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7 Sep 2024 19:12:57 EDT (-0400)
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From: Tim Nikias
Subject: Re: About sounds in space in movies
Date: 25 Jun 2008 19:39:15
Message: <4862d723@news.povray.org>
Bill Pragnell wrote:
> Tim Nikias wrote:
>> Bill Pragnell wrote:
>>> I liked the way Serenity handled this - all the space scenes were 
>>> eerily silent, except for weapon firing / impacts, which sounded like 
>>> they were being transmitted by the spacecraft hulls, not air (or some 
>>> other gaseous medium). Not completely realistic, but quite a good 
>>> effect.
>>>
>>> (I think the new Battlestar Galactica does this too, but not all the 
>>> time, bizarrely).
>>
>> I've watched Battlestar Galactica and they really do stick to "no 
>> sound in space", although, if you're inside a ship or, as Warp 
>> mentioned, you're in for the ride along one of the pilots, you can 
>> hear their ship's sounds, e.g. breaking, impacts etc.
>> Generally, I really like how most of what happens in their space 
>> fights is filled with music, not big explosions, even though the 
>> images are really awesome and have depth I've seldom seen even in big 
>> movie productions.
> 
> I've only seen season 1 (I think it's awesome, by the way!), but I seem 
> to remember being able to hear the sound of cylon raiders firing through 
> vacuum, albeit in a muffled, hull-conducted way. I may be mistaken. I 
> shall have to go and watch it again (what a sacrifice!).

I started watching the series again today and I have to admit, yup, they 
do have sound in open space. But it really is muffled, as you said, and 
seems to adhere more to the rule Warp mentioned: it kinda sounds like a 
subjective point of view, but overall, it's really less in-your-face 
than some other movies. I like how the smaller spaceships move with lots 
of tiny thrusters all around the ships, that's some of the noise you 
hear by the way.

> What also helps the visuals is the hand-held style, something you never 
> see in space battles or dogfights. Great stuff!

Yup, the angles and zooms really are great. Although some are a little 
over the top, I generally like the style. Sometimes you follow the 
perspective of a certain pilot and watch out of the cockpit. Especially 
in grand battle scenes it really sells the point that 3D battles are NOT 
fun.

Regards,
Tim


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From: Sabrina Kilian
Subject: Re: About sounds in space in movies
Date: 25 Jun 2008 20:06:51
Message: <4862dd9b@news.povray.org>
Phil Cook wrote:
> And lo on Tue, 24 Jun 2008 21:13:05 +0100, Darren New <dne### [at] sanrrcom> 
> did spake, saying:
> 
>> On a different track, perhaps the computers on the ship see the lasers 
>> and ships, and make fake laser sounds and ship swooshes, in order that 
>> the pilots can have an instinctive understanding of what's going on 
>> around them without having to turn around. (Not unlike a HUD tracking 
>> your eyes to make it easier to activate controls in a fighter jet.)
> 
> Wasn't that how they rationalised it in Star Trek for the explosions?
> 
> Hey that could be it though, the ship keeps track of every ship in range 
> and when it spots one firing applies a sound to let you know; that would 
> explain why enemy ships can sound different to allied ships. Oh sure 
> some might say if that's the case it should be linked to navigation so 
> it can move out of the way of any incoming shots, but where's the fun in 
> that?
> 

That would be kind of difficult with weapons like lasers. How would you 
know when it had fired before the beam hit you?

I can see the computer code now:

when laserBurstHitsHull
   do temporalDisplacement(makeSound(), -2 seconds)


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From: Doctor John
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 03:48:06
Message: <486349b6$1@news.povray.org>
Warp wrote:
> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,  
>> the Easter Bunny, and Jesus.
> 
>   Nothing ruins a friendly chat better than trolling.
> 

Support your friendly local troll today.

BTW Gremlins exist! they're all working at Redmond

John

-- 
I will be brief but not nearly so brief as Salvador Dali, who gave the
world's shortest speech. He said, "I will be so brief I am already
finished," then he sat down.


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From: scott
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 03:49:35
Message: <48634a0f$1@news.povray.org>
>  If they are inside an establishment and the camera is outside, filming
> them through a window, you expect not to hear what they are saying?

Depends on what the shot is trying to achieve.  Both possibilities are used 
a lot in actual movies.

A short 2 second shot from outside with audio from inside is used to show 
the viewers where the subjects are, followed immediately by a shot inside 
the building.  The other option is to have the audio from outside, usually 
this type of shot lasts longer and is used to emphasise that what is going 
on inside isn't known to the outside, or vice-versa.  Or it might be used to 
emphasise that some very loud noise from inside is audible from outside.  Or 
to show how peaceful it is outside compared to inside, or vice-versa.  I'm 
sure there's more purposes too.


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From: Phil Cook
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 04:08:04
Message: <op.udcjkehec3xi7v@news.povray.org>
And lo on Wed, 25 Jun 2008 21:20:06 +0100, Warp <war### [at] tagpovrayorg> did  
spake, saying:

> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>> the Easter Bunny, and Jesus.
>
>   Nothing ruins a friendly chat better than trolling.

I agree; good job this isn't the povray.religion.christianity group  
otherwise someone might have taken my comment seriously and started  
arguing.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Phil Cook
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 04:49:21
Message: <op.udclfiscc3xi7v@news.povray.org>
And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at  
vtSPAM.edu"> did spake, saying:

> Phil Cook wrote:
>>
>>  Hey that could be it though, the ship keeps track of every ship in  
>> range and when it spots one firing applies a sound to let you know;  
>> that would explain why enemy ships can sound different to allied ships.
>
> That would be kind of difficult with weapons like lasers. How would you  
> know when it had fired before the beam hit you?
>
> I can see the computer code now:
>
> when laserBurstHitsHull
>    do temporalDisplacement(makeSound(), -2 seconds)

Heh you forgot they're all hooked up to that instantaneous radar system  
they've all got.

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Stephen
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 05:46:23
Message: <eap664p3jk2icqglq9dvr3v247ioligegg@4ax.com>
On Thu, 26 Jun 2008 09:08:28 +0100, "Phil Cook"
<phi### [at] nospamrocainfreeservecouk> wrote:

>And lo on Wed, 25 Jun 2008 21:20:06 +0100, Warp <war### [at] tagpovrayorg> did  
>spake, saying:
>
>> Phil Cook <phi### [at] nospamrocainfreeservecouk> wrote:
>>> Pfft everyone knows Santa Claus is fictional; just like the Tooth Fairy,
>>> the Easter Bunny, and Jesus.
>>
>>   Nothing ruins a friendly chat better than trolling.
>
>I agree; good job this isn't the povray.religion.christianity group  
>otherwise someone might have taken my comment seriously and started  
>arguing.
>

You're wrong :)
-- 

Regards
     Stephen


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From: Bill Pragnell
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 06:45:47
Message: <4863735b$1@news.povray.org>
Phil Cook wrote:
> And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at 
> vtSPAM.edu"> did spake, saying:
> 
>> Phil Cook wrote:
>>>
>>>  Hey that could be it though, the ship keeps track of every ship in 
>>> range and when it spots one firing applies a sound to let you know; 
>>> that would explain why enemy ships can sound different to allied ships.
>>
>> That would be kind of difficult with weapons like lasers. How would 
>> you know when it had fired before the beam hit you?
>>
>> I can see the computer code now:
>>
>> when laserBurstHitsHull
>>    do temporalDisplacement(makeSound(), -2 seconds)
> 
> Heh you forgot they're all hooked up to that instantaneous radar system 
> they've all got.

They actually bother to justify that in Star Trek (from TNG onwards), 
their scanners work in subspace and thus do indeed see things much 
faster than if they were detecting conventional radiation. True, it only 
passes the buck, but it's nice that they acknowledge the issue!


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From: Phil Cook
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 09:48:43
Message: <op.udczciokc3xi7v@news.povray.org>
And lo on Thu, 26 Jun 2008 11:48:38 +0100, Bill Pragnell  
<bil### [at] hotmailcom> did spake, saying:

> Phil Cook wrote:
>> And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at  
>> vtSPAM.edu"> did spake, saying:
>>
>>> when laserBurstHitsHull
>>>    do temporalDisplacement(makeSound(), -2 seconds)
>>  Heh you forgot they're all hooked up to that instantaneous radar  
>> system they've all got.
>
> They actually bother to justify that in Star Trek (from TNG onwards),  
> their scanners work in subspace and thus do indeed see things much  
> faster than if they were detecting conventional radiation. True, it only  
> passes the buck, but it's nice that they acknowledge the issue!

'Your universe's rules are no match for my techno-babble'

-- 
Phil Cook

--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com


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From: Bill Pragnell
Subject: Re: About sounds in space in movies
Date: 26 Jun 2008 09:54:56
Message: <48639fb0@news.povray.org>
Phil Cook wrote:
> 'Your universe's rules are no match for my techno-babble'

'Any sufficiently advanced technology is indistinguishable from 
techno-babble' ?


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