POV-Ray : Newsgroups : povray.off-topic : Batman : Re: Batman Server Time
3 Sep 2024 17:13:10 EDT (-0400)
  Re: Batman  
From: Phil Cook v2
Date: 4 Oct 2010 04:54:05
Message: <op.vj1m0ojomn4jds@phils>
And lo On Fri, 01 Oct 2010 17:41:27 +0100, Darren New <dne### [at] sanrrcom>  
did spake thusly:

> Phil Cook v2 wrote:
>> I'm assuming your playing it at the higher difficulty where they don't  
>> spider-sense telegraph their attacks.
>
> Bad assumption. I just really suck at these kinds of games. ;-)

Ah; well I won't judge :-) But as you say in your other post at least  
there are differences beyond make the bad-guys hit harder etc.

>> As you say it's so different to just pounding buttons; not only do you  
>> have to watch the guy you're pummeling, but those closing in on you and  
>> even those further away who might be pulling something off the wall to  
>> throw at you or trying to open a weapons locker.
>
> Yes. And the guys you can't block like with the knives and cattle prods.  
> Altho countering the guys with the pipes and thereby disarming them is  
> nice.

I almost squealed in delight the first time I countered a pipe attack and  
Bats just grabbed it as it came down over his shoulder, pulled it from his  
attackers grasp and twonked him one with it; just such a beautiful flow.

>> It's also nice to have the group pile on you rather than the polite  
>> "after you; no after you" discourse that seems to go on between groups  
>> of enemies.
>
> Actually, that was one of the things I discovered that made it easier. I  
> realized I didn't have to mash because even with four or five around me,  
> I could wait until one was disarmed before attacking the next.

I think that's one of the difficulty changes - dog-pile.

>> The only thing about the controls that bothered me on the PS3 version  
>> was the special moves that required you to hit two face buttons at the  
>> same time; I hate those.
>
> Same on the XBox, but since they're naturally in line with the thumb, it  
> doesn't seem a problem. It seems very reliable *if* the system is ready  
> to take the code. If the combo move has timed out or something you get a  
> totally useless move.

It might be the PS3 controller layout, I just find it responding to either  
button first rather than both together. Annoying when you're after the  
Perfect award

> What bothers me more is that, for example, batarang is one left trigger,  
> hook is two right triggers, holding down either one for more than just  
> an instant takes you out of combat entirely, holding one button is "run"  
> and double-tapping the same button is dodge, etc.  Way too many  
> different weird controls, really. Too much overload that just isn't  
> natural.

Yet once you get into the rhythm of it the control set works; I mean I  
wish walk/run was controlled by the stick rather than a button. As I said  
in my review it's like he's got a poker up his arse; but everythign else  
just flows.


>  The one thing I haven't figured out is ... if batman is looking towards  
> the left of the screen, and you want to punch someone on batman's right,  
> do you punch upwards with the stick, or do you punch rightwards with the  
> stick? The automation is good enough I haven't been able to isolate that  
> information in a reliable way.

Thinking about it (and I can't check at the moment) in combat at least  
it's screen directions, so it'd always be right.


-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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