POV-Ray : Newsgroups : moray.win : TN (Total Newbie) q's to try your patience :) : Re: TN (Total Newbie) q's to try your patience :) Server Time
29 Jul 2024 06:16:14 EDT (-0400)
  Re: TN (Total Newbie) q's to try your patience :)  
From: Psychomek
Date: 1 May 1999 08:33:38
Message: <372AE676.AD7F799D@cyberhighway.net>
try scaling down.. like to  0.1 or something...

Dan wrote:

> Maleko wrote:
>
> > > > 3.  I've run into a strange "quirk" (I won't call it a bug yet) in
> > > > Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
> > > > to udo), and I "create" a udo object, I can't find it!  I've tried to
> > > > scale up/down, translate, and it still remains invisible!
> > >
> > > I think the problem might be that you are importing a HUGE number of
> > > elements, and it can't cope with that- if this is the problem, look near
> > to
> > > bottom of the screen. You should see an indicator with a number in front
> > of
> > > it, and the letter V or E after it. If one of these indicators is red,
> > moray
> > > can't display such a complex object....I have no idea about how to work
> > > around it...anyone know?
> >
> > go to "view" "configuration" "advanced" tab and raise the amount of memory
> > used for vertices and edges then save and restart Moray.
>
> Tried that...no joy, unfortunately.  I think it may have to do with the scaling
> of the object.  When I import 3ds into SoftFx, it usually has to multiply the
> object size by a factor of 100.  When I import the converted SoftFx object into
> Moray, it's still usually very small, so it needs to be scaled by at least
> 10...and no, importing directly into Moray and scaling by 1000 doesn't seem to
> work either...
>
> Dan


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