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And lo On Fri, 01 Oct 2010 17:41:27 +0100, Darren New <dne### [at] san rr com>
did spake thusly:
> Phil Cook v2 wrote:
>> I'm assuming your playing it at the higher difficulty where they don't
>> spider-sense telegraph their attacks.
>
> Bad assumption. I just really suck at these kinds of games. ;-)
Ah; well I won't judge :-) But as you say in your other post at least
there are differences beyond make the bad-guys hit harder etc.
>> As you say it's so different to just pounding buttons; not only do you
>> have to watch the guy you're pummeling, but those closing in on you and
>> even those further away who might be pulling something off the wall to
>> throw at you or trying to open a weapons locker.
>
> Yes. And the guys you can't block like with the knives and cattle prods.
> Altho countering the guys with the pipes and thereby disarming them is
> nice.
I almost squealed in delight the first time I countered a pipe attack and
Bats just grabbed it as it came down over his shoulder, pulled it from his
attackers grasp and twonked him one with it; just such a beautiful flow.
>> It's also nice to have the group pile on you rather than the polite
>> "after you; no after you" discourse that seems to go on between groups
>> of enemies.
>
> Actually, that was one of the things I discovered that made it easier. I
> realized I didn't have to mash because even with four or five around me,
> I could wait until one was disarmed before attacking the next.
I think that's one of the difficulty changes - dog-pile.
>> The only thing about the controls that bothered me on the PS3 version
>> was the special moves that required you to hit two face buttons at the
>> same time; I hate those.
>
> Same on the XBox, but since they're naturally in line with the thumb, it
> doesn't seem a problem. It seems very reliable *if* the system is ready
> to take the code. If the combo move has timed out or something you get a
> totally useless move.
It might be the PS3 controller layout, I just find it responding to either
button first rather than both together. Annoying when you're after the
Perfect award
> What bothers me more is that, for example, batarang is one left trigger,
> hook is two right triggers, holding down either one for more than just
> an instant takes you out of combat entirely, holding one button is "run"
> and double-tapping the same button is dodge, etc. Way too many
> different weird controls, really. Too much overload that just isn't
> natural.
Yet once you get into the rhythm of it the control set works; I mean I
wish walk/run was controlled by the stick rather than a button. As I said
in my review it's like he's got a poker up his arse; but everythign else
just flows.
> The one thing I haven't figured out is ... if batman is looking towards
> the left of the screen, and you want to punch someone on batman's right,
> do you punch upwards with the stick, or do you punch rightwards with the
> stick? The automation is good enough I haven't been able to isolate that
> information in a reliable way.
Thinking about it (and I can't check at the moment) in combat at least
it's screen directions, so it'd always be right.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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