POV-Ray : Newsgroups : moray.win : Animation/Renderer plugin wishlist Server Time
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From: Cristian Ramirez
Subject: Animation/Renderer plugin wishlist
Date: 23 May 1999 07:27:03
Message: <3747DB0F.38AF8938@entelchile.net>
I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
to the export feature of the standalone version of Polyray (1.8a).
Could you implement this feature (without changing every texture name :)
in the plug-in?

Thanks in advance

--
+--------------------------------+
|        Cristian Ramirez        |
| mailto:ram### [at] entelchilenet |
|                                |
|    Traslavina 352 Dept. 205    |
|          Vina del Mar          |
|             CHILE              |
+--------------------------------+


Post a reply to this message

From: Alex Magidow
Subject: Re: Animation/Renderer plugin wishlist
Date: 23 May 1999 13:33:05
Message: <37497F21.2CCBCB27@mninter.net>
A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!

Now, just to find some good programs for importing those formats...

Cristian Ramirez wrote:

> I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> to the export feature of the standalone version of Polyray (1.8a).
> Could you implement this feature (without changing every texture name :)
> in the plug-in?
>
> Thanks in advance
>
> --
> +--------------------------------+
> |        Cristian Ramirez        |
> | mailto:ram### [at] entelchilenet |
> |                                |
> |    Traslavina 352 Dept. 205    |
> |          Vina del Mar          |
> |             CHILE              |
> +--------------------------------+



--
Given a lever long enough, one can move the world with little force
      MJ Engh


Post a reply to this message

From: smb
Subject: Re: Animation/Renderer plugin wishlist
Date: 23 May 1999 13:53:46
Message: <37483007.B0808556@stuttgart.netsurf.de>
Alex Magidow wrote:

> A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
>
> Now, just to find some good programs for importing those formats...
>

How about Rhino?
<g>

steff


> Cristian Ramirez wrote:
>
> > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > to the export feature of the standalone version of Polyray (1.8a).
> > Could you implement this feature (without changing every texture name :)
> > in the plug-in?
> >
> > Thanks in advance
> >
> > --
> > +--------------------------------+
> > |        Cristian Ramirez        |
> > | mailto:ram### [at] entelchilenet |
> > |                                |
> > |    Traslavina 352 Dept. 205    |
> > |          Vina del Mar          |
> > |             CHILE              |
> > +--------------------------------+
>
> --
> Given a lever long enough, one can move the world with little force
>       MJ Engh


Post a reply to this message

From: Alex Magidow
Subject: Re: Animation/Renderer plugin wishlist
Date: 23 May 1999 16:26:04
Message: <3749A7AC.792DA04B@mninter.net>
Actually, my price range, being a full time high school student with no income
save allowances, $700 is a bit out of my price range. Even teh discount version,
at $400 is a bit high.
I was thinking either Geometique or AC3D or Elasticity.

smb wrote:

> Alex Magidow wrote:
>
> > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> >
> > Now, just to find some good programs for importing those formats...
> >
>
> How about Rhino?
> <g>
>
> steff
>
> > Cristian Ramirez wrote:
> >
> > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > to the export feature of the standalone version of Polyray (1.8a).
> > > Could you implement this feature (without changing every texture name :)
> > > in the plug-in?
> > >
> > > Thanks in advance
> > >
> > > --
> > > +--------------------------------+
> > > |        Cristian Ramirez        |
> > > | mailto:ram### [at] entelchilenet |
> > > |                                |
> > > |    Traslavina 352 Dept. 205    |
> > > |          Vina del Mar          |
> > > |             CHILE              |
> > > +--------------------------------+
> >
> > --
> > Given a lever long enough, one can move the world with little force
> >       MJ Engh



--
Given a lever long enough, one can move the world with little force
      MJ Engh


Post a reply to this message

From: smb
Subject: Re: Animation/Renderer plugin wishlist
Date: 23 May 1999 20:49:47
Message: <37489187.14D2D96C@stuttgart.netsurf.de>
You have a misunderstanding here. If your'e a full time student, you are eligible
for the educational buy. I cite:
"The single-user educational license at $195 is for
                                students, faculty, and schools. It is the complete
                                commercial product and license with a special
                                educational price. Students and educators are
                                encouraged to use Rhino commercially. A single-user
                                license includes: a CD, a 550-page 4-color user's
                                guide, and a mouse pad. "
Check out http://www.rhino3d.com/
. If you find any modeler with the same wealth of features and ease of handling
for this price, you can have my copy.
Not that there would need to be a mentioning of any other prog, but I did check
geometique yesterday, and though I like the approach, even towards the user,
it's a snail. Rhino is bloody fast too. I run a celeron 500 with no special graphics

card (millenium 1!, 2mb) and sometimes HANDLE polygons with +300k. If I'd try
that with geometique, I really could have a cup of coffee before it would turn
around once.
Check also out the ng, server mcneel (204.177.179.20), name is rhino.
If you buy, you can download the current beta, that has OpenGL support and
extensive surface curvature analysis tools, like mirroring etc.
The support and response with the ng is second to none, except, ok, Moray and
POV where probably the only predecessors of apps that underwent a similar
history shaped by their users. Rhino had a 2 year open beta before they sold the
first copy! Can you believe that? Ok, ok, all brakes on. Rhino rulz!

steff

Alex Magidow wrote:

> Actually, my price range, being a full time high school student with no income
> save allowances, $700 is a bit out of my price range. Even teh discount version,
> at $400 is a bit high.
> I was thinking either Geometique or AC3D or Elasticity.
>
> smb wrote:
>
> > Alex Magidow wrote:
> >
> > > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> > >
> > > Now, just to find some good programs for importing those formats...
> > >
> >
> > How about Rhino?
> > <g>
> >
> > steff
> >
> > > Cristian Ramirez wrote:
> > >
> > > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > > to the export feature of the standalone version of Polyray (1.8a).
> > > > Could you implement this feature (without changing every texture name :)
> > > > in the plug-in?
> > > >
> > > > Thanks in advance
> > > >
> > > > --
> > > > +--------------------------------+
> > > > |        Cristian Ramirez        |
> > > > | mailto:ram### [at] entelchilenet |
> > > > |                                |
> > > > |    Traslavina 352 Dept. 205    |
> > > > |          Vina del Mar          |
> > > > |             CHILE              |
> > > > +--------------------------------+
> > >
> > > --
> > > Given a lever long enough, one can move the world with little force
> > >       MJ Engh
>
> --
> Given a lever long enough, one can move the world with little force
>       MJ Engh


Post a reply to this message

From: Alex Magidow
Subject: Re: Animation/Renderer plugin wishlist
Date: 23 May 1999 22:49:37
Message: <374A018C.73502E05@mninter.net>
smb wrote:

> You have a misunderstanding here. If your'e a full time student, you are eligible
> for the educational buy. I cite:
> "The single-user educational license at $195

still steep for me...but one day, perhaps I shall purchase it. Though I am a hobbiest.

> is for
>                                 students, faculty, and schools. It is the complete
>                                 commercial product and license with a special
>                                 educational price. Students and educators are
>                                 encouraged to use Rhino commercially. A single-user
>                                 license includes: a CD, a 550-page 4-color user's
>                                 guide, and a mouse pad. "
> Check out http://www.rhino3d.com/
> . If you find any modeler with the same wealth of features and ease of handling
> for this price, you can have my copy.
> Not that there would need to be a mentioning of any other prog, but I did check
> geometique yesterday, and though I like the approach, even towards the user,
> it's a snail. Rhino is bloody fast too. I run a celeron 500 with no special graphics
>
> card (millenium 1!, 2mb) and sometimes HANDLE polygons with +300k. If I'd try
> that with geometique, I really could have a cup of coffee before it would turn
> around once.

Well, remember it is in early ALPHA, not even beta yet. And for an alpha, it is very
functional. And its price is very good, too.

> Check also out the ng, server mcneel (204.177.179.20), name is rhino.
> If you buy, you can download the current beta, that has OpenGL support and
> extensive surface curvature analysis tools, like mirroring etc.
> The support and response with the ng is second to none, except, ok, Moray and
> POV where probably the only predecessors of apps that underwent a similar
> history shaped by their users. Rhino had a 2 year open beta before they sold the
> first copy! Can you believe that? Ok, ok, all brakes on. Rhino rulz!
>
> steff
>
> Alex Magidow wrote:
>
> > Actually, my price range, being a full time high school student with no income
> > save allowances, $700 is a bit out of my price range. Even teh discount version,
> > at $400 is a bit high.
> > I was thinking either Geometique or AC3D or Elasticity.
> >
> > smb wrote:
> >
> > > Alex Magidow wrote:
> > >
> > > > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> > > >
> > > > Now, just to find some good programs for importing those formats...
> > > >
> > >
> > > How about Rhino?
> > > <g>
> > >
> > > steff
> > >
> > > > Cristian Ramirez wrote:
> > > >
> > > > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > > > to the export feature of the standalone version of Polyray (1.8a).
> > > > > Could you implement this feature (without changing every texture name :)
> > > > > in the plug-in?
> > > > >
> > > > > Thanks in advance
> > > > >
> > > > > --
> > > > > +--------------------------------+
> > > > > |        Cristian Ramirez        |
> > > > > | mailto:ram### [at] entelchilenet |
> > > > > |                                |
> > > > > |    Traslavina 352 Dept. 205    |
> > > > > |          Vina del Mar          |
> > > > > |             CHILE              |
> > > > > +--------------------------------+
> > > >
> > > > --
> > > > Given a lever long enough, one can move the world with little force
> > > >       MJ Engh
> >
> > --
> > Given a lever long enough, one can move the world with little force
> >       MJ Engh



--
Given a lever long enough, one can move the world with little force
      MJ Engh


Post a reply to this message

From: smb
Subject: Re: Animation/Renderer plugin wishlist
Date: 23 May 1999 23:42:36
Message: <3748BA08.D5490153@stuttgart.netsurf.de>
Alex Magidow wrote:

> smb wrote:
>
> > You have a misunderstanding here. If your'e a full time student, you are eligible
> > for the educational buy. I cite:
> > "The single-user educational license at $195
>
> still steep for me...but one day, perhaps I shall purchase it. Though I am a
hobbiest.
>

Well - raytracing and modelling might not be the same. Rhino's aim is the fun at the
form.

Someone who spends 80% of his ambition at the scene and it's idea might need other
tools than someone who loves the shape of THE thing. To be able to handcode for
POV, macro's etc included, in a texteditor is maybe on another road to skills. But
someone

going for modelling..

> > is for
> >                                 students, faculty, and schools. It is the complete
> >                                 commercial product and license with a special
> >                                 educational price. Students and educators are
> >                                 encouraged to use Rhino commercially. A
single-user
> >                                 license includes: a CD, a 550-page 4-color user's
> >                                 guide, and a mouse pad. "
> > Check out http://www.rhino3d.com/
> > . If you find any modeler with the same wealth of features and ease of handling
> > for this price, you can have my copy.
> > Not that there would need to be a mentioning of any other prog, but I did check
> > geometique yesterday, and though I like the approach, even towards the user,
> > it's a snail. Rhino is bloody fast too. I run a celeron 500 with no special
graphics
> >
> > card (millenium 1!, 2mb) and sometimes HANDLE polygons with +300k. If I'd try
> > that with geometique, I really could have a cup of coffee before it would turn
> > around once.
>
> Well, remember it is in early ALPHA, not even beta yet. And for an alpha, it is very
> functional.

Yup. But the engine for handling the matrice data should be basically setup, or it
wouldn't
be efficient, to let having been grown the app to that stage.
I've seen what huzzle it is, to shuffle structure of an app for a major remake.
You should download the demo of Rhino and try it. The viewport handling is a go-cart.

> And its price is very good, too.

May be. But frankly, if it be 50 or 100$, the difference is a joke. Hobby or not. If I
could get such a program and would have to forget my stomache for a month, so what?
There step by and stay enough SoftImage, Maya, Lightwave, Alias and what not
(let alone the semi-professional hobbiists of 3dmax) user's, say, eh, what, oops, etc,
and
-
have a look at the gallery.

smb

>
> > Check also out the ng, server mcneel (204.177.179.20), name is rhino.
> > If you buy, you can download the current beta, that has OpenGL support and
> > extensive surface curvature analysis tools, like mirroring etc.
> > The support and response with the ng is second to none, except, ok, Moray and
> > POV where probably the only predecessors of apps that underwent a similar
> > history shaped by their users. Rhino had a 2 year open beta before they sold the
> > first copy! Can you believe that? Ok, ok, all brakes on. Rhino rulz!
> >
> > steff
> >
> > Alex Magidow wrote:
> >
> > > Actually, my price range, being a full time high school student with no income
> > > save allowances, $700 is a bit out of my price range. Even teh discount version,
> > > at $400 is a bit high.
> > > I was thinking either Geometique or AC3D or Elasticity.
> > >
> > > smb wrote:
> > >
> > > > Alex Magidow wrote:
> > > >
> > > > > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> > > > >
> > > > > Now, just to find some good programs for importing those formats...
> > > > >
> > > >
> > > > How about Rhino?
> > > > <g>
> > > >
> > > > steff
> > > >
> > > > > Cristian Ramirez wrote:
> > > > >
> > > > > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > > > > to the export feature of the standalone version of Polyray (1.8a).
> > > > > > Could you implement this feature (without changing every texture name :)
> > > > > > in the plug-in?
> > > > > >
> > > > > > Thanks in advance
> > > > > >
> > > > > > --
> > > > > > +--------------------------------+
> > > > > > |        Cristian Ramirez        |
> > > > > > | mailto:ram### [at] entelchilenet |
> > > > > > |                                |
> > > > > > |    Traslavina 352 Dept. 205    |
> > > > > > |          Vina del Mar          |
> > > > > > |             CHILE              |
> > > > > > +--------------------------------+
> > > > >
> > > > > --
> > > > > Given a lever long enough, one can move the world with little force
> > > > >       MJ Engh
> > >
> > > --
> > > Given a lever long enough, one can move the world with little force
> > >       MJ Engh
>
> --
> Given a lever long enough, one can move the world with little force
>       MJ Engh


Post a reply to this message

From: Thomas Lake
Subject: Re: Animation/Renderer plugin wishlist
Date: 24 May 1999 05:06:56
Message: <374908E8.CC4CD36C@home.com>
Well there are other ways of getting it......cough...chock ...........

Alex Magidow wrote:

> smb wrote:
>
> > You have a misunderstanding here. If your'e a full time student, you are eligible
> > for the educational buy. I cite:
> > "The single-user educational license at $195
>
> still steep for me...but one day, perhaps I shall purchase it. Though I am a
hobbiest.
>
> > is for
> >                                 students, faculty, and schools. It is the complete
> >                                 commercial product and license with a special
> >                                 educational price. Students and educators are
> >                                 encouraged to use Rhino commercially. A
single-user
> >                                 license includes: a CD, a 550-page 4-color user's
> >                                 guide, and a mouse pad. "
> > Check out http://www.rhino3d.com/
> > . If you find any modeler with the same wealth of features and ease of handling
> > for this price, you can have my copy.
> > Not that there would need to be a mentioning of any other prog, but I did check
> > geometique yesterday, and though I like the approach, even towards the user,
> > it's a snail. Rhino is bloody fast too. I run a celeron 500 with no special
graphics
> >
> > card (millenium 1!, 2mb) and sometimes HANDLE polygons with +300k. If I'd try
> > that with geometique, I really could have a cup of coffee before it would turn
> > around once.
>
> Well, remember it is in early ALPHA, not even beta yet. And for an alpha, it is very
> functional. And its price is very good, too.
>
> > Check also out the ng, server mcneel (204.177.179.20), name is rhino.
> > If you buy, you can download the current beta, that has OpenGL support and
> > extensive surface curvature analysis tools, like mirroring etc.
> > The support and response with the ng is second to none, except, ok, Moray and
> > POV where probably the only predecessors of apps that underwent a similar
> > history shaped by their users. Rhino had a 2 year open beta before they sold the
> > first copy! Can you believe that? Ok, ok, all brakes on. Rhino rulz!
> >
> > steff
> >
> > Alex Magidow wrote:
> >
> > > Actually, my price range, being a full time high school student with no income
> > > save allowances, $700 is a bit out of my price range. Even teh discount version,
> > > at $400 is a bit high.
> > > I was thinking either Geometique or AC3D or Elasticity.
> > >
> > > smb wrote:
> > >
> > > > Alex Magidow wrote:
> > > >
> > > > > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> > > > >
> > > > > Now, just to find some good programs for importing those formats...
> > > > >
> > > >
> > > > How about Rhino?
> > > > <g>
> > > >
> > > > steff
> > > >
> > > > > Cristian Ramirez wrote:
> > > > >
> > > > > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > > > > to the export feature of the standalone version of Polyray (1.8a).
> > > > > > Could you implement this feature (without changing every texture name :)
> > > > > > in the plug-in?
> > > > > >
> > > > > > Thanks in advance
> > > > > >
> > > > > > --
> > > > > > +--------------------------------+
> > > > > > |        Cristian Ramirez        |
> > > > > > | mailto:ram### [at] entelchilenet |
> > > > > > |                                |
> > > > > > |    Traslavina 352 Dept. 205    |
> > > > > > |          Vina del Mar          |
> > > > > > |             CHILE              |
> > > > > > +--------------------------------+
> > > > >
> > > > > --
> > > > > Given a lever long enough, one can move the world with little force
> > > > >       MJ Engh
> > >
> > > --
> > > Given a lever long enough, one can move the world with little force
> > >       MJ Engh
>
> --
> Given a lever long enough, one can move the world with little force
>       MJ Engh


Post a reply to this message

From: smb
Subject: Re: Animation/Renderer plugin wishlist
Date: 24 May 1999 08:03:09
Message: <37492F59.F54DDDAF@stuttgart.netsurf.de>
Thomas Lake wrote:

> Well there are other ways of getting it......cough...chock ...........
>

...... and you ain't no friend of mine.

smb

> Alex Magidow wrote:
>
> > smb wrote:
> >
> > > You have a misunderstanding here. If your'e a full time student, you are
eligible
> > > for the educational buy. I cite:
> > > "The single-user educational license at $195
> >
> > still steep for me...but one day, perhaps I shall purchase it. Though I am a
hobbiest.
> >
> > > is for
> > >                                 students, faculty, and schools. It is the
complete
> > >                                 commercial product and license with a special
> > >                                 educational price. Students and educators are
> > >                                 encouraged to use Rhino commercially. A
single-user
> > >                                 license includes: a CD, a 550-page 4-color
user's
> > >                                 guide, and a mouse pad. "
> > > Check out http://www.rhino3d.com/
> > > . If you find any modeler with the same wealth of features and ease of handling
> > > for this price, you can have my copy.
> > > Not that there would need to be a mentioning of any other prog, but I did check
> > > geometique yesterday, and though I like the approach, even towards the user,
> > > it's a snail. Rhino is bloody fast too. I run a celeron 500 with no special
graphics
> > >
> > > card (millenium 1!, 2mb) and sometimes HANDLE polygons with +300k. If I'd try
> > > that with geometique, I really could have a cup of coffee before it would turn
> > > around once.
> >
> > Well, remember it is in early ALPHA, not even beta yet. And for an alpha, it is
very
> > functional. And its price is very good, too.
> >
> > > Check also out the ng, server mcneel (204.177.179.20), name is rhino.
> > > If you buy, you can download the current beta, that has OpenGL support and
> > > extensive surface curvature analysis tools, like mirroring etc.
> > > The support and response with the ng is second to none, except, ok, Moray and
> > > POV where probably the only predecessors of apps that underwent a similar
> > > history shaped by their users. Rhino had a 2 year open beta before they sold the
> > > first copy! Can you believe that? Ok, ok, all brakes on. Rhino rulz!
> > >
> > > steff
> > >
> > > Alex Magidow wrote:
> > >
> > > > Actually, my price range, being a full time high school student with no income
> > > > save allowances, $700 is a bit out of my price range. Even teh discount
version,
> > > > at $400 is a bit high.
> > > > I was thinking either Geometique or AC3D or Elasticity.
> > > >
> > > > smb wrote:
> > > >
> > > > > Alex Magidow wrote:
> > > > >
> > > > > > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> > > > > >
> > > > > > Now, just to find some good programs for importing those formats...
> > > > > >
> > > > >
> > > > > How about Rhino?
> > > > > <g>
> > > > >
> > > > > steff
> > > > >
> > > > > > Cristian Ramirez wrote:
> > > > > >
> > > > > > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > > > > > to the export feature of the standalone version of Polyray (1.8a).
> > > > > > > Could you implement this feature (without changing every texture name :)
> > > > > > > in the plug-in?
> > > > > > >
> > > > > > > Thanks in advance
> > > > > > >
> > > > > > > --
> > > > > > > +--------------------------------+
> > > > > > > |        Cristian Ramirez        |
> > > > > > > | mailto:ram### [at] entelchilenet |
> > > > > > > |                                |
> > > > > > > |    Traslavina 352 Dept. 205    |
> > > > > > > |          Vina del Mar          |
> > > > > > > |             CHILE              |
> > > > > > > +--------------------------------+
> > > > > >
> > > > > > --
> > > > > > Given a lever long enough, one can move the world with little force
> > > > > >       MJ Engh
> > > >
> > > > --
> > > > Given a lever long enough, one can move the world with little force
> > > >       MJ Engh
> >
> > --
> > Given a lever long enough, one can move the world with little force
> >       MJ Engh


Post a reply to this message

From: Alexander Enzmann
Subject: Re: Animation/Renderer plugin wishlist
Date: 24 May 1999 08:32:17
Message: <37493892.9288C91D@mitre.org>
Cristian Ramirez wrote:
> 
> I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> to the export feature of the standalone version of Polyray (1.8a).
> Could you implement this feature (without changing every texture name :)

Do you want .raw or .3ds export (or both)?  I'm sure you are aware that
.3ds (as well as .raw) only supports meshes (no "real" curved surfaces).

How would you want to control the number of triangles used for the
surfaces?  I can default to what Moray uses in it's display, but don't
really know at this point how I would associate u_steps and v_steps with
individual objects within Moray.

For .raw output, I assume that if an object has a texture, then you want
to use the variant that has a texture name on a line, followed by all
the triangles that use that texture.

How about for .3ds - do you want them to refer to the texture name? (I
really haven't a clue how to turn the actual textures into .3ds
textures).  I guess after importing the .3ds file into something else,
you could then build the textures by name.

Xander


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