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And lo on Thu, 26 Jun 2008 01:06:59 +0100, Sabrina Kilian <"ykgp at
vtSPAM.edu"> did spake, saying:
> Phil Cook wrote:
>>
>> Hey that could be it though, the ship keeps track of every ship in
>> range and when it spots one firing applies a sound to let you know;
>> that would explain why enemy ships can sound different to allied ships.
>
> That would be kind of difficult with weapons like lasers. How would you
> know when it had fired before the beam hit you?
>
> I can see the computer code now:
>
> when laserBurstHitsHull
> do temporalDisplacement(makeSound(), -2 seconds)
Heh you forgot they're all hooked up to that instantaneous radar system
they've all got.
--
Phil Cook
--
I once tried to be apathetic, but I just couldn't be bothered
http://flipc.blogspot.com
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