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smb wrote:
> You have a misunderstanding here. If your'e a full time student, you are eligible
> for the educational buy. I cite:
> "The single-user educational license at $195
still steep for me...but one day, perhaps I shall purchase it. Though I am a hobbiest.
> is for
> students, faculty, and schools. It is the complete
> commercial product and license with a special
> educational price. Students and educators are
> encouraged to use Rhino commercially. A single-user
> license includes: a CD, a 550-page 4-color user's
> guide, and a mouse pad. "
> Check out http://www.rhino3d.com/
> . If you find any modeler with the same wealth of features and ease of handling
> for this price, you can have my copy.
> Not that there would need to be a mentioning of any other prog, but I did check
> geometique yesterday, and though I like the approach, even towards the user,
> it's a snail. Rhino is bloody fast too. I run a celeron 500 with no special graphics
>
> card (millenium 1!, 2mb) and sometimes HANDLE polygons with +300k. If I'd try
> that with geometique, I really could have a cup of coffee before it would turn
> around once.
Well, remember it is in early ALPHA, not even beta yet. And for an alpha, it is very
functional. And its price is very good, too.
> Check also out the ng, server mcneel (204.177.179.20), name is rhino.
> If you buy, you can download the current beta, that has OpenGL support and
> extensive surface curvature analysis tools, like mirroring etc.
> The support and response with the ng is second to none, except, ok, Moray and
> POV where probably the only predecessors of apps that underwent a similar
> history shaped by their users. Rhino had a 2 year open beta before they sold the
> first copy! Can you believe that? Ok, ok, all brakes on. Rhino rulz!
>
> steff
>
> Alex Magidow wrote:
>
> > Actually, my price range, being a full time high school student with no income
> > save allowances, $700 is a bit out of my price range. Even teh discount version,
> > at $400 is a bit high.
> > I was thinking either Geometique or AC3D or Elasticity.
> >
> > smb wrote:
> >
> > > Alex Magidow wrote:
> > >
> > > > A POV/Moray export to .raw!!!!I CAN SEE THE LIGHT!!!YAYAAYAYAYAYAYA!!!!!
> > > >
> > > > Now, just to find some good programs for importing those formats...
> > > >
> > >
> > > How about Rhino?
> > > <g>
> > >
> > > steff
> > >
> > > > Cristian Ramirez wrote:
> > > >
> > > > > I am exporting some of my Moray 3.1 works to *.raw and then *.3ds thanks
> > > > > to the export feature of the standalone version of Polyray (1.8a).
> > > > > Could you implement this feature (without changing every texture name :)
> > > > > in the plug-in?
> > > > >
> > > > > Thanks in advance
> > > > >
> > > > > --
> > > > > +--------------------------------+
> > > > > | Cristian Ramirez |
> > > > > | mailto:ram### [at] entelchile net |
> > > > > | |
> > > > > | Traslavina 352 Dept. 205 |
> > > > > | Vina del Mar |
> > > > > | CHILE |
> > > > > +--------------------------------+
> > > >
> > > > --
> > > > Given a lever long enough, one can move the world with little force
> > > > MJ Engh
> >
> > --
> > Given a lever long enough, one can move the world with little force
> > MJ Engh
--
Given a lever long enough, one can move the world with little force
MJ Engh
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