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Maybe you've had better luck than me, I went back to this trying for a good
render because I'm using the new version 3.6.2.
There's some kind of artifact (or artefact) making a line parallel to the
beam of light, divides the part inside the glass.
Changed the light falloff to 0.25 thinking it was radius=falloff causing it,
and adding 'parallel' to the light made no difference.
I didn't try every possibility but increasing media samples some and upping
the global photons media to 1000,10 sure didn't fix that. Removed the
fragmenting you had seen when I used higher numbers anyway (I was doing
small quick renders before).
Just thought I'd mention the strange line in the glass. Maybe it just needs
extreme tweaking on the numbers...?
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