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Orchid XP v8 wrote:
>>> My saturday night LOL! :-D :-D
>>
>> It's not *that* dumb a question. :-)
>
> Do you know where you are? :-P
Yes. Does anyone here use Wings3D? Blender doesn't totally compete with
POV-Ray. Blender materials seem kind of lame compared to what you can do
with POV-Ray, actually.
But anyway, in attempting to put together screen shots, I figured out what
it was that I've been kicking for like three hours. Nevermind.
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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On Sat, 14 Feb 2009 13:36:37 -0800, Darren New wrote:
> Does anyone here use Wings3D?
I also use this occasionally.
> Blender doesn't totally compete with
> POV-Ray. Blender materials seem kind of lame compared to what you can
> do with POV-Ray, actually.
I've found that as well, actually. I wish the materials editor was
better in Blender.
Jim
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Darren New wrote:
> But anyway, in attempting to put together screen shots, I figured out
> what it was that I've been kicking for like three hours. Nevermind.
Blender! The animation package for people who thought C++ was a good idea!
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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Darren New <dne### [at] sanrrcom> wrote:
> Does anyone here use blender?
I've been playing around with Blender for a few months, but what a pain it is
for the Povray mentality that I've developed over the last 15 years. I'm
starting to get used to it though - it's all about the keyboard commands I've
found.
Anyway, I know that Sam Benge is pretty good with it, and he's even said before
that the Blender textures are comparable to Povray's, it's just a different way
of thinking I guess... Sam, you out there?
-Rob
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Darren New <dne### [at] sanrrcom> wrote:
> Blender! The animation package for people who thought C++ was a good idea!
Umm, C++ *is* a good idea (unless maybe you're a functional programming geek
like Invisible/Orchid XP)!
And Blender *is* very powerful, just watch one of the cool movies they've made
over the last couple of years if you doubt it:
http://www.blender.org/features-gallery/movies/
I'm starting to think that maybe I'm just not smart enough to use it though,
heh.
-Rob
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Darren New wrote:
> Does anyone here use blender?
Yes. Is that a poll?
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Darren New <dne### [at] sanrrcom> wrote:
> Does anyone here use blender?
>
I haven't touched it in a while due to display issues.
I got a new "daytime" laptop with horribly buggy display drivers. I went and
got some updated ones and I'm no better off. Blender doesn't work properly
without the most advanced video drivers. I've put off trying the customer
support route to fix things until I have a whole day to kill.
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nemesis wrote:
> Darren New wrote:
>> Does anyone here use blender?
> Yes. Is that a poll?
No. I just spent like 5 hours trying to figure out why something wasn't
working in spite of something else configured exactly the same was working.
But in trying to put together a post for the blender forums, I figured out
which of the 105 things you have to get just right I was getting wrong.
It's a pretty cool program, but anything with a drop-down list picking which
toolbar you want to work with, followed by toolbars you have to scroll, is
just *way* too complicated. :-) Maybe if I was a professional, I'd
appreciate it.
There isn't any way to actually get it to open two OS-level windows on the
same scene, as in dual-monitor use, is there?
--
Darren New, San Diego CA, USA (PST)
"Ouch ouch ouch!"
"What's wrong? Noodles too hot?"
"No, I have Chopstick Tunnel Syndrome."
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Robert McGregor wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Blender! The animation package for people who thought C++ was a good idea!
>
> Umm, C++ *is* a good idea (unless maybe you're a functional programming geek
> like Invisible/Orchid XP)!
>
> And Blender *is* very powerful, just watch one of the cool movies they've made
> over the last couple of years if you doubt it:
>
> http://www.blender.org/features-gallery/movies/
>
> I'm starting to think that maybe I'm just not smart enough to use it though,
> heh.
>
> -Rob
>
Nah. You just don't think like.... what ever the hell sort of person
thought Blender's menus, layout and design make sense. I couldn't even
manage to follow a tutorial on using it for something, because one step
in it said to do something with textures, which I got wrong the first
time I tried, got right the second time, after looking for 20 minutes to
find it, then got wrong the third time again, because I forgot how the
hell to get to the "right" settings. lol
--
void main () {
if version = "Vista" {
call slow_by_half();
call DRM_everything();
}
call functional_code();
}
else
call crash_windows();
}
<A HREF='http://www.daz3d.com/index.php?refid=16130551'>Get 3D Models,
3D Content, and 3D Software at DAZ3D!</A>
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Robert McGregor wrote:
> Darren New <dne### [at] sanrrcom> wrote:
>> Does anyone here use blender?
>
> Anyway, I know that Sam Benge is pretty good with it,
Who told you this? I certainly didn't say it... I just know how to
navigate through some of the program. Putting out some good images with
it is another story... Say, when's the last time you saw something I
rendered in Blender? :')
> and he's even said before
> that the Blender textures are comparable to Povray's, it's just a different way
> of thinking I guess... Sam, you out there?
Oh no, I do believe I said POV-Ray's texture system was superior in many
ways to Blender's:
http://news.povray.org/povray.general/thread/%3Cweb.48fdae14f034d1aa519bbb570@news.povray.org%3E/
Each program has its strong points, so it's all a matter of preference.
POV-Ray is a much more *fun* environment to experiment in.
Sam
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