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Margus Ramst wrote:
>
> Nieminen Mika wrote in message <3765e751@news.povray.org>...
> >
> > Not pointless. I have done this by myself. Since I don't have any
> modeller
> >in which I could model triangle meshes, I often make my models on paper and
> >then enter the triangle coordinates by hand. I can't think of any other
> >way of doing it.
> >
>
> Well, since I do have a mesh modeller, I can't really bring myself to
> messing with vertex coords. Besides, a truly hardcore POVer would hardly
> ever need triangle meshes. CSG, people! :)
> Margus
I'll post an image in the images group that I would like to hear how you
would csg a similar shape or I would like to hear your concession that
modelling it with triangles was the logical choice. Bear in mind when
you view the image the object pictured was constructed for Pov v2.2 quite
some time ago and was never really meant for public display.
I will post it under the thread title of "Triangles for Estonia" :-)
--
Ken Tyler
mailto://tylereng@pacbell.net
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