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"Nurwodah" <nomail@nomail> wrote in message
news:web.4a1bc48ea9dd582089e1bd650@news.povray.org...
>
> I am trying to render a scene, whrere a laser beam is refracted by some
> objects,
Didn't look at the other but try this in your global_settings instead:
photons {
//count 100000
spacing 0.02
autostop 0
media 50,5
// max_trace_level 10
}
I think spacing helps in this case where the photons are in a narrow beam.
And... this is the important part... use a photons block in your scattering
box:
photons {
target
refraction on
reflection on
collect off
pass_through
}
Now, I should say, I haven't done this particular kind of render in recent
times so don't take it as perfection (or even the right way) but I did get a
good laser beam by doing that. Also to make it faster than what you were
doing I put the media samples down to only 10,30. I even added some
reflection (in finish{}) to the refracting glass and it was still fairly
quick.
Bob
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