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And lo on Wed, 03 Sep 2008 22:18:16 +0100, Orchid XP v8 <voi### [at] devnull>
did spake, saying:
> OMG, Abe's Oddessy and Abe's Exodus are on Steam now! Now awesome is
> that?! :-D (And it's quite cheap. Well I guess it is pretty old now.)
>
> Guess what I'll be spending the next few weeks doing...
>
> [I have actually completed Oddessy before, but I didn't save enough
> people, so I got the lame ending. I wasn't actually aware that Exodus
> was available for PC.]
>
> Very rich audio-visual experience, this. And definitely lives up to the
> "odd world" name!
I've got it for the PS1, was actually replaying it only last month. I tend
to get to that bit where you have a choice of multiple doors in the temple
then start tearing my hair out. It's the save points that mess me up, heh
I recall one point where you needed a mount to cross, but I'd got to a
save point and switched off. Came back to that save point sans mount and
had to hop back over the jumps to fetch it again.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook wrote:
> I've got it for the PS1, was actually replaying it only last month. I
> tend to get to that bit where you have a choice of multiple doors in the
> temple then start tearing my hair out. It's the save points that mess me
> up, heh I recall one point where you needed a mount to cross, but I'd
> got to a save point and switched off. Came back to that save point sans
> mount and had to hop back over the jumps to fetch it again.
Amusingly, the PC version still has things like "press X to continue" in
it. ;-)
I spent an hour or so completing one of those puzzles, and then the game
crashed. I was NOT happy! In all, the game seems a little bit glitchy.
My sound card probably doesn't help. It's an expensive low-latency
model. But it also takes a split second to initialise before it will
play any sound. And Oddessy seems to initialise it only when it wants to
play some sound. This generally results in most of the sound not
playing. (Windoze has the same issue.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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And lo on Mon, 08 Sep 2008 10:54:58 +0100, Invisible <voi### [at] devnull> did
spake, saying:
> Phil Cook wrote:
>
>> I've got it for the PS1, was actually replaying it only last month. I
>> tend to get to that bit where you have a choice of multiple doors in
>> the temple then start tearing my hair out. It's the save points that
>> mess me up, heh I recall one point where you needed a mount to cross,
>> but I'd got to a save point and switched off. Came back to that save
>> point sans mount and had to hop back over the jumps to fetch it again.
>
> Amusingly, the PC version still has things like "press X to continue" in
> it. ;-)
Heh a PS port to a PC how rare is that?
> I spent an hour or so completing one of those puzzles, and then the game
> crashed. I was NOT happy! In all, the game seems a little bit glitchy.
Haven't had it crash*, more robust with fixed hardware obviously, but I
know that frustration to get across a level only to be gunned down by a
squig on a platform in the background; though it is fun to possess them
and run them off high ledges.
Trouble is for me I think of it as a pre-cog game, you have to know what's
on the other side of the flick screen before you enter it. I mean if you
walk everywhere you get a split-second of reaction when the screen flicks,
but it means your default manner is - walk to edge of screen, step over
the flick, glance at everything, step back to flick, repeat until you can
see what to do. Then that gets messed with when you're running away from
something, seriously though I bet that opening sequence put of so many
people - run, run, now jump up, oops too late you ran into the wall/ oops
too soon you didn't catch the ledge/ oops you didn't pull yourself up in
time. ;-)
> My sound card probably doesn't help. It's an expensive low-latency
> model. But it also takes a split second to initialise before it will
> play any sound. And Oddessy seems to initialise it only when it wants to
> play some sound. This generally results in most of the sound not
> playing. (Windoze has the same issue.)
Probably a bit of legacy PS coding, how do you cope with the whistle codes
then?
*Interestingly since the latest PS3 update that allows you to access the
OS menu while playing a game Oblivion has been freezing up more on
autosave/relocation loads.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Phil Cook wrote:
> Heh a PS port to a PC how rare is that?
I... I have no idea... I don't know what games exist for PS. (Or for PC,
actually.)
>> I spent an hour or so completing one of those puzzles, and then the
>> game crashed. I was NOT happy! In all, the game seems a little bit
>> glitchy.
>
> Haven't had it crash*, more robust with fixed hardware obviously, but I
> know that frustration to get across a level only to be gunned down by a
> squig on a platform in the background; though it is fun to possess them
> and run them off high ledges.
I just like making them shoot each other and stuff. Because I'm like
that... (And also shooting their slogs. Heh.)
> Trouble is for me I think of it as a pre-cog game, you have to know
> what's on the other side of the flick screen before you enter it.
Yeah, that can be annoying. (Usually the fireflies warn you - but not
always.)
> seriously though I bet that opening
> sequence put of so many people - run, run, now jump up, oops too late
> you ran into the wall/ oops too soon you didn't catch the ledge/ oops
> you didn't pull yourself up in time. ;-)
Not sure which part you mean.
The paramite's nest is fun though. It's basically an assult course -
with flesh-eating paramites! And they're all spaced so that you have
enough time to out-run them. (But only just!) Took me a while to
complete that, but it was fun.
(Well, except for the controls. Arrow keys to move, shift to run, space
to jump... and ENTER to roll??)
>> My sound card probably doesn't help. It's an expensive low-latency
>> model. But it also takes a split second to initialise before it will
>> play any sound. And Oddessy seems to initialise it only when it wants
>> to play some sound. This generally results in most of the sound not
>> playing. (Windoze has the same issue.)
>
> Probably a bit of legacy PS coding, how do you cope with the whistle
> codes then?
If there's some background music playing it's fine. It's only when *all*
sound stops that it deallocates the sound hardware. Silly really...
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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And lo on Mon, 08 Sep 2008 12:38:07 +0100, Invisible <voi### [at] devnull> did
spake, saying:
> Phil Cook wrote:
>
>> Heh a PS port to a PC how rare is that?
>
> I... I have no idea... I don't know what games exist for PS.
Damnit you need a console, get a PS3 and The Orange Box and we can go
TF2ing together :-P Bioshock and Fallout3 will be out soon and the GOTY
edition of Oblivion has been out for a while. No need to worry about
system specs, or making sure your anti-virus programme doesn't suddenly
decide to do a system scan while you're playing (hey and no viruses
either), little need to worry about file corruption, 5-10 second boot up
to menu, HD output and a blu-ray player... and you can install Linux on it
if you want. Install Yellow Dog Linux and you get the Cell SDK for writing
your own games.
> (Or for PC, actually.)
Heck I'm almost solely into PS3 now and I still know what's being released
on the PC and the 360.
>> though it is fun to possess them and run them off high ledges.
>
> I just like making them shoot each other and stuff. Because I'm like
> that... (And also shooting their slogs. Heh.)
I like the little chuckle they can make.
>> seriously though I bet that opening sequence put of so many people -
>> run, run, now jump up, oops too late you ran into the wall/ oops too
>> soon you didn't catch the ledge/ oops you didn't pull yourself up in
>> time. ;-)
>
> Not sure which part you mean.
The opening sequence. Almost old school in the expectations that you have
read the manual and thus have no real requirement for a control tutorial.
> (Well, except for the controls. Arrow keys to move, shift to run, space
> to jump... and ENTER to roll??)
Ah yes console joypad for teh win. What are the whistle codes mapped to?
>>> This generally results in most of the sound not playing. (Windoze has
>>> the same issue.)
>> Probably a bit of legacy PS coding, how do you cope with the whistle
>> codes then?
>
> If there's some background music playing it's fine. It's only when *all*
> sound stops that it deallocates the sound hardware. Silly really...
As I say probably makes sense from the PS1 perspective.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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>> I... I have no idea... I don't know what games exist for PS.
>
> Damnit you need a console, get a PS3 and The Orange Box and we can go
> TF2ing together :-P
Heh. I know from experience that the controller on the PS3 is virtually
unusable.
> No need to worry about system specs
I'm usually not.
> or making sure your anti-virus programme doesn't suddenly
> decide to do a system scan while you're playing
I don't have any AV software.
> (hey and no viruses either)
Same here. ;-)
> 5-10 second boot up to menu
That's worth having. (Ah, but how long to load an actual game? ;-)
> HD output
My PC can output resolutions so high my monitor can't handle it. :-P
> and a blu-ray player...
Do you happen to know if anything has been released on BluRay yet?
>> (Or for PC, actually.)
>
> Heck I'm almost solely into PS3 now and I still know what's being
> released on the PC and the 360.
What I _do_ know is that Abe's Oddessy and Abe's Exodus are on PC, but
the next one is _only_ available for Xbox. :-(
>> I just like making them shoot each other and stuff. Because I'm like
>> that... (And also shooting their slogs. Heh.)
>
> I like the little chuckle they can make.
"Here boy..." POW! POW! POW! POW! "Muhuhuhuh!"
I am a sick, sick individual...
>> Not sure which part you mean.
>
> The opening sequence. Almost old school in the expectations that you
> have read the manual and thus have no real requirement for a control
> tutorial.
The opening sequence is pretty damned easy, and the signs walk you
through _all_ the controls. Even the PC ones. ;-)
>> (Well, except for the controls. Arrow keys to move, shift to run,
>> space to jump... and ENTER to roll??)
>
> Ah yes console joypad for teh win. What are the whistle codes mapped to?
7 is the high whistle and 8 is the low whistle. (Notice how they mapped
them the wrong way round to confuse expert keyboard players such as myself.)
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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And lo on Mon, 08 Sep 2008 16:38:57 +0100, Invisible <voi### [at] devnull> did
spake, saying:
>>> I... I have no idea... I don't know what games exist for PS.
>> Damnit you need a console, get a PS3 and The Orange Box and we can go
>> TF2ing together :-P
>
> Heh. I know from experience that the controller on the PS3 is virtually
> unusable.
So unusable my 6 year old cousin can play a game with it despite it being
too large for his hands. Ah come on One Of Us, Join Us, Forsake the Mouse
and pick up the Joypad.
>> No need to worry about system specs
>
> I'm usually not.
Ever again mwhahahaha; actually I tell a lie you need to have enough HD
space to install the game. Of course you can just pop the drive and
install a larger capacity one if it does get full. Heck it'll even talk to
WMP11 so you can dump your photos on the PC and then play them back on the
TV.
>> or making sure your anti-virus programme doesn't suddenly decide to do
>> a system scan while you're playing
>
> I don't have any AV software.
>
>> (hey and no viruses either)
>
> Same here. ;-)
Okay.
>> 5-10 second boot up to menu
>
> That's worth having. (Ah, but how long to load an actual game? ;-)
Ah that depends on the game, hmm wandering through YouTube I see Rainbow
Six Vega 2 has a load time of 45 seconds from start to menu and letting
all the adverts play.
>> HD output
>
> My PC can output resolutions so high my monitor can't handle it. :-P
Ah but do you have a 40" widescreen LCD monitor? :-)
>> and a blu-ray player...
>
> Do you happen to know if anything has been released on BluRay yet?
There's been a few things released, Amazon lists 1,945 results for Blu-ray
though that includes a lot of pre-release stuff so let's say about 1,000
films. They're still too damn expensive at the moment compared to DVD
though, even the 'old' ones have only dropped to the same price as the
original DVD price whereas the DVD drops to half+ its price.
>>> (Or for PC, actually.)
>> Heck I'm almost solely into PS3 now and I still know what's being
>> released on the PC and the 360.
>
> What I _do_ know is that Abe's Oddessy and Abe's Exodus are on PC, but
> the next one is _only_ available for Xbox. :-(
Yeah after Exoddus they switched over to XBox odd they didn't release it
for Windows too given the similarity in platforms.
>>> I just like making them shoot each other and stuff. Because I'm like
>>> that... (And also shooting their slogs. Heh.)
>> I like the little chuckle they can make.
>
> "Here boy..." POW! POW! POW! POW! "Muhuhuhuh!"
>
> I am a sick, sick individual...
>
>>> Not sure which part you mean.
>> The opening sequence. Almost old school in the expectations that you
>> have read the manual and thus have no real requirement for a control
>> tutorial.
>
> The opening sequence is pretty damned easy, and the signs walk you
> through _all_ the controls. Even the PC ones. ;-)
But you are being chased.
>>> (Well, except for the controls. Arrow keys to move, shift to run,
>>> space to jump... and ENTER to roll??)
>> Ah yes console joypad for teh win. What are the whistle codes mapped
>> to?
>
> 7 is the high whistle and 8 is the low whistle. (Notice how they mapped
> them the wrong way round to confuse expert keyboard players such as
> myself.)
Heh.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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Invisible <voi### [at] devnull> wrote:
> >> I... I have no idea... I don't know what games exist for PS.
> >
> > Damnit you need a console, get a PS3 and The Orange Box and we can go
> > TF2ing together :-P
> Heh. I know from experience that the controller on the PS3 is virtually
> unusable.
Any gamepad is unusable for playing FPS games. Gamepads and FPS just
don't mix. It's a horrid idea to begin with.
Yes, I *do* have personal experience of this.
--
- Warp
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>> Heh. I know from experience that the controller on the PS3 is
>> virtually unusable.
>
> So unusable my 6 year old cousin can play a game with it despite it
> being too large for his hands. Ah come on One Of Us, Join Us, Forsake
> the Mouse and pick up the Joypad.
NEVER! :-P
>>> HD output
>>
>> My PC can output resolutions so high my monitor can't handle it. :-P
>
> Ah but do you have a 40" widescreen LCD monitor? :-)
No. My bedroom is significantly too small to fit one. :-P
My sister has one though. I find that having the screen so far away
means you can't see the detail quite so well. It *does* look impressive
though. Mind you, Benny has a 25" LCD that looks pretty amazing. He
claims it's 1900x1600 or something absurd...
>> What I _do_ know is that Abe's Oddessy and Abe's Exodus are on PC, but
>> the next one is _only_ available for Xbox. :-(
>
> Yeah after Exoddus they switched over to XBox odd they didn't release it
> for Windows too given the similarity in platforms.
Exclusivity contract, much? ;-)
>> The opening sequence is pretty damned easy, and the signs walk you
>> through _all_ the controls. Even the PC ones. ;-)
>
> But you are being chased.
Not in the PC version.
--
http://blog.orphi.me.uk/
http://www.zazzle.com/MathematicalOrchid*
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Orchid XP v8 <voi### [at] devnull> wrote:
> He claims it's 1900x1600 or something absurd...
Given that I have been using 1600x1200 for something like 5 years, that
doesn't sound so absurd.
--
- Warp
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