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From: Zeger Knaepen
Subject: Re: generating an image_map name: string syntax problem
Date: 21 Feb 2009 02:52:21
Message: <499fb2b5$1@news.povray.org>
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news:499fab6d@news.povray.org...
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
>
> Zeger Knaepen wrote:
>> "Kenneth" <kdw### [at] earthlink net> wrote in message
>> news:web.499cf56640230f63f50167bc0@news.povray.org...
>>> Does MegaPOV actually blur the motion *during* a single-frame render?
>>
>> if you ask it to :)
>> in MegaPOV you have a camera_view pigment, which gives you, with some
>> scripting, the possibility to have multiple camera's in your scene and
>> average the result of all of them. There are two ways of doing this.
>> The
>> first is simply using an average pattern:
>> --- START CODE ---
>> snip...
>> --- END CODE ---
>>
>> hope this helps :)
>>
> By the way, you *do* know about the "motion_blur" keyword don't
> you? It's not quite as flexible as averaging multiple images, but it
> can be much faster if only a few objects move...
yes, but that doesn't work for camera motion AFAIK
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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From: Zeger Knaepen
Subject: Re: generating an image_map name: string syntax problem
Date: 21 Feb 2009 03:43:53
Message: <499fbec9$1@news.povray.org>
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"Kenneth" <kdw### [at] earthlink net> wrote in message
news:web.499f80b940230f63f50167bc0@news.povray.org...
> BTW, my overall methodology of turning my final POV 'blur' renders into
> MPEG
> animation is to use monkeyjam to gather all the frames together (and to
> temporarily see the animation), then use that along with the nice xvid
> MPEG
> codec to generate the animation file, which I then view in Windows Media
> Player. But *somewhere* in this chain, something isn't exactly
> 'right'--the
> final animation viewed in WMP has what looks like slightly increased
> contrast.
> (Or a gamma shift, I'm not sure which.) I'm betting it's solely the fault
> of
> WMP. (Or else MPEG encoding itself introduces this as a by-product--but I
> don't
> really believe that.) The animation pre-viewed in monkeyjam looks exactly
> right
> (that is, discounting the 'averaging' problem you described.) Right now,
> I'm
> just living with this 'shift', but it's irritating. I've been all through
> the
> xvid app, to make sure I haven't set something wrong there. (It's actually
> a
> menu-driven app where you set up and tweak the codec, which is nice.) Yet
> I
> can't say that I'm an expert with it; I'm surely not!
I suppose your gamma-settings for overlay video are wrong. You should be
able to adjust them at Display Properties -> Settings -> Advanced -> [name
(of the brand) of your graphics card] -> [something with overlay and/or
color/gamma settings]
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> "Kenneth" <kdw### [at] earthlink net> wrote in message
> But *somewhere* in this chain, something isn't exactly 'right'--the
> > final animation viewed in WMP has what looks like slightly increased
> > contrast. (Or a gamma shift, I'm not sure which.)
>
> I suppose your gamma-settings for overlay video are wrong. You should be
> able to adjust them at Display Properties -> Settings -> Advanced -> [name
> (of the brand) of your graphics card] -> [something with overlay and/or
> color/gamma settings]
>
Ah yes, the video card--another link in the chain. Mine is an ATI Radeon 200
series (it came with my machine.) Following your advice, I looked at the
'Overlay' tab, and it tells me that the settings there are automatically
applied "to any video file type that supports overlay adjustments"--five slider
settings including gamma. But the sliders are ALL dimmed out (even the 'Set to
defaults' button) so I can't adjust them. I don't understand why; but they are
all at their good default 'mid-points' anyway, with gamma at 1.0. Then I looked
under the 'Color' tab, which has three sliders--contrast, brightness and gamma--
that *can* be adjusted, but they affect *everything* on my system, instantly, so
I'll leave them as-is (again, set to their defaults, with gamma at 1.0.)
I took a closer look at the other videos I've created (all made with monkeyjam)
and they ALL have the slight contrast/gamma problem, regardless of
the video codec I used at the time--CINEPAK, Sorenson, etc. So I'm pretty sure
it isn't the xvid codec.
I have no real way of knowing if video from ALL sources (DVDs, etc.) show this
problem when played back on my system; I guess so. Never thought about it until
now.
BTW, I'm running Windows XP SP3.
Ken W.
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From: Zeger Knaepen
Subject: Re: generating an image_map name: string syntax problem
Date: 21 Feb 2009 14:50:52
Message: <49a05b1c@news.povray.org>
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"Kenneth" <kdw### [at] earthlink net> wrote in message
news:web.49a0333340230f63f50167bc0@news.povray.org...
> Ah yes, the video card--another link in the chain. Mine is an ATI Radeon 200
> series (it came with my machine.) Following your advice, I looked at the
> 'Overlay' tab, and it tells me that the settings there are automatically
> applied "to any video file type that supports overlay adjustments"--five
> slider
> settings including gamma. But the sliders are ALL dimmed out (even the 'Set to
> defaults' button) so I can't adjust them. I don't understand why; but they are
> all at their good default 'mid-points' anyway, with gamma at 1.0.
You should be able to adjust them while a video is playing
> Then I looked
> under the 'Color' tab, which has three sliders--contrast, brightness and
> gamma--
> that *can* be adjusted, but they affect *everything* on my system, instantly,
> so
> I'll leave them as-is (again, set to their defaults, with gamma at 1.0.)
They actually affect everything except overlay-video :)
> I took a closer look at the other videos I've created (all made with
> monkeyjam)
> and they ALL have the slight contrast/gamma problem, regardless of
> the video codec I used at the time--CINEPAK, Sorenson, etc. So I'm pretty sure
> it isn't the xvid codec.
has nothing to do with the codec, only with the way you play them, which most
probably is with overlay
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> "Kenneth" <kdw### [at] earthlink net> wrote in message
> ...But the sliders are ALL dimmed out (even the 'Set to
> > defaults' button) so I can't adjust them. I don't understand why; but they > > are
all at their good default 'mid-p
oints' anyway, with gamma at 1.0.
>
> You should be able to adjust them while a video is playing
>
Of course, fiddling with the 'playback appearance' on my own machine brings up a
larger problem, now that I think of it. Since I don't yet know where the
'increased contrast' is coming from in the chain, I'm wondering what my
animation will look like on others' systems if I post it to the newsgroups.
Will others see the animation the way I intended, or will it show the contrast
problem? I have no clue.
BTW, the only trick I can use at present--to *try* and correct this slight shift
on my own system--is to tell the xvid codec to decode (play back) the animation
with a very slight increase in brightness, using its 'brightness' slider
(which may be a gamma adjustment instead, I can't yet tell.) Not such a great
work-around, because it doesn't *really* restore the exact look of the
animation.
KW
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"Zeger Knaepen" <zeg### [at] povplace com> wrote:
> "Kenneth" <kdw### [at] earthlink net> wrote in message
> > Following your advice, I looked at the
> > 'Overlay' tab, and it tells me that the settings there are automatically
> > applied "to any video file type that supports overlay adjustments"--five
> > slider
> > settings including gamma. But the sliders are ALL dimmed out...
> You should be able to adjust them while a video is playing
Hey, this DOES work! I never through to try; I figured since they were dimmed
out (when a video *isn't* playing), that was the way they would be no matter
what. Thanks for the tip! I'm still fiddling with the controls to see how well
I can 'match' the original animation look.
This kind of Windows behavior *really* bugs me--the programmers could easily
have added "And BTW, these controls are only dimmed when a video isn't playing"
to the 'Overlay' menu. Or some other clue. But no. After all, most computer menu
commands are chosen *before* the command needs to be used, not *during* an
operation.
Anyway, thanks!
KW
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> I'm wondering what my
> animation will look like on others' systems if I post it to the newsgroups.
> Will others see the animation the way I intended, or will it show the contrast
> problem? I have no clue.
Have you tried using a different media player?
I personally find media player classic very good because of the light system
load, but in my eyes VLC ( http://www.videolan.org/vlc/ ) does a better job at
decoding some videos. It often just have prettier, more accurat colors overall,
imho.
-Peter
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