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news:499fab6d@news.povray.org...
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> Zeger Knaepen wrote:
>> "Kenneth" <kdw### [at] earthlink net> wrote in message
>> news:web.499cf56640230f63f50167bc0@news.povray.org...
>>> Does MegaPOV actually blur the motion *during* a single-frame render?
>>
>> if you ask it to :)
>> in MegaPOV you have a camera_view pigment, which gives you, with some
>> scripting, the possibility to have multiple camera's in your scene and
>> average the result of all of them. There are two ways of doing this.
>> The
>> first is simply using an average pattern:
>> --- START CODE ---
>> snip...
>> --- END CODE ---
>>
>> hope this helps :)
>>
> By the way, you *do* know about the "motion_blur" keyword don't
> you? It's not quite as flexible as averaging multiple images, but it
> can be much faster if only a few objects move...
yes, but that doesn't work for camera motion AFAIK
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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