POV-Ray : Newsgroups : moray.win : TN (Total Newbie) q's to try your patience :) : Re: TN (Total Newbie) q's to try your patience :) Server Time
29 Jul 2024 06:19:44 EDT (-0400)
  Re: TN (Total Newbie) q's to try your patience :)  
From: Alex Magidow
Date: 11 Apr 1999 22:24:28
Message: <37114AF8.480C000@mninter.net>
Dan wrote:

> Hi,
>
> I have some questions about the whole Moray/Povray thing that I hope
> some of you will answer, once being newbies yourselves....
>
> 1.  I would like to be able to use some .gif files instead of the
> textures, because I think they look better (wood, for example).  Problem
> is, I'm trying to figure out a way to "stretch" the image to cover the
> object, much like can be done with SoftFx.  Is this possible with Moray?

Yes, this is possible...I'll tell you the secret if you give me SoftFx<G>.
No, just kidding. What you have to do is to create an image map(I am
assuming you have figured out how to do this. I can detail it later.). Then,
apply the texture to an object, and go to the scene editor(the normal, main
screen). Look for a greenish wireframe- then stretch that wireframe to cover
your object. Oh, and make sure you specified the once option.

I have noticed, in an unscaled object, image maps are about 1/2 size.

BTW- using a wood bitmap isn't a very good idea- first of all, its supported
natively by POV-Ray. Secondly, it requires such an image in the first place.
Third, it will probably be fairly pixely in the rendered image(due to
stretching)

>
>
> 2.  I would like to be able to see an enlarged image of the wireframes
> I'm manipulating, without having to enlarge the wireframes themselves
> (like "zooming in."  Is *that* possible?

Yes. Its called Zoom<s>. Just hold down alt and move the mouse cursor in any
of the windows, and it will zoom in or out. Control is Pan, and Shift is
Select.

>
>
> 3.  I've run into a strange "quirk" (I won't call it a bug yet) in
> Moray.  Sometimes when I use 3dwin to import a 3ds file (going from 3ds
> to udo), and I "create" a udo object, I can't find it!  I've tried to
> scale up/down, translate, and it still remains invisible!

I think the problem might be that you are importing a HUGE number of
elements, and it can't cope with that- if this is the problem, look near to
bottom of the screen. You should see an indicator with a number in front of
it, and the letter V or E after it. If one of these indicators is red, moray
can't display such a complex object....I have no idea about how to work
around it...anyone know?

>  When I
> convert the 3ds file to something else (like SoftFx's .sce), and then
> import that into Moray, I can easily see it and scale it as necessary.
> Is there any way I can avoid this problem?
>
> Thanks in advance,
>
> Dan



--
Only I can prevent narcissism!


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