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Phil Cook wrote:
> And lo on Tue, 24 Jun 2008 21:13:05 +0100, Darren New <dne### [at] sanrrcom>
> did spake, saying:
>
>> On a different track, perhaps the computers on the ship see the lasers
>> and ships, and make fake laser sounds and ship swooshes, in order that
>> the pilots can have an instinctive understanding of what's going on
>> around them without having to turn around. (Not unlike a HUD tracking
>> your eyes to make it easier to activate controls in a fighter jet.)
>
> Wasn't that how they rationalised it in Star Trek for the explosions?
>
> Hey that could be it though, the ship keeps track of every ship in range
> and when it spots one firing applies a sound to let you know; that would
> explain why enemy ships can sound different to allied ships. Oh sure
> some might say if that's the case it should be linked to navigation so
> it can move out of the way of any incoming shots, but where's the fun in
> that?
>
That would be kind of difficult with weapons like lasers. How would you
know when it had fired before the beam hit you?
I can see the computer code now:
when laserBurstHitsHull
do temporalDisplacement(makeSound(), -2 seconds)
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