|
|
And lo on Mon, 08 Sep 2008 12:38:07 +0100, Invisible <voi### [at] devnull> did
spake, saying:
> Phil Cook wrote:
>
>> Heh a PS port to a PC how rare is that?
>
> I... I have no idea... I don't know what games exist for PS.
Damnit you need a console, get a PS3 and The Orange Box and we can go
TF2ing together :-P Bioshock and Fallout3 will be out soon and the GOTY
edition of Oblivion has been out for a while. No need to worry about
system specs, or making sure your anti-virus programme doesn't suddenly
decide to do a system scan while you're playing (hey and no viruses
either), little need to worry about file corruption, 5-10 second boot up
to menu, HD output and a blu-ray player... and you can install Linux on it
if you want. Install Yellow Dog Linux and you get the Cell SDK for writing
your own games.
> (Or for PC, actually.)
Heck I'm almost solely into PS3 now and I still know what's being released
on the PC and the 360.
>> though it is fun to possess them and run them off high ledges.
>
> I just like making them shoot each other and stuff. Because I'm like
> that... (And also shooting their slogs. Heh.)
I like the little chuckle they can make.
>> seriously though I bet that opening sequence put of so many people -
>> run, run, now jump up, oops too late you ran into the wall/ oops too
>> soon you didn't catch the ledge/ oops you didn't pull yourself up in
>> time. ;-)
>
> Not sure which part you mean.
The opening sequence. Almost old school in the expectations that you have
read the manual and thus have no real requirement for a control tutorial.
> (Well, except for the controls. Arrow keys to move, shift to run, space
> to jump... and ENTER to roll??)
Ah yes console joypad for teh win. What are the whistle codes mapped to?
>>> This generally results in most of the sound not playing. (Windoze has
>>> the same issue.)
>> Probably a bit of legacy PS coding, how do you cope with the whistle
>> codes then?
>
> If there's some background music playing it's fine. It's only when *all*
> sound stops that it deallocates the sound hardware. Silly really...
As I say probably makes sense from the PS1 perspective.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
Post a reply to this message
|
|