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"Kenneth" <kdw### [at] earthlink net> wrote in message
news:web.499f80b940230f63f50167bc0@news.povray.org...
> BTW, my overall methodology of turning my final POV 'blur' renders into
> MPEG
> animation is to use monkeyjam to gather all the frames together (and to
> temporarily see the animation), then use that along with the nice xvid
> MPEG
> codec to generate the animation file, which I then view in Windows Media
> Player. But *somewhere* in this chain, something isn't exactly
> 'right'--the
> final animation viewed in WMP has what looks like slightly increased
> contrast.
> (Or a gamma shift, I'm not sure which.) I'm betting it's solely the fault
> of
> WMP. (Or else MPEG encoding itself introduces this as a by-product--but I
> don't
> really believe that.) The animation pre-viewed in monkeyjam looks exactly
> right
> (that is, discounting the 'averaging' problem you described.) Right now,
> I'm
> just living with this 'shift', but it's irritating. I've been all through
> the
> xvid app, to make sure I haven't set something wrong there. (It's actually
> a
> menu-driven app where you set up and tweak the codec, which is nice.) Yet
> I
> can't say that I'm an expert with it; I'm surely not!
I suppose your gamma-settings for overlay video are wrong. You should be
able to adjust them at Display Properties -> Settings -> Advanced -> [name
(of the brand) of your graphics card] -> [something with overlay and/or
color/gamma settings]
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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