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Nieminen Mika wrote in message <3765e751@news.povray.org>...
>
> Not pointless. I have done this by myself. Since I don't have any
modeller
>in which I could model triangle meshes, I often make my models on paper and
>then enter the triangle coordinates by hand. I can't think of any other
>way of doing it.
>
Well, since I do have a mesh modeller, I can't really bring myself to
messing with vertex coords. Besides, a truly hardcore POVer would hardly
ever need triangle meshes. CSG, people! :)
> If don't care about that kind of warnings, then you can't consider
yourself
>a hardcore povrayer ;)
>
I blatantly ignore all "non-hollow object", "scaled by 0" etc warnings,
because I know when they don't affect me. 'hollow' is such a long word to
type :)
Margus
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