mesh can't be used in CSG. (1)
52. You know that 'merge' doesn't have to be a primitive CSG operation
and can recite the equivalent sequence of intersections, unions, and
inverses. (1)
53. You know that 'difference' isn't a primitive CSG operation and you
know how POV represents one internally. (1)
54. You understand how 'bounded_by' _really_ works. (1)
55. You know that a height_field has an inside and how it is defined. (1)
56. You've written your own include file and distributed it on the net. (1)
57. Your include file used one or more of the following: macros, arrays,
vector algebra (vnormalize, vdot, vcross) (1)
58. You understand all the options to 'media' without having to look in
the manual. (1)
59. You scored in each one of the previous allegations. (10)
60. You didn't know the answer to one of the above questions so you tried
to find it in the manual. (1)
61. You didn't know the answer to one of the above questions so you tried
to find it in the source code. (1)
62. You didn't know that 'merge' wasn't a primitive but now that you do
you have worked it out for yourself. (1)
63. You are one of the POV-Team. (3)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Mika wrote in message <3765ed7e@news.povray.org>...
<snip test>
Got 5. Only 'cause I studied Computer graphics last year.
Guess I need to spend more time reading the docs.
Is there anyone else who thinks the 3.0 docs were better than
the 3.1 docs?
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
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Gail Shaw wrote:
> Is there anyone else who thinks the 3.0 docs were better than the 3.1 docs?
Yes
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Gail Shaw wrote:
>
> Nieminen Mika wrote in message <3765ed7e@news.povray.org>...
> <snip test>
>
> Got 5. Only 'cause I studied Computer graphics last year.
> Guess I need to spend more time reading the docs.
>
> Is there anyone else who thinks the 3.0 docs were better than
> the 3.1 docs?
>
Yes.
Marc
--
Marc Schimmler
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On Tue, 15 Jun 1999 08:38:35 +0200, "Gail Shaw" <gsh### [at] monotix co za> wrote:
>Is there anyone else who thinks the 3.0 docs were better than
>the 3.1 docs?
Hi, Gail, Ken, and Marc. Where do the v3.0 docs do better compared with
the v3.1 docs? Is this the docs in general or a specific format (.html,
.pdf, Word, etc.)?
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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Alan Kong wrote:
>
> On Tue, 15 Jun 1999 08:38:35 +0200, "Gail Shaw" <gsh### [at] monotix co za> wrote:
>
> >Is there anyone else who thinks the 3.0 docs were better than
> >the 3.1 docs?
>
> Hi, Gail, Ken, and Marc. Where do the v3.0 docs do better compared with
> the v3.1 docs? Is this the docs in general or a specific format (.html,
> .pdf, Word, etc.)?
>
> --
> Alan
> --------------------------------------------------------------------
> http://www.povray.org - Home of the Persistence of Vision Ray Tracer
> news.povray.org - where POV-Ray enthusiasts around the world can get
> together to exchange ideas, information, and experiences with others
> --------------------------------------------------------------------
The content appears to be the same only the format has changed. I believe
we discussed this in .general a while back didn't we ?
--
Ken Tyler
mailto://tylereng@pacbell.net
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Nieminen Mika wrote in message <3765e751@news.povray.org>...
>
> Not pointless. I have done this by myself. Since I don't have any
modeller
>in which I could model triangle meshes, I often make my models on paper and
>then enter the triangle coordinates by hand. I can't think of any other
>way of doing it.
>
Well, since I do have a mesh modeller, I can't really bring myself to
messing with vertex coords. Besides, a truly hardcore POVer would hardly
ever need triangle meshes. CSG, people! :)
> If don't care about that kind of warnings, then you can't consider
yourself
>a hardcore povrayer ;)
>
I blatantly ignore all "non-hollow object", "scaled by 0" etc warnings,
because I know when they don't affect me. 'hollow' is such a long word to
type :)
Margus
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Margus Ramst wrote:
>
> Nieminen Mika wrote in message <3765e751@news.povray.org>...
> >
> > Not pointless. I have done this by myself. Since I don't have any
> modeller
> >in which I could model triangle meshes, I often make my models on paper and
> >then enter the triangle coordinates by hand. I can't think of any other
> >way of doing it.
> >
>
> Well, since I do have a mesh modeller, I can't really bring myself to
> messing with vertex coords. Besides, a truly hardcore POVer would hardly
> ever need triangle meshes. CSG, people! :)
> Margus
I'll post an image in the images group that I would like to hear how you
would csg a similar shape or I would like to hear your concession that
modelling it with triangles was the logical choice. Bear in mind when
you view the image the object pictured was constructed for Pov v2.2 quite
some time ago and was never really meant for public display.
I will post it under the thread title of "Triangles for Estonia" :-)
--
Ken Tyler
mailto://tylereng@pacbell.net
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I have 56 now, but of course I knew all of the ones I added,
with the exception of all the media keywords. And since I
knew them, I didn't get the last three (not counting the
POV-Team one.)
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Ron Parker wrote:
>
> I have 56 now, but of course I knew all of the ones I added,
> with the exception of all the media keywords. And since I
> knew them, I didn't get the last three (not counting the
> POV-Team one.)
Your so smart and handsome your my hero !
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Tue, 15 Jun 1999 06:07:17 -0700, Ken wrote:
>Ron Parker wrote:
>>
>> I have 56 now, but of course I knew all of the ones I added,
>> with the exception of all the media keywords. And since I
>> knew them, I didn't get the last three (not counting the
>> POV-Team one.)
>
> Your so smart and handsome your my hero !
Gosh, Ken, I feel all warm and fuzzy inside now.
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>> Hi, Gail, Ken, and Marc. Where do the v3.0 docs do better compared with
>> the v3.1 docs? Is this the docs in general or a specific format (.html,
>> .pdf, Word, etc.)?
>>
Nothing to do with format. I personally found that the pov 3.0 docs had more
info on the structure of the language, examples, comments on effects of
options and pictures showing effect of values. This would be especially
useful re interior and media.
Although I did prefer the docs in one long file, made reading for interest
easier.
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
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er....hehe - i got 7
heheheh
;)
Nieminen Mika wrote:
>
> The hardcore povrayer test.
>
> Read the allegations below. For each allegation that is true in your
> case, you receive the amount of points in parentheses at the end of the
> line. The maximum point amount is 78. Please be honest.
> My personal score is 22.
>
> 1. You have participated in the IRTC and got to the top 20 best images. (2)
> 2. You have won a price in the IRTC. (3)
> 3. You have made bicubic patches by hand (and they worked as you expected). (2)
> 4. You have made a program which outputs bicubic patches. (1)
> 5. You have made big triangle meshes by hand. (1)
> 6. You have used a poly object bigger than 4th degree. (1)
> 7. You have calculated the polynomial for that poly object by yourself
> (instead of just trying random values). (2)
> 8. You know the format of a PCM file. (1)
> 9. You have made one by hand. (1)
> 10. You have made a program which outputs a df3 file and used it in a
> scene. (1)
> 11. You know what a df3 file is. (1)
> 12. You have made a patch for povray. (3)
> 13. Your patch is included in the superpatch or at least it's popular. (2)
> 14. Your patch will probably be included in povray 3.5. (2)
> 15. You have made a popular tool for povray. (2)
> 16. You have used every object type, every camera type, every light source
> type, every media type, etc. and know how to use them. (2)
> 17. You remember the terms of the torus-shaped quartic so that you could
> type the polynomial at any time. (2)
> 18. You understand perfectly the table at page 212 of the povray 3.1 manual
> and use it to create your poly objects. (2)
> 19. You know what does 'sturm' mean and how it's calculated. (2)
> 20. The intensity multiplier curves and light fading functions in the light
> source section in the povray manual are very clear and you understand
> them perfectly and you actually use them to choose your light source
> types. (2)
> 21. You understand how photon mapping works (at algorithm level). (1)
> 22. You have found the 'average normal bug' by yourself in a povray version
> previous than 3.1e. (1)
> 23. You know exactly what was causing it. (2)
> 24. You never include the povray include libraries (like colors.inc) because
> they slow parsing, but always define your colors, textures, etc by
> yourself. (1)
> 25. You only use the png format when working with povray. (1)
> 26. You always use it with alpha channel. (1)
> 27. It's very easy to you to make slope maps and actually you often use
> them to make your textures. (1)
> 28. You know what the 'use_index' keyword is used for without looking at
> the manual. (1)
> 29. You understand the matrix transformation and you can write them by
> hand. (2)
> 30. You know how to calculate the matrix from any number of consecutive
> transformations (translate, scale, rotate). (1)
> 31. You have set up emacs with povray enhancements (like automatic indentation
> and syntax highlighting) by yourself. (1)
> 32. You can list all the povray reserved keywords without looking at the
> manual. (2)
> 33. You could make all the Chris Colefax's includes and macros by yourself
> if you wanted. (3)
> 34. You use frequency, phase, octaves, omega and lambda without problems
> when creating your own textures. (1)
> 35. You can tell what does each one of them do (without looking at the
> documentation). (1)
> 36. You understand the scattering function pictures in the media section of
> the documentation. (1)
> 37. You remember all the keywords that can be put in a global_settings
> block. (1)
> 38. You know what does they mean and how to use them. (1)
> 39. Making good-looking radiosity images is not a problem to you. (1)
> 40. You remember all the built-in float and vector identifiers. (1)
> 41. You use all the vector and string functions without problem. (1)
> 42. Macros, arrays and file-IO directives are a piece of cake. (1)
> 43. You never get the "camera is inside non-hollow object" warning. If you
> ever get it, it's absolutely intentional. (1)
> 44. You have made a modeller for povray. (3)
> 45. You often debug your povray code using the text message streams. (1)
> 46. You can easyly calculate the camera parameters when you want to put a
> box right in front of the camera so that it completely and exactly fills
> the viewing area. (1)
> 47. You scored in each one of the previous allegations. (10)
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Ah! Finally, a challenge!
Of course, the object is so obviously composed of triangular elements that
asking for any concession is unfair :) And I did say you _hardly ever_ need
it.
Anyway, I accept. Just give me sec, I'll go find my math brain...
Margus
Ken wrote in message <37663D0A.FA8AEA8D@pacbell.net>...
>
> I'll post an image in the images group that I would like to hear how you
>would csg a similar shape or I would like to hear your concession that
>modelling it with triangles was the logical choice. Bear in mind when
>you view the image the object pictured was constructed for Pov v2.2 quite
>some time ago and was never really meant for public display.
>
>I will post it under the thread title of "Triangles for Estonia" :-)
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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On Tue, 15 Jun 1999 04:22:08 -0700, Ken <tyl### [at] pacbell net> wrote:
> The content appears to be the same only the format has changed. I believe
>we discussed this in .general a while back didn't we ?
We discussed the way we could no longer traverse the entire docs by paging
down continuously. Just wanted to hear if there was something else that was
lacking...
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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On Tue, 15 Jun 1999 15:25:01 +0200, "Gail Shaw" <gsh### [at] monotix co za> wrote:
>Nothing to do with format. I personally found that the pov 3.0 docs had more
>info on the structure of the language, examples, comments on effects of
>options and pictures showing effect of values.
I will have to take your word on this as I have only the current docs on
my present system. I *thought* it migrated into its present form mostly
unchanged, though, save for halo/media and any additional features over
v3.0.
>Although I did prefer the docs in one long file, made reading for interest
>easier.
Ken and I also like to be able to do this. I use the Adobe Acrobat version
of the docs. I am able read the entire document from beginning to end (if I
wish) and it retains all section numbers and demo images. The entire
document can be searched for specific keywords and phrases, also, something
that might be difficult to accomplish in some of the other formats.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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I think you have the highest score right now.
Can't anyone beat him?-)
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Hmm, I'm suddenly up to 30. Thanks for the right questions, Ron :)
Margus
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Margus Ramst wrote:
>
> Hmm, I'm suddenly up to 30. Thanks for the right questions, Ron :)
>
> Margus
I just retried the test and now score 27 (maybe 29 with doubt)
I think question 62 is invalid by reason of it's wording. Csg's are not
primitives and are regarded as operations.
--
Ken Tyler
mailto://tylereng@pacbell.net
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On Wed, 16 Jun 1999 05:40:00 -0700, Ken wrote:
> I think question 62 is invalid by reason of it's wording. Csg's are not
>primitives and are regarded as operations.
I'm using primitive in a different sense than you are. There
are five CSG operations, counting inverse, but only three of
them are primitive operations (as the term is used in Forth
programming) The other two can be expressed in terms of the
three primitives, and one actually is expressed that way in
the source.
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Nieminen Mika wrote:
>
> I think you have the highest score right now.
>
> Can't anyone beat him?-)
Don't look at me. I got a 45 (if I added those correctly).
-Nathan
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25 points here.
Mark
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>I'm using primitive in a different sense than you are. There
>are five CSG operations, counting inverse, but only three of
>them are primitive operations (as the term is used in Forth
>programming) The other two can be expressed in terms of the
>three primitives, and one actually is expressed that way in
>the source.
I know that difference is actually the intersection with the inverse.
Am I on the right track with merge ?
merge {
object1
object2
}
==
union {
intersection {
object1
object2 inverse
}
intersection {
object2
object1 inverse
}
}
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
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> I will have to take your word on this as I have only the current docs on
>my present system. I *thought* it migrated into its present form mostly
>unchanged, though, save for halo/media and any additional features over
>v3.0.
I've also only got the current docs now. That was my impression first time
I read the 3.1 docs. I read the section on radiosity yesterday. I'm fairly
sure
that the 3.0 docs had more than two pages on radiosity.
> Ken and I also like to be able to do this. I use the Adobe Acrobat
version
>of the docs. I am able read the entire document from beginning to end (if I
>wish) and it retains all section numbers and demo images. The entire
>document can be searched for specific keywords and phrases, also, something
>that might be difficult to accomplish in some of the other formats.
>
Is the pdf for 3.1 at www.povray.org ? If not where?
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
My Software never has bugs, It just develops random features
*******************************************************************
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On Thu, 17 Jun 1999 08:48:42 +0200, "Gail Shaw" <gsh### [at] monotix co za> wrote:
>Is the pdf for 3.1 at www.povray.org ? If not where?
Yes, you can find it at:
http://www.povray.org/ftp/pub/povray/Official/Docs/povuser.pdf
--
Alan
--------------------------------------------------------------------
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news.povray.org - where POV-Ray enthusiasts around the world can get
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--------------------------------------------------------------------
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On Thu, 17 Jun 1999 08:40:24 +0200, Gail Shaw wrote:
>
>>I'm using primitive in a different sense than you are. There
>>are five CSG operations, counting inverse, but only three of
>>them are primitive operations (as the term is used in Forth
>>programming) The other two can be expressed in terms of the
>>three primitives, and one actually is expressed that way in
>>the source.
>
>I know that difference is actually the intersection with the inverse.
>
>Am I on the right track with merge ?
I think yours is an exclusive-or. Here's what I came up with:
intersection {
object {foo inverse}
object {bar inverse}
inverse
}
On the plus side, you get the points for wondering how it was done,
whether or not you actually got it. :)
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Alan Kong wrote:
>
> On Tue, 15 Jun 1999 08:38:35 +0200, "Gail Shaw" <gsh### [at] monotix co za> wrote:
>
> >Is there anyone else who thinks the 3.0 docs were better than
> >the 3.1 docs?
>
> Hi, Gail, Ken, and Marc. Where do the v3.0 docs do better compared with
> the v3.1 docs? Is this the docs in general or a specific format (.html,
> .pdf, Word, etc.)?
>
> --
Sorry for not answering that fast I have been busy the last days.
I would copy what Ken and Gail have said. What I have to add is that I
found the language declaration at the language description more
irritating than helping. I printed out both manuals and when I started
to do the 3.1 stuff I first tried to do it with these declarations at
the beginning of each section and really disliked them. They way the
language has been presented in the 3.0 docs I personally found much
easier (and that only a matter of the format).
All the Best,
Marc
--
Marc Schimmler
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What about the one that says you only use PNG format or the one that says you
always use the alpha channel? I hardly ever 'always' do something in POV. I
use colors.inc as a time saver, but by no means need to do so.
Then there was the one about making a patch for POV-Ray. I made that one
patch a few months ago with changes to fix the problems with radiosity.
Later there were bug fixes made in those areas in the official version, but
I'm sure they handled it different, but I did point out the areas where the
problem lie. Does that count? Do I care? I dunno, maybe.
Perhaps I'm just a casual user with hardcore tendencies. :)
-Mike
Ken wrote:
> Margus Ramst wrote:
> >
> > Hmm, I'm suddenly up to 30. Thanks for the right questions, Ron :)
> >
> > Margus
>
> I just retried the test and now score 27 (maybe 29 with doubt)
>
> I think question 62 is invalid by reason of it's wording. Csg's are not
> primitives and are regarded as operations.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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On Thu, 17 Jun 1999 16:57:28 +0200, Marc Schimmler
<sch### [at] ica uni-stuttgart de> wrote:
>I printed out both manuals and when I started
>to do the 3.1 stuff I first tried to do it with these declarations at
>the beginning of each section and really disliked them. They way the
>language has been presented in the 3.0 docs I personally found much
>easier...
I can't remember what the differences are. I will check some CD-ROMs for
the v3.0 docs as I don't have them on my system any longer. If you can
recall offhand without having to turn it into a research project what are
some sections from the older doc that I can compare with v3.1 version
(dependent on whether I can find the older version laying around)?
> ...(and that only a matter of the format).
Do you mean the doc's file format (.html, .pdf, Word, Windows Help) or
something else? I just want to make sure I'm on the same wavelength as
everyone else <s>.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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Lewis wrote:
>er....hehe - i got 7
>heheheh
>;)
Me too...
I've got a lot of "I think I know it but I'm not 100% sure so it doesn't
count" :-)
Greetings,
Rune S. Johansen
---
Visit The RSJ Website at http://welcome.to/rsj
for 3D images including still lives, dragons,
mathematical shapes, and more. Stereograms,
tutorials, The POV Desktop Theme, all the jokes
"you know you have been raytracing too long when",
miscellaneous other things, and a lot of fun!
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Alan Kong wrote:
>
>
> I can't remember what the differences are. I will check some CD-ROMs for
> the v3.0 docs as I don't have them on my system any longer. If you can
> recall offhand without having to turn it into a research project what are
> some sections from the older doc that I can compare with v3.1 version
> (dependent on whether I can find the older version laying around)?
>
For that I have to be at home where I can give you the sections.
> > ...(and that only a matter of the format).
>
> Do you mean the doc's file format (.html, .pdf, Word, Windows Help) or
> something else? I just want to make sure I'm on the same wavelength as
> everyone else <s>.
>
Not the file format but the style actually. I know that it is typical
for programming language descriptions to describe the syntax in the way
it is done in the 3.1 docs. I tried to use it for a fast reference even
with parts from the 3.0 version I had forgotten (shame on me) but found
them not usable for me. Maybe you could add a small section that
explains how to understand them (or have I overseen such a part ... ?).
All the Best,
Marc
--
Marc Schimmler
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On Thu, 17 Jun 1999 10:04:29 -0500, Mike <Ama### [at] aol com> wrote:
>Then there was the one about making a patch for POV-Ray. I made that one
>patch a few months ago with changes to fix the problems with radiosity.
>Later there were bug fixes made in those areas in the official version, but
>I'm sure they handled it different, but I did point out the areas where the
>problem lie. Does that count? Do I care? I dunno, maybe.
Does the "hardcore povrayer test" count for much? Should we care?
I think it makes for some interesting trivia, but shouldn't be thought
of as some sort of important judgement on any POV-User's worth or
merit as an artist, craftsman, or human being.
Later,
Glen Berry
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From: Ron Parker
Subject: Re: Comparing v3.0 and v3.1 official docs
Date: 18 Jun 1999 11:47:55
Message: <376a6a2b@news.povray.org>
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On Fri, 18 Jun 1999 09:54:24 +0200, Marc Schimmler wrote:
>Maybe you could add a small section that
>explains how to understand them (or have I overseen such a part ... ?).
You overlooked such a part. See "Notation and Basic Assumptions",
toward the top of the document.
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ako### [at] pacbell net (Alan Kong) wrote:
> On Tue, 15 Jun 1999 04:22:08 -0700, Ken <tyl### [at] pacbell net> wrote:
>
> > The content appears to be the same only the format has changed. I believe
> >we discussed this in .general a while back didn't we ?
>
> We discussed the way we could no longer traverse the entire docs by paging
> down continuously. Just wanted to hear if there was something else that was
> lacking...
If we're speaking of the PDF version, the fact that the index doesn't
have hot links to the content is a minor annoyance for me.
(I don't know about the Windows version of the Acrobat Reader, but under
OS/2, it can be set to default to continuous rather than single pages,
so it *is* possible to page down continuously through the docs.)
--
Jeff Lee shi### [at] gate net http://www.gate.net/~shipbrk/
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I got 24, but have some questions:
#12-Not really, but I have ported the Photon Mapping patch to the
Mac(and found one very tiny bug in the code). I suppose that doesn't
count.
#19-I understand what it means, I don't know how it is calculated. One
point?
#25-does this mean "the only time you use PNG is with POV-Ray" or "the
only format you use with POV-Ray is PNG"? In any case, I use PNG and
TGA.
#31-Should this be here? I have heard of emacs, but I don't know what it
is, and I don't think there is a Mac version.
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On Fri, 18 Jun 1999 16:58:37 GMT, shi### [at] gate net (Jeff Lee) wrote:
>If we're speaking of the PDF version, the fact that the index doesn't
>have hot links to the content is a minor annoyance for me.
Hi, Jeff. I'm using Acrobat Reader v4.0 for the Windows platform and I'm
able to click on a topic in the index to go to that particular section or
sub-section of the docs.
>(I don't know about the Windows version of the Acrobat Reader, but under
>OS/2, it can be set to default to continuous rather than single pages,
>so it *is* possible to page down continuously through the docs.)
My version of Acrobat Reader is set up this way although I don't recall if
this is the default or I changed something.
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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On Fri, 18 Jun 1999 09:54:24 +0200, Marc Schimmler
<sch### [at] ica uni-stuttgart de> wrote:
>For that I have to be at home where I can give you the sections.
Okay.
>Not the file format but the style actually. I know that it is typical
>for programming language descriptions to describe the syntax in the way
>it is done in the 3.1 docs.
I'll have to take a look at the particular sections...
--
Alan
--------------------------------------------------------------------
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts around the world can get
together to exchange ideas, information, and experiences with others
--------------------------------------------------------------------
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Glen Berry wrote:
> Does the "hardcore povrayer test" count for much? Should we care?
>
> I think it makes for some interesting trivia, but shouldn't be thought
> of as some sort of important judgement on any POV-User's worth or
> merit as an artist, craftsman, or human being.
>
> Later,
> Glen Berry
I support that opinion, and not only because I don't seem to get more than 10
(of course it's hard to resist to such a test because it's fun)...
Let's try to imagine such a test in the late 1880... The hardcore oil-painter
test... with questions like :
- do you know all the chemical formulas of all the pigments you use ?
- can you build a weaving machine so that you can make your own canvas ?
- what's the ideal growing temperature for linseed, so that you can grow some in
your backyard and crush the seed to make your own oil ?
- the thermodynamics of sunsets are a piece of cake
- can you tell the names of the ten Parisian brothels where you can sit down,
drink absinth and find cheap models and inspiration ?
- what's the average WHR (waist-to-hip ratio) of the brothel employees ?
- what's the average permanency of eosine ?
- what are the scientific name of sunflowers and irises ?
- do you hunt minks and wild boars to take their hair and make your own brushes
?
- do you have your two earlobes ?
- have you ever sold any painting ?
G.
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Look at me, I got 8.
(I'll make one for 3D Studio MAX, Photoshop or Speed Razor and then test
myself ;-)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
For a totally different experience, visit my Chroma Key Website:
Colorblind - http://listen.to/colorblind
Gilles Tran wrote in message <376E51BC.C6161038@inapg.inra.fr>...
>
>Glen Berry wrote:
>
>> Does the "hardcore povrayer test" count for much? Should we care?
>>
>> I think it makes for some interesting trivia, but shouldn't be thought
>> of as some sort of important judgement on any POV-User's worth or
>> merit as an artist, craftsman, or human being.
>>
>> Later,
>> Glen Berry
>
>I support that opinion, and not only because I don't seem to get more than
10
>(of course it's hard to resist to such a test because it's fun)...
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On Tue, 22 Jun 1999 01:03:47 +1000, Lance Birch wrote:
>Look at me, I got 8.
>
>(I'll make one for 3D Studio MAX, Photoshop or Speed Razor and then test
>myself ;-)
Oooh... I wanna take the photoshop one.
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Gilles Tran wrote:
> I support that opinion, and not only because I don't seem to get more than 10
> (of course it's hard to resist to such a test because it's fun)...
> Let's try to imagine such a test in the late 1880... The hardcore oil-painter
> test... with questions like :
> - do you know all the chemical formulas of all the pigments you use ?
> - can you build a weaving machine so that you can make your own canvas ?
<snip>
I just looked in the documentation for my favorite Paint program and none
of these questions were answered. Go figure !
--
Ken Tyler
mailto://tylereng@pacbell.net
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Gail Shaw wrote:
> Is there anyone else who thinks the 3.0 docs were better than
> the 3.1 docs?
Yes. Software like this really needs several doc writers on each
topic. So much of the explanation is bound up in the way the
writer looks at it, their background and such. If the reader does
not have that background it does not make much sense.
e.g. I was very familiar with the media scattering diagrams (two
points! for a total of three) before I saw them in POV but as to
the rest of the docs on media, I can't get it to work like it
"should" based upon my knowledge of scattering.
The doc writer and I don't speak the same language. That is one
thing to get across to new-comers, don't be concerned if you
don't find the docs easily understandable, you are not alone.
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Chris Huff wrote in message <376A838E.A8A9F863@compuserve.com>...
>I got 24, but have some questions:
I looked, figured I'd get about 4 (based on what I have done rather than
what I know I could do if/when I get to it)
>#12-Not really, but I have ported the Photon Mapping patch to the
>Mac(and found one very tiny bug in the code). I suppose that doesn't
>count.
Gotta get this, I'll see if I can find it...
>#31-Should this be here? I have heard of emacs, but I don't know what
it
>is, and I don't think there is a Mac version.
There is a mac version (at least one). It's a programmable text editor
(*HUGE* understatement).
search at altavista (+emacs +macintosh) turns up some likely links. I
would imagine that much of what emacs can do mac emacs can't... but I
haven't looked.
Have Fun
Martin
--
<Spa### [at] tesseract com au> is a valid address
If you prefer mnemonic addresses you can use:
<Martin 'at' tesseract.com.au> or <Martin.Crisp 'at' Tourism.tas.gov.au>
My opinions should not be taken as indicative of Tourism Tasmania's
opinions
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Nobot wrote:
>
> i got many of them but not the cammera in non hollow object hehehe :) but i
> wouldn't say i'm hard core and adding a key word isn't that big of a deal really
Minus 10 points for full quote.
Markus
--
"Denkst Du vielleicht über den nächsten Satz nach, den Du sagen willst?
Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
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I just got done reading this thread. Every time that someone proposes
a 'test' to see who is and who isn't (whatever), their pride is showing.
Did you notice what got stirred up? Was it fun? Educational? Has anyone
come out 'on top of the list'? Shame on you all. A lot of great leaders
have tried that idea of an 'elite' group. Tell me, would non-hardcore
users be asked to quit? Would we have to prove that we are hard-core?
If you are all that great, teach others. If you are all that
wise, guide others. What ever happened to that tag-line
"Share what you know, learn what you don't"?
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Arthur Flint wrote:
>
> I just got done reading this thread. Every time that someone proposes
> a 'test' to see who is and who isn't (whatever), their pride is showing.
> Did you notice what got stirred up? Was it fun? Educational? Has anyone
> come out 'on top of the list'? Shame on you all. A lot of great leaders
> have tried that idea of an 'elite' group. Tell me, would non-hardcore
> users be asked to quit? Would we have to prove that we are hard-core?
>
> If you are all that great, teach others. If you are all that
> wise, guide others. What ever happened to that tag-line
> "Share what you know, learn what you don't"?
Well in defense of those who responded with their scores to this thread I
would say without exception they all offer aid to those in need. This comes
in various ways from simply answering questions in these groups on a regular
basis, hosting sites with tutorials, and spending time through private
emails helping track down that elusive problem. Personaly I think we are a
pretty helpful bunch aroung here. I know I personaly go above and beyond the
call of duty sometimes to answer questions around here and I am not alone
in that regard. I often hear comments that there is no other user group bar
none where one can recieve the level of help available here on the Pov news
server.
--
Ken Tyler
mailto://tylereng@pacbell.net
http://home.pacbell.net/tylereng/links.htm
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Arthur Flint wrote:
>
> I just got done reading this thread. Every time that someone proposes
> a 'test' to see who is and who isn't (whatever), their pride is showing.
> Did you notice what got stirred up? Was it fun? Educational? Has anyone
> come out 'on top of the list'? Shame on you all. A lot of great leaders
> have tried that idea of an 'elite' group. Tell me, would non-hardcore
> users be asked to quit? Would we have to prove that we are hard-core?
>
> If you are all that great, teach others. If you are all that
> wise, guide others. What ever happened to that tag-line
> "Share what you know, learn what you don't"?
I found this test very funny and even the responses by those who made
it. I also think that Ken is right when he says that the willingness in
this group to help is quite great. See this test as a kind of joke. As
long as you like the pics you generate with pov nothing is wrong. I fail
many of the answers in this test and I don't feel minor in any way.
There's a lot to learn and for most of us only few time to do. Just take
it easy and have a laugh or two.
Marc
--
Marc Schimmler
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On Sun, 25 Jul 1999 18:26:38 -0800, Arthur Flint wrote:
>If you are all that great, teach others. If you are all that
>wise, guide others.
I came out on top of the list, I think. I also think I do what
you're suggesting rather well, thank you.
>What ever happened to that tag-line
>"Share what you know, learn what you don't"?
Dejanews can't see us here so their taglines don't apply. :)
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