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From: Jim Henderson
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:10:56
Message: <47bc7b40$1@news.povray.org>
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On Wed, 20 Feb 2008 19:02:34 +0000, Orchid XP v7 wrote:
>>> But for creating "photorealistic" rendered images, my bets
>>> are still on raytracers
>>
>> this is pure fanboyism. Those images look far more photorealistic than
>> most povray renders, despite their users not being geeks constantly
>> tweaking a text file.
>
> Irony, much?
>
> You say it's pure prejustice, and then post an unsubstanciated rant
> that, in your own opinion, unbaised renders all look "better". Hmm.
> Cute.
>
> If you think unbaised renderers are better, you're entitled to your
> opinion. Just stop saying that anybody who dares to disagree is
> automatically a "fanboy".
Nicely said, Andy. Couldn't have said it better myself. :-)
Jim
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"Gilles Tran" <gitran_nospam_@wanadoo.fr> wrote in message
news:47bc7919@news.povray.org...
> Tie this with the SDL and the ability to render directly from Blender and
> then we'd have a killer product...
'PoVBlend' - <Gulp!>
~Steve~
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From: Orchid XP v7
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:12:50
Message: <47bc7bb2@news.povray.org>
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>> Irony, much?
>>
>> You say it's pure prejustice, and then post an unsubstanciated rant
>> that, in your own opinion, unbaised renders all look "better". Hmm. Cute.
>
> I didn't say "better". I said "more photorealistic". And they are.
My point is that somebody having a different opinion to you does not
automatically make them an idiot.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:18:54
Message: <47bc7d1e@news.povray.org>
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Orchid XP v7 wrote:
> My point is that somebody having a different opinion to you does not
> automatically make them an idiot.
photorealism is not a matter of opinion. The more accurate and close to
reality it looks, the more photorealistic it is.
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From: Mike Raiford
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:21:49
Message: <47bc7dcd$1@news.povray.org>
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nemesis wrote:
> this is pure fanboyism. Those images look far more photorealistic than
> most povray renders, despite their users not being geeks constantly
> tweaking a text file.
And the bandwagon for unbiased isn't?
Most of what I've seen can easily be achieved faster by a raytracer with
a good global illumination engine and good use of materials. Some
things are not quite so easy to come by using traditional techniques.
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From: Mike Raiford
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:24:38
Message: <47bc7e76$1@news.povray.org>
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nemesis wrote:
>
> I didn't say "better". I said "more photorealistic". And they are.
>
> Perhaps, yes, more artistic license and less photorealism may yield
> better looking pictures.
I seem to remember a certain image created by a certain member here that
fooled plenty of people into thinking it was a photo. I takes skill and
talent, but it can be done.
I think the term you're intending to use here is "more physically
accurate", which will generally yield photorealistic results.
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From: Orchid XP v7
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:26:11
Message: <47bc7ed3$1@news.povray.org>
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Mike Raiford wrote:
> Most of what I've seen can easily be achieved faster by a raytracer with
> a good global illumination engine and good use of materials.
I have to say, I've yet to see any unbaised renders where I instantly
look and go "wow! POV-Ray could never do that..."
(Or even, "wow that's a really cool picture!" But that could just be
that my personal taste in pictures differs from those of the people who
make these things...)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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From: Orchid XP v7
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:30:02
Message: <47bc7fba$1@news.povray.org>
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>> My point is that somebody having a different opinion to you does not
>> automatically make them an idiot.
>
> photorealism is not a matter of opinion.
"LuxRender is better than POV-Ray" is an opinion.
I didn't say POV-Ray *is* better - I just asked you not to call people
names when they suggest that it might be. People have opinions. That
doesn't mean that anybody with an opinion different to yours is stupid.
> The more accurate and close to
> reality it looks, the more photorealistic it is.
False, as demonstrated. Sometimes things "look" wrong when they are in
fact physically correct. Realism - and anything else involving your eyes
- is in the eye of the beholder.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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"Severi Salminen" <sev### [at] NOT THISsaunalahti fi invalid> wrote in
message news:47bc568a@news.povray.org...
> "Nothing else than perfect simulation of light". Nope, nothing else ;-)
>
Perfect is a big word.
Does it support gravitational lenses? And variable ior? Are the rays
calculated from the light source?Do scientist completely understand all the
properties of light?
The graininess of this scene reminds me of those obscure ufo photo's ;)
I'd love to see one of Jaime's ufo scenes done like this =]
--
- Nekar X -
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From: nemesis
Subject: Re: New LuxRender web site (http://www.luxrender.net)
Date: 20 Feb 2008 14:35:27
Message: <47bc80ff@news.povray.org>
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Mike Raiford wrote:
> I seem to remember a certain image created by a certain member here that
> fooled plenty of people into thinking it was a photo. I takes skill and
> talent, but it can be done.
ok, let me say it again: Those images look far more photorealistic than
*most* povray renders.
Sure, you can endlessly tweak the povray scene or settings in other
biased renderings to get very photorealistic results. You may also
endlessly tweak the light sources and radiosity/photon mapping settings
to get the illumination just right. You can do nothing at all about
aliasing of edges against very bright backdrops.
Or you can just buy top hardware, model, texture and drop accurate
lighting in your scene and let an unbiased rendering method handle it
overnight.
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