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23 Dec 2024 15:09:50 EST (-0500)
  Objects interacting with photons / Laser (Message 1 to 9 of 9)  
From: Nurwodah
Subject: Objects interacting with photons / Laser
Date: 26 May 2009 06:35:01
Message: <web.4a1bc48ea9dd582089e1bd650@news.povray.org>
Hello There,

I am trying to render a scene, whrere a laser beam is refracted by some objects,
but it just does not work. I found a similar question here

web.487989b0797036a91a8107a20@news.povray.org

and the scene mentioned there actually works. Mine still won't, so what is wrong
with it? Thank you in advance for your help!

#include "colors.inc"
#include "textures.inc"

global_settings {
 assumed_gamma 1.0
 max_trace_level 10
 photons {
  count 100000
  autostop 0
  media 1000
  max_trace_level 10
 }
}

camera {
  location  <0,20,-20>
  look_at   <0,0,0>
}

// scatterbox
box {
 <-10,0,-40>, <10,5,40>
 hollow
 pigment {
  color transmit 1
 }
 interior {
  media {
   scattering {
    1, 1 extinction 0
   }
  samples 30,100
  }
 }
}

// interacting box
box {
 <2,4,-10>, 0
 translate <0,0,4>
 rotate <0, 45, 0>
 hollow
 pigment {
  color transmit 0.9
 }
 interior {
  media {
   scattering {
    1, 1 extinction 0
   }
   samples 30,100
  }
 ior 1.5
 }
 photons {
  target
  refraction on
  reflection on
 }
}

// laser
light_source {
 <0,1,-50>
 color red 1.0
 cylinder
 point_at <0,1,10>
 radius 0.2
 falloff 0.2
 tightness 0.1
 photons {
   refraction on
   reflection on
 }
}

// ambient light
light_source {
 <100,100,150>
 color rgb 1.3
 media_interaction off
 photons {
   refraction off
   reflection off
 }
}

// floor
plane {
 y, 0
 pigment {
  checker color White color Black
 }
}


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From: BobH
Subject: Re: Objects interacting with photons / Laser
Date: 27 May 2009 07:43:22
Message: <4a1d275a$1@news.povray.org>
"Nurwodah" <nomail@nomail> wrote in message 
news:web.4a1bc48ea9dd582089e1bd650@news.povray.org...
>
> I am trying to render a scene, whrere a laser beam is refracted by some 
> objects,

Didn't look at the other but try this in your global_settings instead:

 photons {
  //count 100000
  spacing 0.02
  autostop 0
  media 50,5
//  max_trace_level 10
 }

I think spacing helps in this case where the photons are in a narrow beam.
And... this is the important part... use a photons block in your scattering 
box:

 photons {
  target
  refraction on
  reflection on
  collect off
  pass_through
 }

Now, I should say, I haven't done this particular kind of render in recent 
times so don't take it as perfection (or even the right way) but I did get a 
good laser beam by doing that. Also to make it faster than what you were 
doing I put the media samples down to only 10,30. I even added some 
reflection (in finish{}) to the refracting glass and it was still fairly 
quick.

Bob


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From: Nurwodah
Subject: Re: Objects interacting with photons / Laser
Date: 27 May 2009 09:40:00
Message: <web.4a1d416d84c0b6cb7e13cce0@news.povray.org>
Hello Bob,

thank you for your help! Indeed, the missing photon block in the scattering box
was the problem. I did not expect this to be necessary if the refracting glass
block contained a photon block, but obviously I was wrong.

But:

If I use the following source for rendering, I get a rather strange image:
After passing the glass block and being refracted/reflected/absorbed correctly,
the laser beam changes into a dotted line, that looks very much like some
interference pattern. As far as I understand (I mean, almost 99.99% sure!)
POV-ray is of course not capable of calculating phase interactions of light, so
any idea what could have happened here?

#include "colors.inc"
#include "textures.inc"

global_settings {
 assumed_gamma 1.0
 max_trace_level 10
 photons {
  spacing 0.02
  autostop 0
  media 50,5
 }
}

camera {
  location  <0,20,0>
  look_at   <0,0,0>
}

// scatterbox

box {
 <-10,0,-40>, <10,5,40>
 hollow
 pigment {
  color transmit 1
 }
 interior {
  media {
   scattering {
    1, 1 extinction 0
   }
  samples 10,30
  }
 }
 photons {
  target on
  refraction on
  reflection on
  collect off
  pass_through
 }
}

// interacting box

box {
 <2,4,-10>, 0
 translate <0,0,4>
 rotate <0, 45, 0>
 hollow
 pigment {
  color transmit 0.9
 }
 interior {
 ior 1.5
 }
 finish {
  diffuse 0.3
 }
 photons {
  target
  refraction on
  reflection on
 }
}

// laser

light_source {
 <0,1,-50>
 color red 1.0
 cylinder
 point_at <0,1,100>
 radius 0.2
 falloff 0.2
 tightness 0.1
 photons {
   refraction on
   reflection on
 }
}

// ambient light

light_source {
 <100,100,150>
 color rgb 1.3
 media_interaction off
 photons {
   refraction off
   reflection off
 }
}

// floor

plane {
 y, 0
 pigment {
  checker color White color White
 }
}


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From: BobH
Subject: Re: Objects interacting with photons / Laser
Date: 27 May 2009 10:26:49
Message: <4a1d4da9@news.povray.org>
"Nurwodah" <Nur### [at] webde> wrote in message 
news:web.4a1d416d84c0b6cb7e13cce0@news.povray.org...
>
> If I use the following source for rendering, I get a rather strange image:
> After passing the glass block and being refracted/reflected/absorbed 
> correctly,
> the laser beam changes into a dotted line, that looks very much like some
> interference pattern.

Just got a look at this before going out the door.

I see, yeah, try something like media 200,10 for the global photons and 
maybe that will be okay.
You might also need to make 'spacing' a fraction smaller, the exit beam is 
fuzzy.
Checking that, I had to use media 300,10 with spacing 0.005 or else the 
fragmenting occurs again.

Funny thing, I hadn't realized the two medias (both boxes) wouldn't be 
needed-- unless you were going to have different ones, of course.

Bob


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From: Nurwodah
Subject: Re: Objects interacting with photons / Laser
Date: 27 May 2009 11:20:01
Message: <web.4a1d58a384c0b6cb7e13cce0@news.povray.org>
> I see, yeah, try something like media 200,10 for the global photons and
> maybe that will be okay.
> You might also need to make 'spacing' a fraction smaller, the exit beam is
> fuzzy.
> Checking that, I had to use media 300,10 with spacing 0.005 or else the
> fragmenting occurs again.

ok, so this is about trial & error.

> Funny thing, I hadn't realized the two medias (both boxes) wouldn't be
> needed-- unless you were going to have different ones, of course.

Yeah, I figured out that when I realized the beam inside the glass thing
appearing about twice as bright as in the surrounding area, the scattering
values probably just sum.

thanks again

Nurwodah


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From: BobH
Subject: Re: Objects interacting with photons / Laser
Date: 27 May 2009 21:19:50
Message: <4a1de6b6$1@news.povray.org>
"Nurwodah" <Nur### [at] webde> wrote in message 
news:web.4a1d58a384c0b6cb7e13cce0@news.povray.org...
>> I see, yeah, try something like media 200,10 for the global photons and
>> maybe that will be okay.
>> You might also need to make 'spacing' a fraction smaller, the exit beam 
>> is
>> fuzzy.
>> Checking that, I had to use media 300,10 with spacing 0.005 or else the
>> fragmenting occurs again.
>
> ok, so this is about trial & error.

Usually is for me. Moreso with photons. I have enough trouble getting media 
alone to look the way I want.
;)
>> Funny thing, I hadn't realized the two medias (both boxes) wouldn't be
>> needed-- unless you were going to have different ones, of course.
>
> Yeah, I figured out that when I realized the beam inside the glass thing
> appearing about twice as bright as in the surrounding area, the scattering
> values probably just sum.

Mixing media containers can be a real challenge. I thought maybe you were 
wanting a different kind of substance eventually for the refractive object. 
I just ignored the fact it didn't need to have anything but the one 
room-filling media until you posted that second time without it. Otherwise I 
might have suggested removing that, and possibly thought wrong by doing so.
:)
> thanks again

Glad I could help!


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From: BobH
Subject: Re: Objects interacting with photons / Laser
Date: 28 May 2009 10:07:24
Message: <4a1e9a9c$1@news.povray.org>
Maybe you've had better luck than me, I went back to this trying for a good 
render because I'm using the new version 3.6.2.

There's some kind of artifact (or artefact) making a line parallel to the 
beam of light, divides the part inside the glass.

Changed the light falloff to 0.25 thinking it was radius=falloff causing it, 
and adding 'parallel' to the light made no difference.
I didn't try every possibility but increasing media samples some and upping 
the global photons media to 1000,10 sure didn't fix that. Removed the 
fragmenting you had seen when I used higher numbers anyway (I was doing 
small quick renders before).

Just thought I'd mention the strange line in the glass. Maybe it just needs 
extreme tweaking on the numbers...?


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From: clipka
Subject: Re: Objects interacting with photons / Laser
Date: 28 May 2009 12:35:01
Message: <web.4a1ebcd284c0b6cf708085d0@news.povray.org>
"BobH" <omniverse*charter!net> wrote:
> There's some kind of artifact (or artefact) making a line parallel to the
> beam of light, divides the part inside the glass.

Got a shot for us to see?

Maybe it's just a reflection of the beam in the glass?


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From: BobH
Subject: Re: Objects interacting with photons / Laser
Date: 28 May 2009 13:28:03
Message: <4a1ec9a3$1@news.povray.org>
"clipka" <nomail@nomail> wrote in message 
news:web.4a1ebcd284c0b6cf708085d0@news.povray.org...
> "BobH" <omniverse*charter!net> wrote:
>> There's some kind of artifact (or artefact) making a line parallel to the
>> beam of light, divides the part inside the glass.
>
> Got a shot for us to see?
>
> Maybe it's just a reflection of the beam in the glass?

No reflection used. Posting a cropped image to p.b.i. subject light beam 
artifact.

Bob


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