POV-Ray : Newsgroups : moray.win : TN (Total Newbie) q's to try your patience :) Server Time
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  TN (Total Newbie) q's to try your patience :) (Message 1 to 5 of 5)  
From: Dan
Subject: TN (Total Newbie) q's to try your patience :)
Date: 11 Apr 1999 22:11:02
Message: <37114816.ACB3C245@earthlink.net>
Hi,

I have some questions about the whole Moray/Povray thing that I hope
some of you will answer, once being newbies yourselves....

1.  I would like to be able to use some .gif files instead of the
textures, because I think they look better (wood, for example).  Problem
is, I'm trying to figure out a way to "stretch" the image to cover the
object, much like can be done with SoftFx.  Is this possible with Moray?

2.  I would like to be able to see an enlarged image of the wireframes
I'm manipulating, without having to enlarge the wireframes themselves
(like "zooming in."  Is *that* possible?

3.  I've run into a strange "quirk" (I won't call it a bug yet) in
Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
to udo), and I "create" a udo object, I can't find it!  I've tried to
scale up/down, translate, and it still remains invisible!  When I
convert the 3ds file to something else (like SoftFx's .sce), and then
import that into Moray, I can easily see it and scale it as necessary.
Is there any way I can avoid this problem?

Thanks in advance,

Dan


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From: Alex Magidow
Subject: Re: TN (Total Newbie) q's to try your patience :)
Date: 11 Apr 1999 22:24:28
Message: <37114AF8.480C000@mninter.net>
Dan wrote:

> Hi,
>
> I have some questions about the whole Moray/Povray thing that I hope
> some of you will answer, once being newbies yourselves....
>
> 1.  I would like to be able to use some .gif files instead of the
> textures, because I think they look better (wood, for example).  Problem
> is, I'm trying to figure out a way to "stretch" the image to cover the
> object, much like can be done with SoftFx.  Is this possible with Moray?

Yes, this is possible...I'll tell you the secret if you give me SoftFx<G>.
No, just kidding. What you have to do is to create an image map(I am
assuming you have figured out how to do this. I can detail it later.). Then,
apply the texture to an object, and go to the scene editor(the normal, main
screen). Look for a greenish wireframe- then stretch that wireframe to cover
your object. Oh, and make sure you specified the once option.

I have noticed, in an unscaled object, image maps are about 1/2 size.

BTW- using a wood bitmap isn't a very good idea- first of all, its supported
natively by POV-Ray. Secondly, it requires such an image in the first place.
Third, it will probably be fairly pixely in the rendered image(due to
stretching)

>
>
> 2.  I would like to be able to see an enlarged image of the wireframes
> I'm manipulating, without having to enlarge the wireframes themselves
> (like "zooming in."  Is *that* possible?

Yes. Its called Zoom<s>. Just hold down alt and move the mouse cursor in any
of the windows, and it will zoom in or out. Control is Pan, and Shift is
Select.

>
>
> 3.  I've run into a strange "quirk" (I won't call it a bug yet) in
> Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
> to udo), and I "create" a udo object, I can't find it!  I've tried to
> scale up/down, translate, and it still remains invisible!

I think the problem might be that you are importing a HUGE number of
elements, and it can't cope with that- if this is the problem, look near to
bottom of the screen. You should see an indicator with a number in front of
it, and the letter V or E after it. If one of these indicators is red, moray
can't display such a complex object....I have no idea about how to work
around it...anyone know?

>  When I
> convert the 3ds file to something else (like SoftFx's .sce), and then
> import that into Moray, I can easily see it and scale it as necessary.
> Is there any way I can avoid this problem?
>
> Thanks in advance,
>
> Dan



--
Only I can prevent narcissism!


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From: Maleko
Subject: Re: TN (Total Newbie) q's to try your patience :)
Date: 12 Apr 1999 07:32:24
Message: <3711cbb8.0@news.povray.org>
> > 3.  I've run into a strange "quirk" (I won't call it a bug yet) in
> > Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
> > to udo), and I "create" a udo object, I can't find it!  I've tried to
> > scale up/down, translate, and it still remains invisible!
>
> I think the problem might be that you are importing a HUGE number of
> elements, and it can't cope with that- if this is the problem, look near
to
> bottom of the screen. You should see an indicator with a number in front
of
> it, and the letter V or E after it. If one of these indicators is red,
moray
> can't display such a complex object....I have no idea about how to work
> around it...anyone know?


go to "view" "configuration" "advanced" tab and raise the amount of memory
used for vertices and edges then save and restart Moray.


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From: Dan
Subject: Re: TN (Total Newbie) q's to try your patience :)
Date: 12 Apr 1999 20:17:00
Message: <37127EEB.90C4E325@earthlink.net>
Maleko wrote:

> > > 3.  I've run into a strange "quirk" (I won't call it a bug yet) in
> > > Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
> > > to udo), and I "create" a udo object, I can't find it!  I've tried to
> > > scale up/down, translate, and it still remains invisible!
> >
> > I think the problem might be that you are importing a HUGE number of
> > elements, and it can't cope with that- if this is the problem, look near
> to
> > bottom of the screen. You should see an indicator with a number in front
> of
> > it, and the letter V or E after it. If one of these indicators is red,
> moray
> > can't display such a complex object....I have no idea about how to work
> > around it...anyone know?
>
> go to "view" "configuration" "advanced" tab and raise the amount of memory
> used for vertices and edges then save and restart Moray.

Tried that...no joy, unfortunately.  I think it may have to do with the scaling
of the object.  When I import 3ds into SoftFx, it usually has to multiply the
object size by a factor of 100.  When I import the converted SoftFx object into
Moray, it's still usually very small, so it needs to be scaled by at least
10...and no, importing directly into Moray and scaling by 1000 doesn't seem to
work either...

Dan


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From: Psychomek
Subject: Re: TN (Total Newbie) q's to try your patience :)
Date: 1 May 1999 08:33:38
Message: <372AE676.AD7F799D@cyberhighway.net>
try scaling down.. like to  0.1 or something...

Dan wrote:

> Maleko wrote:
>
> > > > 3.  I've run into a strange "quirk" (I won't call it a bug yet) in
> > > > Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
> > > > to udo), and I "create" a udo object, I can't find it!  I've tried to
> > > > scale up/down, translate, and it still remains invisible!
> > >
> > > I think the problem might be that you are importing a HUGE number of
> > > elements, and it can't cope with that- if this is the problem, look near
> > to
> > > bottom of the screen. You should see an indicator with a number in front
> > of
> > > it, and the letter V or E after it. If one of these indicators is red,
> > moray
> > > can't display such a complex object....I have no idea about how to work
> > > around it...anyone know?
> >
> > go to "view" "configuration" "advanced" tab and raise the amount of memory
> > used for vertices and edges then save and restart Moray.
>
> Tried that...no joy, unfortunately.  I think it may have to do with the scaling
> of the object.  When I import 3ds into SoftFx, it usually has to multiply the
> object size by a factor of 100.  When I import the converted SoftFx object into
> Moray, it's still usually very small, so it needs to be scaled by at least
> 10...and no, importing directly into Moray and scaling by 1000 doesn't seem to
> work either...
>
> Dan


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