POV-Ray : Newsgroups : irtc.general : Minimum Entry Requirements Server Time
4 Jul 2025 04:29:08 EDT (-0400)
  Minimum Entry Requirements (Message 7 to 16 of 56)  
<<< Previous 6 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Chambers
Subject: Re: Minimum Entry Requirements
Date: 15 Jun 2009 21:43:21
Message: <4a36f8b9$1@news.povray.org>
Michael Hunter wrote:
> We will fail to retain and acquire the most proficient 3D artists if
> we dictate to them how they are allowed to make their art.

The IRTC has always dictated what kinds of tools are acceptable, and 
never concerned itself with "acquir[ing] the most proficient 3D artists."

Instead, it has been all about encouraging the best art possible within 
a very particular niche, that is, raytracing.  Why shouldn't that 
continue to be the focus of the "Internet Raytracing Competition"?

As has been pointed out repeatedly, if you just want to look at pretty 
CG there are already innumerable forums and contests out there.  If you 
are particularly interested in raytracing, your options are much more 
limited.

-- 
Chambers


Post a reply to this message

From: ChrisH
Subject: Re: Minimum Entry Requirements
Date: 15 Jun 2009 22:15:00
Message: <web.4a36ff8f64396b4fe2df804f0@news.povray.org>
As an interested bystander reading the ongoing messages in this and other
threads, I would like some clarification -

If the IRTC goes to a "pure" POVRAY rendering only format, then could I still be
able to use any modeler that saves my geometry into a POVRAY compatible mesh
file, i.e.  I could use any modeler that saves a POVRAY mesh directly (such as
Rhino) or any modeler that saves an obj formatted file that I can export to
Poseray to convert to a POVRAY compatible mesh. Also, I could use Photoshop to
create image maps to use in POVRAY as well as UVMapper in combination with
Photoshop and Poseray to create image maps to use in POVRAY. I could even use a
modeler to layout my scene and lights, then create a POVRAY compatible macro to
move my layout into POVRAY. I would then use the unique modeling, lighting and
texturing capability of POVRAY to flesh out my scene. Is this a correct
assumption ?

However, if the IRTC moves past a "POVRAY only" stance to allow any ray tracer,
would it be possible to get a list of "approved" ray tracing software so that I
don't get burned by a judge not familiar with what is available to use ?

Chris Holtorf


Post a reply to this message

From: Thomas de Groot
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 03:11:49
Message: <4a3745b5@news.povray.org>
"ChrisH" <lho### [at] comcastnet> schreef in bericht 
news:web.4a36ff8f64396b4fe2df804f0@news.povray.org...
> As an interested bystander reading the ongoing messages in this and other
> threads, I would like some clarification -
>
> If the IRTC goes to a "pure" POVRAY rendering only format, then could I 
> still be
> able to use any modeler that saves my geometry into a POVRAY compatible 
> mesh
> file, i.e.  I could use any modeler that saves a POVRAY mesh directly 
> (such as
> Rhino) or any modeler that saves an obj formatted file that I can export 
> to
> Poseray to convert to a POVRAY compatible mesh. Also, I could use 
> Photoshop to
> create image maps to use in POVRAY as well as UVMapper in combination with
> Photoshop and Poseray to create image maps to use in POVRAY. I could even 
> use a
> modeler to layout my scene and lights, then create a POVRAY compatible 
> macro to
> move my layout into POVRAY. I would then use the unique modeling, lighting 
> and
> texturing capability of POVRAY to flesh out my scene. Is this a correct
> assumption ?

I my view, that is a perfectly valid option. In the old IRTC, Moray (a 
modeller) was used very often. Nowadays, with modellers producing highly 
detailed meshes and Poseray converting them to POV-Ray mesh2 files, I see no 
objection at all to use that in an IRTC entry. If, however, the consensus 
here that that is not allowed, then I see no future (for me) in the IRTC 
anymore... :-)

Thomas


Post a reply to this message

From: Thomas de Groot
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 05:35:43
Message: <4a37676f@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht 
news:4a3695e3@news.povray.org...
> The premise of your argument seems to be that you want to expand the range 
> of people interested in entering this contest. I have to disagree with 
> that principal. One of the main reasons I have found the IRTC so rewarding 
> is the very technical focus of most entrants and judges. If it loses that 
> focus, if people start commenting on my povray images talking about 
> shaders and polygons, I'm going to lose interest.
>
I certainly do agree with what you are saying here. However, as an aside, I 
must say (and this is really personal) that the technical side is only a 
'tool' for me to achieve my art. For me, it is not an end in itself, however 
interesting and important  it may be otherwise. I must admit that if the 
main(?) focus of the IRTC is the technical focus, then I sadly loose 
interest. I thought that the IRTC was a platform to create (and show) 
beautiful images through ray-tracing, whatever the technical background.

Thomas


Post a reply to this message

From: Bill Pragnell
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 06:10:00
Message: <web.4a376e9064396b4f6dd25f0b0@news.povray.org>
"ChrisH" <lho### [at] comcastnet> wrote:
> If the IRTC goes to a "pure" POVRAY rendering only format

I don't think this is ever going to happen - the IRTC was always exactly what
its name suggests, i.e. a competition/showcase for ray-traced images. One could
use any modelling tools to create the data, then any raytracer to render the
final image. There was never any specific focus on POV-Ray that I was aware of,
aside from the fact that because the competition was/is hosted by the POV-Ray
server there were more people in the POV-Ray community aware of it. And, to
start with at least, the new IRTC is likely to be dominated by POV-Ray users
simply because it's here that all the discussions have been taking place.

Highly placed entries generated by POV-Ray almost always employed external
modelling tools, so I don't think you have anything to fear on that count. :-)


As an aside, I really don't think we need to be that restrictive in the rules,
beyond insisting on the raytracing algorithm for the final render. Surely there
are enough experts involved to spot abusers and cheaters? Especially if thorough
image documentation (and, ideally, source files) are encouraged.

I think Warp's point about post-processing is a little more problematic
(although his example of antialiasing is not something I personally would
object to - in many cases, it can be faster to render large and jaggy than
smaller and with aa, to the extent that to do the latter might cause one to
miss the submission deadline!).

In any case, it's good to see so many IRTC veterans voicing their opinion here.
I look forward to seeing everyone's work in future rounds. :-)


Post a reply to this message

From: Stephen
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 08:45:00
Message: <web.4a3792cd64396b4f5fd99d9e0@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

> >
> I certainly do agree with what you are saying here. However, as an aside, I
> must say (and this is really personal) that the technical side is only a
> 'tool' for me to achieve my art. For me, it is not an end in itself, however
> interesting and important  it may be otherwise. I must admit that if the
> main(?) focus of the IRTC is the technical focus, then I sadly loose
> interest. I thought that the IRTC was a platform to create (and show)
> beautiful images through ray-tracing, whatever the technical background.
>

A pure coding contest is not for me either.

Stephen


Post a reply to this message

From: Hildur K 
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 09:35:00
Message: <web.4a379f0064396b4f421830f90@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

....I
> must say (and this is really personal) that the technical side is only a
> 'tool' for me to achieve my art. For me, it is not an end in itself, however
> interesting and important  it may be otherwise. I must admit that if the
> main(?) focus of the IRTC is the technical focus, then I sadly loose
> interest. I thought that the IRTC was a platform to create (and show)
> beautiful images through ray-tracing, whatever the technical background.

and

If, however, the consensus
here that that is not allowed, then I see no future (for me) in the IRTC
anymore... :-)

I agree 100%. Same for me.

The process of making a beautiful image in Povray takes a bit more than
technical ability and usually demands more tools than one. I have always seen
participating in the IRTC as an place where you can learn a lot and at the same
time share your techniques. I work in more than one 3D software and sometimes
the execution of an particular idea is better suited to one program than the
other. Sometimes I use more than one in unison. We all do!

The misconception that working in a commercial software is easier than in a
non-commercial also seems to be widespread. I must admit that my learning curve
was steep at the beginning, but when you master one program to some degree, it

point in making people assume that making a beautiful image in any 3D

trial and error and hundreds of test renderings to find out what works and what
does not. Until, of course, when you reach the point that you have done it all


To me the IRTC has been the platform where I could challenge myself and try out
new ideas and techniques. A place where I can have my peers judge my work and
push me to go for a bigger challenge each time. This has been very rewarding
because after all, the voting system seems to be fair and helpful. If you get a
low score, then you know what to do. Push your boundaries and try harder next
time. It works.

Hildur K.


Post a reply to this message

From: Michael Hunter
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 15:35:00
Message: <web.4a37f2df64396b4fd7fbc1230@news.povray.org>


1) You can use any tool to generate your model and textures. POV-coding is not
required but is preferred.

to.
3) You must do the rendering in POV-Ray (Should this be with radiosity turned
on?)
4) You may not do any post-production on the final image or animation

(I presume this applies to animations as well with the exception of something to


Anyone object to these guidelines or want to add anything else?


Post a reply to this message

From: Jim Henderson
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 16:27:55
Message: <4a38004b$1@news.povray.org>
On Tue, 16 Jun 2009 15:30:39 -0400, Michael Hunter wrote:

> It feels to me that there’s been a consensus:
> 
> 1) You can use any tool to generate your model and textures. POV-coding
> is not required but is preferred.
> 2) 2D texture maps are ok provided that there’s a bunch of geometry 
it’s
> mapped to.
> 3) You must do the rendering in POV-Ray (Should this be with radiosity
> turned on?)
> 4) You may not do any post-production on the final image or animation
> 
> (I presume this applies to animations as well with the exception of
> something to glue the frames together since POV-Ray won’t do that.)
> 
> Anyone object to these guidelines or want to add anything else?

This seems pretty consistent with the guidelines from the past, as I'm 
generally a non-submitter, this looks good to me. :-)

Jim


Post a reply to this message

From: Christian Froeschlin
Subject: Re: Minimum Entry Requirements
Date: 16 Jun 2009 18:43:52
Message: <4a382028@news.povray.org>
Warp wrote:

>   As a completely personal opinion, I think *any* kind of post-processing
> of the rendered image is cheating, or at least can be used for cheating.
> 
>   For example, the old IRTC allowed resizing the rendered image as a post-
> processing step. Some people abused this allowance to cheat and get a much
> higher-quality antialiasing than what the renderer was able to produce all
> by itself (by rendering a very large image and then using a 2D software to
> scale it down by averaging pixels, resulting in high-quality antialiasing,
> which was *not* the product of the renderer).

my personal opinion on that matter: This example sounds perfectly
acceptable to me and could also be used to argue the point that it
should be allowed to do more post-processing.

If the above procedure actually has a better ratio of quality
per render time than other anti-aliasing methods one might be
allowed to ask: Why isn't the method built into the renderer?
Maybe it wasn't felt worth the development time because it is
so simple to do as a post-processing step? That would lead to
a somewhat circular argumentation.

Also, if I now build my own patched version of the renderer which
implements this anti-aliasing method, is it suddenly ok to use it
because it is now longer a separate post-processing step? What
about using MegaPOV which also has some post-processing?

Most global 2D effects could conceivably be implemented in SDL
with multipass renders and evaluating pigments of the input image.
Does this make it any more or less cheating?

My recommendation would be to allow any kind of post-processing
which is of a "general" nature, that is, a global effect which can
be meaningfully applied to any image. Naturally this excludes any
manual editing of portions of the image, say, using a brush.

However, I think it should then be mandatory that the image
description lists all post-processing steps which were used.

 > This principle would of course allow extreme #3 to be submitted.
 > However, it's then up to the judges to vote it down because there
 > was no real 3D modelling involved.

Similarly, people could vote done images due to excessive
post-processing if they feel someone abuses relaxed rules.


Post a reply to this message

<<< Previous 6 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.