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St. nous apporta ses lumieres en ce 19/08/2006 06:21:
> "Mike8" <nomail@nomail> wrote in message
> news:web.44e6a4f73fb029bee8eab8b00@news.povray.org...
>> Warp <war### [at] tag povray org> wrote:
>>> Mike8 <nomail@nomail> wrote:
>>>> That is good to know, thanks. Still how can I render this file without
>>>> converting to a 64bit OS and motherboard??
>>> I wonder if the linux version could render it...
>>>
>>> --
>>> - Warp
>> Is there ANY way that I can render this file without changing OS or
>> architecture? I just got a new computer, I can't afford another one just
>> to
>> render images. What adjustments can I make to my system, or software
>> should
>> I download, to increase the amount of virtual memory the OS allocates to
>> individual programs? I looked at Microsoft, but I couldn't find anything
>> that specifically addresses the virtual memory problem.
>> I really appreciate your help everyone, thanks for trying.
>> Michael
>
> Michael, is it possible that you could upload the 8+Mb file somewhere,
> and I'll see if it runs on my machine? I believe that I may have a similar
> system to yours, (at least, I hope so, (apart from XP Home)):
>
> Windows XP Home (5.1, Build 2600) SP2
> AMD Sempron(tm) Processor 2800+, 1.6GHz
> 1024MB RAM
> Page File: 214MB used, 2734MB available
>
> Other than the above, I can only suggest a couple more things that you
> can try:
>
> Faulty memory? You could try Memtest: http://www.memtest86.com/
>
> Have you tried disabling all background services? (Although, this
> shouldn't really be a problem as I run fairly heavy files with all services
> running).
>
> Anyway, let me know if you upload the file and we'll see if it throws
> any errors here.
>
> ~Steve~
>
>
For large files, you can use www.usendit.com
Prety good service when you need to send large files. It's Free.
--
Alain
-------------------------------------------------
If you think nobody cares, try missing a couple of payments.
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"St." <dot### [at] dot com> wrote:
>
> Michael, is it possible that you could upload the 8+Mb file somewhere,
> and I'll see if it runs on my machine? I believe that I may have a similar
> system to yours, (at least, I hope so, (apart from XP Home)):
>
> Windows XP Home (5.1, Build 2600) SP2
> AMD Sempron(tm) Processor 2800+, 1.6GHz
> 1024MB RAM
> Page File: 214MB used, 2734MB available
Not quite as powerful as mine, but very close, a good way to test if I'm
doing something wrong. I did find a few tweaks that I can make to my system,
if they don't work I would be happy to send you the file. Thanks for
offering!
>
> Other than the above, I can only suggest a couple more things that you
> can try:
>
> Faulty memory? You could try Memtest: http://www.memtest86.com/
It's a brand new computer, and Task Manager says that at times during the
render I have some 300KB of available RAM out of 1GB, so I think it's not
that, but I'll keep it in mind.
>
> Have you tried disabling all background services? (Although, this
> shouldn't really be a problem as I run fairly heavy files with all services
> running).
I close all programs except POV-Ray and Windows Explorer when rendering.
>
> Anyway, let me know if you upload the file and we'll see if it throws
> any errors here.
>
> ~Steve~
Thanks,
Michael
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Mike8 nous apporta ses lumieres en ce 20/08/2006 14:16:
> "St." <dot### [at] dot com> wrote:
>> Michael, is it possible that you could upload the 8+Mb file somewhere,
>> and I'll see if it runs on my machine? I believe that I may have a similar
>> system to yours, (at least, I hope so, (apart from XP Home)):
>>
>> Windows XP Home (5.1, Build 2600) SP2
>> AMD Sempron(tm) Processor 2800+, 1.6GHz
>> 1024MB RAM
>> Page File: 214MB used, 2734MB available
>
> Not quite as powerful as mine, but very close, a good way to test if I'm
> doing something wrong. I did find a few tweaks that I can make to my system,
> if they don't work I would be happy to send you the file. Thanks for
> offering!
>> Other than the above, I can only suggest a couple more things that you
>> can try:
>>
>> Faulty memory? You could try Memtest: http://www.memtest86.com/
>
> It's a brand new computer, and Task Manager says that at times during the
> render I have some 300KB of available RAM out of 1GB, so I think it's not
> that, but I'll keep it in mind.
>> Have you tried disabling all background services? (Although, this
>> shouldn't really be a problem as I run fairly heavy files with all services
>> running).
>
> I close all programs except POV-Ray and Windows Explorer when rendering.
>> Anyway, let me know if you upload the file and we'll see if it throws
>> any errors here.
>>
>> ~Steve~
>
> Thanks,
> Michael
>
>
>
>
Programms are NOT services. Close all programms and see how many tasks are still
running. Those are services that run in the background, several for absolutely
nothing at all.
Some that you definately DON'T want to close/kill:
svchost
system
explorer
keys
regsvc
services
spoolsv
winlogon
winmgmt
The rest can usualy be shut down safely.
Some You realy don't need nor want ant office related ones, as well as any
related to other programms that are not running, like ipod or quicktime and some
others.
--
Alain
-------------------------------------------------
WARNING: The consumption of alcohol may cause you to think you can sing.
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Hey everyone,
Thank you all for your help and advice. I have one last (and probably
stupid) question: Is anyone ABSOLUTELY sure that POV-Ray will use 3GB of
virtual memory if the OS has been configured to allow it? I have found the
information necessary to do this, but the site that provided it cautioned
that a program must be able to recognize that it has an extra
gigabyte to use.
Again, thanks everyone!
Michael
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web.44e105283fb029be6e4d99c0@news.povray.org...
> That is good to know, thanks. Still how can I render this file without
> converting to a 64bit OS and motherboard??
It is very possible that your file may be simplified into something that
fits in memory.
For instance, if your file is a collection of triangle statements, each one
containing a texture statement, a search and replace in a text editor (or
Word...) can transform it into a much less memory-hungry mesh object.
triangle{... texture{...}}
triangle{... texture{...}}
triangle{... texture{...}}
triangle{... texture{...}}
triangle{... texture{...}}
->
mesh{
triangle{...}
triangle{...}
triangle{...}
triangle{...}
triangle{...}
texture{...}
}
G.
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Hello all,
Well, even after giving POV-ray an extra gigabyte of virtual memory the
file will not render. The program simply eats the extra memory and says
'Out of memory. Cannot allocate 256 bytes for transform'. I don't know what
to do at this point, so if I posted the file somewhere would you examine
it? Perhaps you can find something I missed. This is some information that
the message window displayed on the render:
Line: 232177
File Context (5 lines):
object { atlas matrix <1,0,0,0,1,0,0,0,1,1960,-592,1880> #if (version >=
3.1) material #else texture #end { Color7 } }
object { atlas matrix <1,0,0,0,1,0,0,0,1,-2880,-592,1880> #if (version >=
3.1) material #else texture #end { Color7 } }
object { atlas matrix <1,0,0,0,1,0,0,0,1,40,-1568,5545> #if (version >=
3.1) material #else texture #end { Color7 } }
//
}
(atlas is a sub model in the scene)
The offending line is the third line displayed above. I hope you can make
sense of this, I haven't a clue what to do now. Thanks for your help,
Michael
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"Mike8" <nomail@nomail> wrote in message
news:web.44ee10ac3fb029becd4320b90@news.povray.org...
> Hello all,
>
> Well, even after giving POV-ray an extra gigabyte of virtual memory the
> file will not render. The program simply eats the extra memory and says
> 'Out of memory. Cannot allocate 256 bytes for transform'. I don't know
> what
> to do at this point, so if I posted the file somewhere would you examine
> it? Perhaps you can find something I missed. This is some information that
> the message window displayed on the render:
> Line: 232177
> File Context (5 lines):
> object { atlas matrix <1,0,0,0,1,0,0,0,1,1960,-592,1880> #if (version >=
> 3.1) material #else texture #end { Color7 } }
> object { atlas matrix <1,0,0,0,1,0,0,0,1,-2880,-592,1880> #if (version >=
> 3.1) material #else texture #end { Color7 } }
> object { atlas matrix <1,0,0,0,1,0,0,0,1,40,-1568,5545> #if (version >=
> 3.1) material #else texture #end { Color7 } }
> //
> }
> (atlas is a sub model in the scene)
> The offending line is the third line displayed above. I hope you can make
> sense of this, I haven't a clue what to do now. Thanks for your help,
Well, this is why I was interested. I was getting very similar
messages with my scene, (and actually, that very same message that you
received as above too). The only difference between your scene and mine is
that your PoV file is a large SDL file, and my PoV file is only 25Kb's but
calling for around 1 Gb of Wings models. I've now corrected my problem by
reducing some of my initial models (grass) in file size, and it renders.
I'm thinking that you may have to reduce/play around with that Atlas
model in some way, but if it doesn't work, then sure, post (zip) the whole
scene somewhere and I'll take a look, (although, I don't have 3.1 installed.
I have 3.5 and 3.6).
~Steve~
> Michael
>
>
>
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Mike8 nous apporta ses lumieres en ce 24/08/2006 16:49:
> Hello all,
>
> Well, even after giving POV-ray an extra gigabyte of virtual memory the
> file will not render. The program simply eats the extra memory and says
> 'Out of memory. Cannot allocate 256 bytes for transform'. I don't know what
> to do at this point, so if I posted the file somewhere would you examine
> it? Perhaps you can find something I missed. This is some information that
> the message window displayed on the render:
> Line: 232177
> File Context (5 lines):
> object { atlas matrix <1,0,0,0,1,0,0,0,1,1960,-592,1880> #if (version >=
> 3.1) material #else texture #end { Color7 } }
> object { atlas matrix <1,0,0,0,1,0,0,0,1,-2880,-592,1880> #if (version >=
> 3.1) material #else texture #end { Color7 } }
> object { atlas matrix <1,0,0,0,1,0,0,0,1,40,-1568,5545> #if (version >=
> 3.1) material #else texture #end { Color7 } }
> //
> }
> (atlas is a sub model in the scene)
> The offending line is the third line displayed above. I hope you can make
> sense of this, I haven't a clue what to do now. Thanks for your help,
> Michael
>
>
>
Is "atlas" a mesh? If so, try reducing the number of faces. You also may want to
reduce the precision to 3 or 4 decimal places, usualy, more than that is not
nessesary.
If it's a complex object, look to see if it can be simplified.
Those matrix are only used as a convoluted translate.
What is the deffinition of Color7? A texture or a full material? A material
contains a full texture PLUS an interior block that can contain one or several
media.
Applying the same texture or material to all those objects is wastfull, better
to group them all in an union and apply the texture or material to the union.
This will use less memory, possibly a lot less if you have 100's or 1000's of
objects.
You may want to use a text editor to change
#if (version >= 3.1) material #else texture #end { Color7 } }
to
texture{Color7}} or material{Color7}}
--
Alain
-------------------------------------------------
Don't argue with an idiot; people watching may not be able to tell the difference.
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"St." <dot### [at] dot com> wrote in message news:44ee2028@news.povray.org...
> ...post (zip) the whole scene somewhere and I'll take a look, (although, I
> don't have 3.1 installed. I have 3.5 and 3.6).
I now have 3.1g installed.
Interested in what's been happening since your last post? Have you got
your scene running yet?
~Steve~
>> Michael
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Hey everyone,
Sorry I haven't written in a while, the site wouldn't allow me to log in.
I haven't uploaded the file anywhere yet, and my computer still has no
success rendering the file. As to editing the code, that just isn't
practical: the code is generated by a third party program, and I'm trying
to use the model to make a movie. This means I will be rendering many, many
images, so I would have to edit every frame of the movie! I don't even want
to think about all of that code :) I'll let you know when I upload the
file.
Thanks again,
Michael
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