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St. wrote:
> "Invisible" <voi### [at] devnull> wrote in message
> news:47cfb89a$1@news.povray.org...
>
> [This is,
>> apparently, why being hit over the head with a baseball bat makes you see
>> stars.]
>
> LoL. Yeah, I guess it would. Thankfully, I haven't had that experience.
> :)
I have. I was playing catcher at a church softball game, and we didn't
have proper gear (everyone brought their own mitts, balls and bats).
The batter gave me a good whack on the head, and then gawked at me.
After grabbing my head for a minute, I realized he was still there, and
yelled at him, "Run, you idiot!" :)
--
...Ben Chambers
www.pacificwebguy.com
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Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> Gilles Tran escribió:
> > or the Gimp (the horror, the horror)
>
> I just ended getting frustrated with GIMP. Copied Paint Shop Pro folder
> from my other machine.
>
> http://stuff.povaddict.com.ar/psp5.png
>
> *Now* I can get productive.
I wish the Gimp and Inkscape merged in some way. Most of the commercial
products are not pure vector or bitmap tools anymore, reusing their codes as
much as it's needed, but focusing more on either drawing or editing. In
particular, brushing strokes in most tools are bitmap brushes applied along
vector paths, so that strokes can be easily edited.
The Gimp is a kickass bitmap editor with many options, filters, palletes, brushs
and whatmore, but lacks a decent drawing tool. It works ok for drawing only if
Inkscape is wonderful for drawing, but still lacks maturity and easily editable
vector-based strokes. Both software could benefit imensely from a merge and
unified framework around Cairo.
here, a 1 hour Gimp hack. Too bad I'm an untalented drawing geek...
Post a reply to this message
Attachments:
Download 'notes.png' (373 KB)
Preview of image 'notes.png'
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> Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
>> Gilles Tran escribió:
>>> or the Gimp (the horror, the horror)
>> I just ended getting frustrated with GIMP. Copied Paint Shop Pro folder
>> from my other machine.
>>
>> http://stuff.povaddict.com.ar/psp5.png
>>
>> *Now* I can get productive.
>
> I wish the Gimp and Inkscape merged in some way. Most of the commercial
> products are not pure vector or bitmap tools anymore, reusing their codes as
> much as it's needed, but focusing more on either drawing or editing. In
> particular, brushing strokes in most tools are bitmap brushes applied along
> vector paths, so that strokes can be easily edited.
>
> The Gimp is a kickass bitmap editor with many options, filters, palletes, brushs
> and whatmore, but lacks a decent drawing tool. It works ok for drawing only if
> Inkscape is wonderful for drawing, but still lacks maturity and easily editable
> vector-based strokes. Both software could benefit imensely from a merge and
> unified framework around Cairo.
You're absolutely right; but that's not my problem. I can't even play
around with plain old layers efficiently. Maybe PSP5 interface sucks and
it's only my years of experience with it that make it easy. I don't know.
> here, a 1 hour Gimp hack. Too bad I'm an untalented drawing geek...
Wow, better than I'd ever do using inkscape, gimp, photoshop, or all
three...
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Nicolas Alvarez <nic### [at] gmailisthebestcom> wrote:
> You're absolutely right; but that's not my problem. I can't even play
> around with plain old layers efficiently. Maybe PSP5 interface sucks and
> it's only my years of experience with it that make it easy. I don't know.
no, it doesn't suck. It's pretty good. But so is Gimp, except it's
multiwindowed interface turns off a lot of people (though docking and tabbing
dialogs are a step in the right direction).
> > here, a 1 hour Gimp hack. Too bad I'm an untalented drawing geek...
>
> Wow, better than I'd ever do using inkscape, gimp, photoshop, or all
> three...
thanks, but composition is really awkward. :P
hint: just 3 path shapes stroked and filled. The rest is just playing around
with layers, layer modes (Multiplication, Dissolve etc), color adjustments,
layer masks, selection feathering and a few gaussian blurs...
Post a reply to this message
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nemesis <nam### [at] gmailcom> wrote:
> But so is Gimp, except it's
> multiwindowed interface turns off a lot of people (though docking and tabbing
> dialogs are a step in the right direction).
OTOH, the Gimp has some features I wish other programs had too (not only
painting programs, but GUI programs in general). For example, being able to
convert any menu/submenu into a window is sometimes really handy. (That way
if you frequently need some submenu elements, you don't need to browse to
that submenu again and again, but you can have it right there to click.)
--
- Warp
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It warmed my heart to see so many people acknowledge that learning to draw
rather well is a pretty challenging task requiring some real effort. (BTW, that
was genuine feeling and not sarcasm - I've been told that, with me, it can be
difficult to tell sometimes.)
I'd like to take a moment to encourage anyone who is interested in learning to
draw the human figure to look into the works of artistic anatomist George
Bridgeman and his "constructive anatomy" technique. Although I generally
recommend his work even to a general audience, it seems to me that his approach
is ESPECIALLY useful for POVers in that he breaks down anatomical components to
basic solids.
A good introduction can be found here:
http://www.scribd.com/doc/334333/Constructive-Anatomy?ga_related_doc=1
(Folks with "normal" to slow connections might have to be patient waiting for
all the pages to load, but it WILL be worth it.)
Best Regards,
Mike C.
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Orchid XP v7 wrote:
>
> [Actually, it's quite interesting to compare, say, today's comic to
> comic #1. There's quite a bit difference in art style. It changed over
> the years, really gradually, but if you compare the two endpoints it's
> quite striking. Oh yeah, and Lilah in particular looks a lot less geeky
> than she used to...]
>
Damn you! I just had to check the quality of the first strips out. And
guess what I've been doing these past few days? Correct! I'm now on
20060422...
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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Eero Ahonen wrote:
> Damn you! I just had to check the quality of the first strips out. And
> guess what I've been doing these past few days? Correct! I'm now on
> 20060422...
Hehe, I somehow know that feeling. I learned about the comic in this
thread, and guess what, I have since read it through and I'm awaiting
each update with great anticipation.
Manuel
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"Mike the Elder" <nomail@nomail> wrote in message
news:web.47d18160430c9a655a8888d90@news.povray.org...
> It warmed my heart to see so many people acknowledge that learning to draw
> rather well is a pretty challenging task requiring some real effort. (BTW,
> that
> was genuine feeling and not sarcasm - I've been told that, with me, it can
> be
> difficult to tell sometimes.)
>
> I'd like to take a moment to encourage anyone who is interested in
> learning to
> draw the human figure to look into the works of artistic anatomist George
> Bridgeman and his "constructive anatomy" technique. Although I generally
> recommend his work even to a general audience, it seems to me that his
> approach
> is ESPECIALLY useful for POVers in that he breaks down anatomical
> components to
> basic solids.
>
> A good introduction can be found here:
> http://www.scribd.com/doc/334333/Constructive-Anatomy?ga_related_doc=1
>
Looks a bit like subdivision modeling ;-)
--
-Nekar Xenos-
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Manuel Kasten wrote:
>
> Hehe, I somehow know that feeling. I learned about the comic in this
> thread, and guess what, I have since read it through and I'm awaiting
> each update with great anticipation.
I've read it for a year oslt on daily basis, but never before from the
very beginning.
> Manuel
--
Eero "Aero" Ahonen
http://www.zbxt.net
aer### [at] removethiszbxtnetinvalid
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