POV-Ray : Newsgroups : povray.off-topic : Oddworld : Re: Oddworld Server Time
7 Sep 2024 09:25:28 EDT (-0400)
  Re: Oddworld  
From: Phil Cook
Date: 8 Sep 2008 10:31:45
Message: <op.ug52m8ygc3xi7v@news.povray.org>
And lo on Mon, 08 Sep 2008 12:38:07 +0100, Invisible <voi### [at] devnull> did  
spake, saying:

> Phil Cook wrote:
>
>> Heh a PS port to a PC how rare is that?
>
> I... I have no idea... I don't know what games exist for PS.

Damnit you need a console, get a PS3 and The Orange Box and we can go  
TF2ing together :-P Bioshock and Fallout3 will be out soon and the GOTY  
edition of Oblivion has been out for a while. No need to worry about  
system specs, or making sure your anti-virus programme doesn't suddenly  
decide to do a system scan while you're playing (hey and no viruses  
either), little need to worry about file corruption, 5-10 second boot up  
to menu, HD output and a blu-ray player... and you can install Linux on it  
if you want. Install Yellow Dog Linux and you get the Cell SDK for writing  
your own games.

> (Or for PC, actually.)

Heck I'm almost solely into PS3 now and I still know what's being released  
on the PC and the 360.

>> though it is fun to possess them and run them off high ledges.
>
> I just like making them shoot each other and stuff. Because I'm like  
> that... (And also shooting their slogs. Heh.)

I like the little chuckle they can make.

>> seriously though I bet that opening sequence put of so many people -  
>> run, run, now jump up, oops too late you ran into the wall/ oops too  
>> soon you didn't catch the ledge/ oops you didn't pull yourself up in  
>> time. ;-)
>
> Not sure which part you mean.

The opening sequence. Almost old school in the expectations that you have  
read the manual and thus have no real requirement for a control tutorial.

> (Well, except for the controls. Arrow keys to move, shift to run, space  
> to jump... and ENTER to roll??)

Ah yes console joypad for teh win. What are the whistle codes mapped to?

>>> This generally results in most of the sound not playing. (Windoze has  
>>> the same issue.)
>>  Probably a bit of legacy PS coding, how do you cope with the whistle  
>> codes then?
>
> If there's some background music playing it's fine. It's only when *all*  
> sound stops that it deallocates the sound hardware. Silly really...

As I say probably makes sense from the PS1 perspective.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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