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I think I'm finally figuring out the controls, when to counter, when to
punch, etc. I'm actually getting thru entire battles without getting
slammed, and even getting some bonuses for style now. :-)
Pretty soon I'll be able to go back to the final boss fight with a hope of
finishing it.
It's kind of weird playing a combat game where the combat is actually rather
leisurely in feeling, and if you button-mash you die.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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And lo On Fri, 01 Oct 2010 03:48:08 +0100, Darren New <dne### [at] san rr com>
did spake thusly:
> I think I'm finally figuring out the controls, when to counter, when to
> punch, etc. I'm actually getting thru entire battles without getting
> slammed, and even getting some bonuses for style now. :-)
>
> Pretty soon I'll be able to go back to the final boss fight with a hope
> of finishing it.
>
> It's kind of weird playing a combat game where the combat is actually
> rather leisurely in feeling, and if you button-mash you die.
I'm assuming your playing it at the higher difficulty where they don't
spider-sense telegraph their attacks. As you say it's so different to just
pounding buttons; not only do you have to watch the guy you're pummeling,
but those closing in on you and even those further away who might be
pulling something off the wall to throw at you or trying to open a weapons
locker.
It's also nice to have the group pile on you rather than the polite "after
you; no after you" discourse that seems to go on between groups of
enemies. Just because you're slamming that guys head onto the floor
doesn't stop someone from trying to kick you.
The only thing about the controls that bothered me on the PS3 version was
the special moves that required you to hit two face buttons at the same
time; I hate those.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook v2 wrote:
> I'm assuming your playing it at the higher difficulty where they don't
> spider-sense telegraph their attacks.
Bad assumption. I just really suck at these kinds of games. ;-)
> As you say it's so different to
> just pounding buttons; not only do you have to watch the guy you're
> pummeling, but those closing in on you and even those further away who
> might be pulling something off the wall to throw at you or trying to
> open a weapons locker.
Yes. And the guys you can't block like with the knives and cattle prods.
Altho countering the guys with the pipes and thereby disarming them is nice.
> It's also nice to have the group pile on you rather than the polite
> "after you; no after you" discourse that seems to go on between groups
> of enemies.
Actually, that was one of the things I discovered that made it easier. I
realized I didn't have to mash because even with four or five around me, I
could wait until one was disarmed before attacking the next.
> The only thing about the controls that bothered me on the PS3 version
> was the special moves that required you to hit two face buttons at the
> same time; I hate those.
Same on the XBox, but since they're naturally in line with the thumb, it
doesn't seem a problem. It seems very reliable *if* the system is ready to
take the code. If the combo move has timed out or something you get a
totally useless move.
What bothers me more is that, for example, batarang is one left trigger,
hook is two right triggers, holding down either one for more than just an
instant takes you out of combat entirely, holding one button is "run" and
double-tapping the same button is dodge, etc. Way too many different weird
controls, really. Too much overload that just isn't natural.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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Phil Cook v2 wrote:
> I'm assuming your playing it at the higher difficulty where they don't
> spider-sense telegraph their attacks.
Actually, I almost never play games like this on anything but the easiest
setting, even if they're fun enough to play multiple times. There just isn't
enough of a difference in the game to make it worthwhile.
Altho I'll grant that other than Thief, Batman seems to have the most
difference between easy and hard that I know of. Most games it's just
"exactly the same, only you die faster." In Thief, there were entire major
chunks of levels you couldn't even get to on easy mode, let alone new goals
and restrictions.
The one thing I haven't figured out is ... if batman is looking towards the
left of the screen, and you want to punch someone on batman's right, do you
punch upwards with the stick, or do you punch rightwards with the stick? The
automation is good enough I haven't been able to isolate that information in
a reliable way.
> As you say it's so different to
Not even counting the stealth parts. I liked how they took you back to the
same room a few times, but each time there was a major difference, like with
the stuff on the gargoyles.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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And lo On Fri, 01 Oct 2010 17:41:27 +0100, Darren New <dne### [at] san rr com>
did spake thusly:
> Phil Cook v2 wrote:
>> I'm assuming your playing it at the higher difficulty where they don't
>> spider-sense telegraph their attacks.
>
> Bad assumption. I just really suck at these kinds of games. ;-)
Ah; well I won't judge :-) But as you say in your other post at least
there are differences beyond make the bad-guys hit harder etc.
>> As you say it's so different to just pounding buttons; not only do you
>> have to watch the guy you're pummeling, but those closing in on you and
>> even those further away who might be pulling something off the wall to
>> throw at you or trying to open a weapons locker.
>
> Yes. And the guys you can't block like with the knives and cattle prods.
> Altho countering the guys with the pipes and thereby disarming them is
> nice.
I almost squealed in delight the first time I countered a pipe attack and
Bats just grabbed it as it came down over his shoulder, pulled it from his
attackers grasp and twonked him one with it; just such a beautiful flow.
>> It's also nice to have the group pile on you rather than the polite
>> "after you; no after you" discourse that seems to go on between groups
>> of enemies.
>
> Actually, that was one of the things I discovered that made it easier. I
> realized I didn't have to mash because even with four or five around me,
> I could wait until one was disarmed before attacking the next.
I think that's one of the difficulty changes - dog-pile.
>> The only thing about the controls that bothered me on the PS3 version
>> was the special moves that required you to hit two face buttons at the
>> same time; I hate those.
>
> Same on the XBox, but since they're naturally in line with the thumb, it
> doesn't seem a problem. It seems very reliable *if* the system is ready
> to take the code. If the combo move has timed out or something you get a
> totally useless move.
It might be the PS3 controller layout, I just find it responding to either
button first rather than both together. Annoying when you're after the
Perfect award
> What bothers me more is that, for example, batarang is one left trigger,
> hook is two right triggers, holding down either one for more than just
> an instant takes you out of combat entirely, holding one button is "run"
> and double-tapping the same button is dodge, etc. Way too many
> different weird controls, really. Too much overload that just isn't
> natural.
Yet once you get into the rhythm of it the control set works; I mean I
wish walk/run was controlled by the stick rather than a button. As I said
in my review it's like he's got a poker up his arse; but everythign else
just flows.
> The one thing I haven't figured out is ... if batman is looking towards
> the left of the screen, and you want to punch someone on batman's right,
> do you punch upwards with the stick, or do you punch rightwards with the
> stick? The automation is good enough I haven't been able to isolate that
> information in a reliable way.
Thinking about it (and I can't check at the moment) in combat at least
it's screen directions, so it'd always be right.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook v2 wrote:
> I almost squealed in delight the first time I countered a pipe attack
> and Bats just grabbed it as it came down over his shoulder, pulled it
> from his attackers grasp and twonked him one with it; just such a
> beautiful flow.
Yeah, or he ducks under the swing if you counter at the last instant. One of
those games where watching it is almost as fun as playing it.
> It might be the PS3 controller layout, I just find it responding to
> either button first rather than both together. Annoying when you're
> after the Perfect award
I think the "you can throw with this combo" signal might stay up on the
screen an instant longer than it's actually valid. If I hit that the instant
it comes up, it always works. If I hit it late, I get whichever button I
happened to press first in the combo.
> Yet once you get into the rhythm of it the control set works;
Yes, somewhat. When you slow down a little, it's easier to think about which
button does which, at least for the complex stuff like dodge and claw.
Now I'm semi-stuck trying to get past two knifemen at once. I think I need
to practice my dodging a while.
> Thinking about it (and I can't check at the moment) in combat at least
> it's screen directions, so it'd always be right.
I found a text online with a lot of details. He attacks who he's facing (at
least for stuff other then "counter"), so you have to hit the stick until he
turns where you want to punch, *then* punch.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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And lo On Mon, 04 Oct 2010 17:12:06 +0100, Darren New <dne### [at] san rr com>
did spake thusly:
> Phil Cook v2 wrote:
>> It might be the PS3 controller layout, I just find it responding to
>> either button first rather than both together. Annoying when you're
>> after the Perfect award
>
> I think the "you can throw with this combo" signal might stay up on the
> screen an instant longer than it's actually valid. If I hit that the
> instant it comes up, it always works. If I hit it late, I get whichever
> button I happened to press first in the combo.
More a case of - I can't hit both buttons at the same time.
>> Yet once you get into the rhythm of it the control set works;
>
> Yes, somewhat. When you slow down a little, it's easier to think about
> which button does which, at least for the complex stuff like dodge and
> claw.
>
> Now I'm semi-stuck trying to get past two knifemen at once. I think I
> need to practice my dodging a while.
Ah is that the bit when you're on the metal ledge with another opposite
and two knifemen and two goons below? In any case it's a matter of taking
your punches where you can; cape sweep one, cape sweep the other, punch
that one, then return and repeat. If there are others if you time it right
you can jump over one and they'll crash into the one behind you.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook v2 wrote:
> More a case of - I can't hit both buttons at the same time.
I see. The XBox controller has the buttons in a diamond, and the
multi-button combos are on the diagonal. Maybe my thumbs are thumbier or
something. :-)
> Ah is that the bit when you're on the metal ledge with another opposite
> and two knifemen and two goons below?
Actually, it's just the library, where Young hid the formula. I tend to get
the four or five goons swarming me, which prevents me from effectively
dodging the knife guys. Even when I do a head-hop over the guy behind me, I
land in front of the guy two behind me, which isn't far enough away. The
one time I managed it, I got my combo punching on the punch-goons and used
the take-down on the knife guys, but I don't think that strategy is going to
work long-term.
Just so I'm not misleading, I've finished the game up to the final battles.
Indeed, I finished the first half of the final battle but the dead titan
slid into me and squashed me, killing me after I'd defeated them. Soooo
close. So I know how the game goes and all. I just thought I'd try going
thru it with a bit more finesse.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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Darren New <dne### [at] san rr com> wrote:
> It's kind of weird playing a combat game where the combat is actually rather
> leisurely in feeling, and if you button-mash you die.
It's also interesting in how many ways you can knock people out other
than direct fighting. Many of the ways are not immediately obvious.
--
- Warp
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Warp wrote:
> Darren New <dne### [at] san rr com> wrote:
>> It's kind of weird playing a combat game where the combat is actually rather
>> leisurely in feeling, and if you button-mash you die.
>
> It's also interesting in how many ways you can knock people out other
> than direct fighting. Many of the ways are not immediately obvious.
Yes, that was another attraction. You can be creative, *and* stylish, even
during hand-to-hand combat.
I think one of my favorite animations is an instant-takedown on the guy
carrying the cattle prod.
And I must say, altho they don't quite so obviously ignoring OSHA
regulations as Black Mesa does, I'm frankly surprised at the number of
bottomless pits they have inside the buildings.
--
Darren New, San Diego CA, USA (PST)
Serving Suggestion:
"Don't serve this any more. It's awful."
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