POV-Ray : Newsgroups : povray.off-topic : About sounds in space in movies : Re: About sounds in space in movies Server Time
7 Sep 2024 17:16:41 EDT (-0400)
  Re: About sounds in space in movies  
From: Sabrina Kilian
Date: 25 Jun 2008 20:06:51
Message: <4862dd9b@news.povray.org>
Phil Cook wrote:
> And lo on Tue, 24 Jun 2008 21:13:05 +0100, Darren New <dne### [at] sanrrcom> 
> did spake, saying:
> 
>> On a different track, perhaps the computers on the ship see the lasers 
>> and ships, and make fake laser sounds and ship swooshes, in order that 
>> the pilots can have an instinctive understanding of what's going on 
>> around them without having to turn around. (Not unlike a HUD tracking 
>> your eyes to make it easier to activate controls in a fighter jet.)
> 
> Wasn't that how they rationalised it in Star Trek for the explosions?
> 
> Hey that could be it though, the ship keeps track of every ship in range 
> and when it spots one firing applies a sound to let you know; that would 
> explain why enemy ships can sound different to allied ships. Oh sure 
> some might say if that's the case it should be linked to navigation so 
> it can move out of the way of any incoming shots, but where's the fun in 
> that?
> 

That would be kind of difficult with weapons like lasers. How would you 
know when it had fired before the beam hit you?

I can see the computer code now:

when laserBurstHitsHull
   do temporalDisplacement(makeSound(), -2 seconds)


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